Doctor Archive

Thread: WOOT! +120 medical experimentation

FumblerMJM
Thu Jan 22, 2004 4:40 pm
#14








Lexy wrote:



Hang out where Batman hangs out







I can't find Wayne Manor on my planetary map. Which planet is it on?





hShock-E Ltdh
~ Shockey Moonflier ~ Master Doctor ~
~ Pharmaceuticals ~ High Quality ~ Low Prices ~
~Apotheon ~ Naboo ~ Corbantis
-115, -3990

FumblerMJM
Thu Jan 22, 2004 5:30 pm
#15

LOL.



hShock-E Ltdh
~ Shockey Moonflier ~ Master Doctor ~
~ Pharmaceuticals ~ High Quality ~ Low Prices ~
~Apotheon ~ Naboo ~ Corbantis
-115, -3990

JasonK
Thu Jan 22, 2004 6:49 pm
#16

I think they're talking about the Borgle cave on Rori. I hear the best skill tapes come from there.



----
Blah, blah, blah.
Traigus
Fri Jan 23, 2004 1:26 am
#17

Technically, the extra +5 (from +25) would affect experimentation rolls as well... but there is more value in the experimental points (especially considering the price these things go for on most servers).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Sistere
Fri Jan 23, 2004 1:50 am
#18

Let's say someone had an additional 25 points (tapes) - so an experimentation of 125. Would the experimentation bonus of 15 from a player city stack on to this for a total of 140? Or is it time for my medication again? Maybe I am wrong just flat out wrong on the PC thing, anyone have any thoughts on this?



Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
Tras2
Fri Jan 23, 2004 5:22 am
#19

I have had my belt with +21 Medical Exp on Raidiant for a long time now. Its very nice



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Callyndra
Fri Jan 23, 2004 6:26 am
#20




Tras2 wrote:
I have had my belt with +21 Medical Exp on Raidiant for a long time now. Its very nice





*drool* Wow.


Mine's all spread out between a grand healer's robe, hide boots, and a pair of gloves. I look like an albino nun when I'm crafting. lol




_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

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Proudly serving the community of Corbantis since September 2003

Arcdischarge
Fri Jan 23, 2004 5:19 pm
#21






Traigus wrote:
Technically, the extra +5 (from +25) would affect experimentation rolls as well... but there is more value in the experimental points (especially considering the price these things go for on most servers).

-T



My understanding was medical experimentation only gave you more rolls every +10. Can you give the technical explanation you refer to of how the non +10 points affect experimentation rolls? For example, how does someone with +103 differ than a normal master doctor with +100, or how is +125 different than +120?




Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
dunkan44
Sat Jan 24, 2004 9:48 pm
#22

http://www.imagedump.com/index.cgi?pick=setandget&tp=32320&poll_id=0&category_id=19&warned=y


=)





Ingame Name--> Dreydin CoE
TheGreatOne00
Sat Jan 24, 2004 11:40 pm
#23






dunkan44 wrote:

http://www.imagedump.com/index.cgi?pick=setandget&tp=32320&poll_id=0&category_id=19&warned=y


=)








I hate you. In a good way though!



Ovonn Ig'A
Master Doctor
Master Fencer
Playdead
Sun Jan 25, 2004 12:12 am
#24

wow nice belt I recall alot of stuff like that dropping as loot when the game went live, unfortunatly I never got anything like that.



Zia Obi - The Dark Path
-TDP Mall - Mal'icious's Food & Drink, Resources & Pharmacy SE Cornet 588 -5148
Got resource stats? www.swgcraft.com
Traigus
Sun Jan 25, 2004 1:01 am
#25

it is a factor of the actual experimentation roll.

For every + experimentation point you get, you are more likely to get a better experimentatiion roll (there is soem kind of capped crit fail though, so +234245234523452352 experirnatation would still ahve a chance of crit fails.

So, + experiemtnation has 2 roles in crafting...

1.) Gives you more points (every +10)

2.) makes your experiment rolls more likely to come out good and give you more of whatever stat you experimented on.


This is true of all + experiemtnation (statying at novice medic). Docs make better meds then medics because both are true... they both get more points to experiemtn w/ and the ability to squeeze more value out of those points.

So at master doc, +25 experiemtnation is better then +20 experimentation for experimentation rolls... you get that extra +5 value to every experiment point you use.

Nobody knows just how much that (or any) +5 in experiemtation affects your rolls, but it does have value.

I would probably debate it would not be worth the price you would have to pay for them (+ experiemental tapes are very expensive).

By formula (which I don't have a copy of BTW) a +25 experiemtn clothes person will make better meds then a +20 clothes person, over the long run... the bonus may just be big enough to bump 1 roll up a category every 10 crafts for all I know (different kinds of success etc. in experimenting). Not relevant in the short term, but over the course of 1,000,000 + crafts over 5 years, the results would be a huge benefit overall.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Kentak
Sun Jan 25, 2004 3:31 am
#26

rofl cally Im sorry but your supplies are subpar
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