Doctor Archive

Thread: Doctors getting charged too much for Meat!

ElPedroSG
Sat Oct 16, 2004 5:39 pm
#14

Simple economics here. The docs offering inflated prices are generally large scale producers with 5-10 houses rammed with resources, 10 or more factories constantly cooking subs or final combines. I'm one of these. When you hit danger levels, for example, 50k avian left you need to take drastic action so you compete.



Now here's the thing, compete. When I offer 250cpu I am not trying to price other docs out of the market. I am trying to price myself into the Janta killer market. Just recently I was in this situation and faced with a choice. Pay 100cpu or so more than I would like and have a product to sell to my loyal customers (and still make a profit) or continue paying server average and not have anything to sell to my customers.


It's a no brainer I had to up the cpu and it worked. Paying going rate for the previous spawn I got 50k which isn't enough for 1 week with my current set up. Pay over the top and I get enough for 5 weeks or so.


If the price is constantly enough to get the Janta crowd the buff packs price will go up as will the buff price. But we will have resources. Remember you are always a day or two away from a crap month of avian (or herb for that matter) spawns.


Finally, when people raise the price they tend to have a limit unless the stats are uber so other docs will get in on the end of the spawn. Makes a change for the high prices to be paid to the hunters who offer straight away instead of to the ones who collect it all shift but only sell when it ends...



'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Tucari
Mon Oct 18, 2004 2:17 am
#15

I think Doctors started the increase in prices. I remember back when the game launched and a full set of buffs cost 5-6k. Then after the new buff system, cost went up to 10-20k for a set of 6. At the same time, meat was being sold between 3-6cpu which would take a Scout/Ranger hours to harvest 10k or more. So, because of the steep increase in prices that Doctors were getting rich off of, meat became outrageous too. Why should Doctors earn over 100k in a few minutes of buffing where it takes a Scout/Ranger hours just to harvest 10k meat. If the supply and demand was cut, either by the devs reverting buffs back to the old role-play buffing system then buffs would return back to the earlier prices and so should meat.
I_Luv_Wob
Mon Oct 18, 2004 5:00 pm
#16






Tucari wrote:

I think Doctors started the increase in prices. I remember back when the game launched and a full set of buffs cost 5-6k. Then after the new buff system, cost went up to 10-20k for a set of 6. At the same time, meat was being sold between 3-6cpu which would take a Scout/Ranger hours to harvest 10k or more. So, because of the steep increase in prices that Doctors were getting rich off of, meat became outrageous too. Why should Doctors earn over 100k in a few minutes of buffing where it takes a Scout/Ranger hours just to harvest 10k meat. If the supply and demand was cut, either by the devs reverting buffs back to the old role-play buffing system then buffs would return back to the earlier prices and so should meat.





Lets do some math:


(We're also assuming everything for all examples goes perfectly. Which, as we all know, NEVER will happen, but its fun to play the numbers)


Master Doc X is buffing at 12k in C-Net. He can buff a stat every 18 - 20 Seconds (Meaning a full buff takes 2 Minutes) Assume everything is perfect (Constant flow of Buffees, everyone pays on time, droid battery lasts for the full hour, ect) Doc X Can do 30 buffs in an hour


30 X 12000 = 360000


Assume Doc X bought his packs, and didn't craft them. Say 100k for the set. Also add in the price of the Bivoli (Call that 12k (Avg Bivoli on my server is 6k, 2 use 15m per use)


360000 - 112000 = 248,000 Profit



Not too Shabby.... But lets take a look at a TKM(Using them cause I am one)


Lets assume that TKM Y goes to Dantooine to hunt Jantaa. Assume that they are only killing the lair to make a quick credit (I do this alot. It also saves wear and tear on armor, but you lose any good loot). TKM Y can kill 15 lairs in an hour (It assumes that everything is perfect, lairs are within 700m, same direction missions out of an enhanced job market)


15 * 30000 = 450,000



Assume TKM Y payed 12k for a three hour buff, used4 hits of brandy (6k for the bottle, 18 uses 35 min duration) and payed 6k to fix their swoop from wear and tear


Expenses (4,000 [For 1 hour of the three hour buff] +1300 [4 hits of brandy] +6000 [swoop repairs])= 11300


450,000 - 11300 = 438,700 profit.


Really good for just beating up some statues



Finally, lets just play with a master ranger collecting 2k in avian meat.


Master Ranger Zpayed the standard 12k for a three hour buff, used4 hits of brandy (6k for the bottle, 18 uses 35 min duration) and payed 6k to fix their swoop from wear and tear from looking for birdies.


Assume M Ranger is collecting 40 units of Avian meat from each bird. Therefore, she needs to kill 50 creatures in the hour. Also assume its killer meat that can be sould for 350CPU (A bit above what is quoted as average price for good Avian)


Income: 2000 units * 350 = 700,000


Expenses (4,000 [For 1 hour of the three hour buff] +1300 [4 hits of brandy] +6000 [swoop repairs])= 11300


700,000 - 11,300 = 688,700 Profit


Next Quote:


If the supply and demand was cut, either by the devs reverting buffs back to the old role-play buffing system then buffs would return back to the earlier prices and so should meat.


If you cut demand, prices will fall. (Basic Econ 101.) BUT to cut demand, what do you do to replace the current product? Hmm? If you cut supply, prices will rise, and rise sharply (Seller's Market)


What you are REALLY longing for is a command economy imposed upon us from the devs.



Sicut ergo accepistis Christum Iesum Dominum in ipso ambulate.
Bladz08
Mon Oct 18, 2004 5:15 pm
#17






Raeannna wrote:


I offered to pay 700cpu for a stack of meat once... But that meat on our server goes for 500-650cpu easily.. It's the best avian meat ever on any server I believe


that's how bad eclipse gets when it comes to pisro






Yah and im just starting crafting... so now income yet.



Jergon Lightweaver


Alaro
Mon Oct 18, 2004 6:30 pm
#18

A few points ...


1. Well, I am willing to bet you that a LOT of this inflation has to do with playersusing various auction sites to obtain in-game credits using real world cash. I think folks that knowingly use such sites despite the fact that it's against the rules are responsible for a large part of the inflation.


It makes perfect sense to dis-allow this kind of thing and people who sell or buy credits over ebay knowing it's against the rules are damaging this game in a big way. How can any of us without phat pocketbooks even hope to compete with folks with money coming out of their ears using their money to obtain game items in an unauthorized way? We can't!! Plain and simple!!


Example of the horrible prices docs end up paying for buff packs: I had a horrible time trying to make buff packs. The same exact buff pack would also buff for different amounts even tho I was using the same medical droid, was standing in the same spot wearing the same clothes and this buffpack d buffed one character's constitution for a lousy 128 points and 1450 for the next, and then 404 for the third!!! The droid was fully charged, nothing changed at all but the players that I was buffing. Most odd. I was not using bivari in any of these cases so it could not be that and I was unbuffed, unspiced, unfed etc etc.


So, I finally give up hope and head over to stim-city, supposedly the holy grail of doctors on intrepid to buy buff packs because I became fully disgusted with my utter failure of making buff packs even approaching decency. I had 160k of funds and was hoping that would be enough to buy some buffs and then I could go buff and make a bit of profit off the margin, but I was scared that I would buy a pack only to discover it wasn't the pack but something else that was wrong. I was hoping the price for the packs weren't over 30k or I'd be in trouble. I wear at least 25 wound treatment clothes while buffing btw.


Here are the prices I found ...


Action buff pack crate of 10 packs cost250,000 credits!!! My jaw hit the ground so hard it shattered the marble floor of the mall into pieces!!!


All the other fivecrates of 3 eachcost 90k each!


I didn't even have a fraction of the money to spend on ONE set of single packs!! Later I blew my funds buying radioactive gas when I should have bought reactive gas so this doctor has been out of business for ages and it's going to be a MONTH before he gets enough to make it on his own. if it weren't for the kind assistance of my guild mates I would have canceled my account and gave up in sorrow, regret and misery, but I'm still out of business because even tho I now have learned a lot and my packs are much better now and I know what is wrong, I'm out of resources because there is NO avian meat, no herb meat no dantooine berries of good quality to be had at any price, nor has any spawned and I'm fast giving up hope that any decent spawn of this stuff will ever appear again. A look at swgcrafters.com is downright discouraging as you note that everything that has acceptable OQ has rotten PE and vice versa.


Add the cost of these crates comes to 700,000 credits!!! Then there's the Bivoli that cost I think another 300k and you got a set of buff packs and 10 bivoli for 1M credits!!


All I can say is HOLY COW!!


So, yes, doctors are being charged too much for meat and a lot of other things. Kudos to the guy that said he'd charge less for his buffs if the didn't cost too much. Curses to the bozo's running and buying and selling on these aution sites. THIS is the real problem IMHO.


PS: Example of overcharging for meat. I saw avian meat 30k or so, the amount doesn't matter it was the price which was 300k for avian meat of 450 quality!! -- This is trash!! Grinding resources selling for a king's ransom!!


This was not really a rant, but just a frank post. People will learn
ElPedroSG
Mon Oct 18, 2004 6:58 pm
#19

it's simple issue - Docs have to pay to compete with Janta missions.


The buying credits thing doesn't work either. We are talking about doc crafters who make a lot of credits trying to get the attention of Janta killers who also make a lot of credits.



Overpaying worked for me though...



'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
mattco71
Mon Oct 18, 2004 9:12 pm
#20

i used to be an armorsmith and really ran into the same problem with getting hides. People just don't understand why armor prices are on such a rise but are willing to collect their 100 to 150cpu for current wooly. Not to mention other resources going up in prices.

I see doc as the same way. I have just not started making my own buff packs and am starting to experience the 200 cpu or 100 cpu avian and 50 cpu herb meat. awful prices. but people are also willing to pay 20k for buffs since they will make it back without question.



Adolfie Warfarer / Addonis Warfarer
W-A-R

I_Luv_Wob
Tue Oct 19, 2004 8:39 am
#21






Alaro wrote:

A few points ...




Example of the horrible prices docs end up paying for buff packs: I had a horrible time trying to make buff packs. The same exact buff pack would also buff for different amounts even tho I was using the same medical droid, was standing in the same spot wearing the same clothes and this buffpack d buffed one character's constitution for a lousy 128 points and 1450 for the next, and then 404 for the third!!! The droid was fully charged, nothing changed at all but the players that I was buffing. Most odd. I was not using bivari in any of these cases so it could not be that and I was unbuffed, unspiced, unfed etc etc.






Did you check the BF of the people you were buffing?? If they had high BF, your buffs wouldn't do NEARLY as well as normal



Sicut ergo accepistis Christum Iesum Dominum in ipso ambulate.
ShakariPsy
Tue Oct 19, 2004 10:02 am
#22






ElPedroSG wrote:

Simple economics here. The docs offering inflated prices are generally large scale producers with 5-10 houses rammed with resources, 10 or more factories constantly cooking subs or final combines. I'm one of these. When you hit danger levels, for example, 50k avian left you need to take drastic action so you compete.



Now here's the thing, compete. When I offer 250cpu I am not trying to price other docs out of the market. I am trying to price myself into the Janta killer market. Just recently I was in this situation and faced with a choice. Pay 100cpu or so more than I would like and have a product to sell to my loyal customers (and still make a profit) or continue paying server average and not have anything to sell to my customers.


It's a no brainer I had to up the cpu and it worked. Paying going rate for the previous spawn I got 50k which isn't enough for 1 week with my current set up. Pay over the top and I get enough for 5 weeks or so.


If the price is constantly enough to get the Janta crowd the buff packs price will go up as will the buff price. But we will have resources. Remember you are always a day or two away from a crap month of avian (or herb for that matter) spawns.


Finally, when people raise the price they tend to have a limit unless the stats are uber so other docs will get in on the end of the spawn. Makes a change for the high prices to be paid to the hunters who offer straight away instead of to the ones who collect it all shift but only sell when it ends...





hmmm as 50k of avian per week costing 250 cpu thats 62.5 million credits for 5 weeks worth.... thats one of the reasons that prices are insane. although I understand what your saying you do realise that this only hurts the doc community as a whole.


I mean how many ppl can afford to spend 62.5 million every 5 weeks just for avian.... you must have far more cash than sense imo, what point do u get where the cash has no value? your not gonna risk bankrupting yourself buying it so you must have far more cash than that.....


The problem is only a few ppl have such a large capital to spend to do this thus pricing everyone else out of the market, which as I said hurts all the other doc's who craft or would like to.

Message Edited by ShakariPsy on 10-19-2004 06:02 PM



Jessi'ca Dalani Guild: | LOST | Server: Gorath
Dax Server: Chimaera
Phaedra47
Tue Oct 19, 2004 10:07 am
#23

Well, I don't really craft. My guild has one "crafting doctor" who provides the other docs with meds and whatnot. Therefore, I'm always willing to go forth and kill any avian creatures that have good meat.

You know what? Avians are always small and boring to kill. There are only so many kaadu you can whap, and harvest for 12 units of meat, before you get bored and want to wrap the keyboard cord around your neck.

Would I sell avian meat on the open market? No. Not unless someone was paying obscene prices for it. Killing kaadu is boring.




:shifty:

Legende
Tue Oct 19, 2004 10:22 am
#24

As a Doctor that has paid as much as 150 cpu for avian, no we don't. When we make our own buffs, the price of buffing, even when buying avian, is extremely cheap, especially compared to credits made if you turn around and sell those buffs or use them to do public buffing.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
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