Doctor Archive
Thread: Price for a 20+ Exp Suit
DFA-FrstbyteOO wrote:
Think somone made a Typo
Marrow1 wrote:
It will also allow you to add 2 more power in your ACRDM (assuming you max charges first).
TigerJeDiMaStEr wrote:
Yeah, I knew this... is the 11th point really worth it ?
Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???
I ***FINALLY* got glowie today after managing to solo the corvette and get the last final badge I needed... was a tragid pain in the ass. I HATE badges grinding and traveling all around the place. Makes me sick... Had to try the Vette 3 times, but better than the stupid repel theme park , takes 1 week to finish
"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...
Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12th
Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???
TigerJeDiMaStEr wrote:
Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???
Uh. Guess it depends on the server. In Bloodfin you probably wouldn't. Buying a +1 Med Exp CA for 1 mill is kind of a standard price in most servers, but once you actually use it in a piece of clothes,it tends to lose some of its value. Plus, people don't usually pay more than 500k for the apron, so we are actually talking here of selling each piece afterwards for 1.250 mill each. Not very likely. (At least not in my server).
"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...
I also got the experimentation tree from the FS skills, and yep, you sure get a lot more amazing successes because of it. In my opinion, it's very useful and definitely worth having it.
Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12th
Yep, it is. With the 11th point you're allowed to lower your packs to med use 90 or lower, and make mostof your meds with a bit more power or charges. Meaning your meds will be a lot more marketable. The 12th point, at most cases will only allow you to get another charge on your meds.
Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???
Actually you need to be at least 0240 Doc to be able to use 90 MU packs, but most dabblers have 0440 for the +75 Wound Treatment skill and stronger buffs. But yeah, they only need the med use down to 90. You really don't need to get it lower than that, but sometimes while experimenting, and using only one single point to bring it down, it can go from let's say 91-92 med use to 89. Not a big deal, since it's not really costing you any more points.
Message Edited by Rere on 11-25-2004 06:30 PM
Rere wrote:TigerJeDiMaStEr wrote:
Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???Uh. Guess it depends on the server. In Bloodfin you probably wouldn't. Buying a +1 Med Exp CA for 1 mill is kind of a standard price in most servers, but once you actually use it in a piece of clothes, it tends to lose some of its value. Plus, people don't usually pay more than 500k for the apron, so we are actually talking here of selling each piece afterwards for 1.250 mill each. Not very likely. (At least not in my server).
"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...
I also got the experimentation tree from the FS skills, and yep, you sure get a lot more amazing successes because of it. In my opinion, it's very useful and definitely worth having it.
Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12thYep, it is. With the 11th point you're allowed to lower your packs to med use 90 or lower, and make most of your meds with a bit more power or charges. Meaning your meds will be a lot more marketable. The 12th point, at most cases will only allow you to get another charge on your meds.
Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???Actually you need to be at least 0240 Doc to be able to use 90 MU packs, but most dabblers have 0440 for the +75 Wound Treatment skill and stronger buffs. But yeah, they only need the med use down to 90. You really don't need to get it lower than that, but sometimes while experimenting, and using only one single point to bring it down, it can go from let's say 91-92 med use to 89. Not a big deal, since it's not really costing you any more points.
*** edited for typos 'cause this is not my native language***
Message Edited by Rere on 11-25-2004 06:30 PM
Really? You had me fooled.
Just out of curiousity, what is your native language?
I'm from Brazil, so my native language is portuguese.
weshutch wrote:
Really? You had me fooled.
Just out of curiousity, what is your native language?