Doctor Archive

Thread: Price for a 20+ Exp Suit

Marrow1
Mon Nov 22, 2004 11:46 am
#14

The 11th point buys you one of three things.

1. You can lower the MU to 90 or less which opens up your market for selling packs to non masters.

2. Flurry has been bugged with great OQ, PE avian but very bad DR. So with 11 point you will still be able to max out the power. The DR has been so low that it will hender you as a 10point doc from maxing the power line.

3. If you have good DR avian, and dont care about MU then you get to add one or two charges.


It will also allow you to add 2 more power in your ACRDM (assuming you max charges first).


Is this worth spending about 5 mil or so to the the 11th point? Depends on how long you plan to be a doc and how much you value the above benifits.


Personally, if your just crafting for yourself I would spend the credits on resouces. Resouces will impact your buff far more than the 11th point.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Marrow1
Mon Nov 22, 2004 12:26 pm
#15






DFA-FrstbyteOO wrote:





Marrow1 wrote:


It will also allow you to add 2 more power in your ACRDM (assuming you max charges first).




Think somone made a Typo







Na, ACRDM is short for Bio Eff Cont.... On a Monday anyway.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
prang11
Mon Nov 22, 2004 2:21 pm
#16






TigerJeDiMaStEr wrote:
Yeah, I knew this... is the 11th point really worth it ?





I think that the 11th point is more important than the 12th. Like people have said once you get 11 points you can drop things to 90 med use and max power. All the 12th point is going to get you is the ability to add like 1-3 charges to the end product.
Rebster
Tue Nov 23, 2004 2:28 pm
#17

As many people have said depends on what server you are on, but all round i think its 1-2mil per point



Art3y B00m
Legende
Tue Nov 23, 2004 4:30 pm
#18

Just for reference, I paid 27 million for mine on Shadowfire, but that was with buying a high priced +9.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
TigerJeDiMaStEr
Thu Nov 25, 2004 5:02 pm
#19

Ok, I have questions... I managed to buy 5 +1 tapes at 1 mil each

Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???

I ***FINALLY* got glowie today after managing to solo the corvette and get the last final badge I needed... was a tragid pain in the ass. I HATE badges grinding and traveling all around the place. Makes me sick... Had to try the Vette 3 times, but better than the stupid repel theme park , takes 1 week to finish As soon as the Old Man comes Ill start grinding XP for the Crafter tree, and I will be proud to label my stuff

"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...

Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12th

Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???



TigerLord / 11pts Force Master Doctor \
---------------------------------------
TigerLord's Medical Center, 900m SE of Coronet, Flurry
Waypoint 452 neg5588
Crates of +400 stimpacks & woundpacks, uber and grinding medical ressources & buff packs
Rere
Thu Nov 25, 2004 5:25 pm
#20












TigerJeDiMaStEr wrote:

Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???


Uh. Guess it depends on the server. In Bloodfin you probably wouldn't. Buying a +1 Med Exp CA for 1 mill is kind of a standard price in most servers, but once you actually use it in a piece of clothes,it tends to lose some of its value. Plus, people don't usually pay more than 500k for the apron, so we are actually talking here of selling each piece afterwards for 1.250 mill each. Not very likely. (At least not in my server).


"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...


I also got the experimentation tree from the FS skills, and yep, you sure get a lot more amazing successes because of it. In my opinion, it's very useful and definitely worth having it.

Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12th


Yep, it is. With the 11th point you're allowed to lower your packs to med use 90 or lower, and make mostof your meds with a bit more power or charges. Meaning your meds will be a lot more marketable. The 12th point, at most cases will only allow you to get another charge on your meds.

Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???


Actually you need to be at least 0240 Doc to be able to use 90 MU packs, but most dabblers have 0440 for the +75 Wound Treatment skill and stronger buffs. But yeah, they only need the med use down to 90. You really don't need to get it lower than that, but sometimes while experimenting, and using only one single point to bring it down, it can go from let's say 91-92 med use to 89. Not a big deal, since it's not really costing you any more points.








*** edited for typos 'cause this is not my native language ***

Message Edited by Rere on 11-25-2004 06:30 PM



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

weshutch
Fri Nov 26, 2004 11:24 am
#21



Rere wrote:


TigerJeDiMaStEr wrote:

Here is my question... since they wont stack, I have to place 1 tape per cloth right. So lets say I put 1 tape each in shirt,gloves,pants,belt and hat + apron, makes +10 ... but can I resell these clothes for 5 Mil or so ???

Uh. Guess it depends on the server. In Bloodfin you probably wouldn't. Buying a +1 Med Exp CA for 1 mill is kind of a standard price in most servers, but once you actually use it in a piece of clothes, it tends to lose some of its value. Plus, people don't usually pay more than 500k for the apron, so we are actually talking here of selling each piece afterwards for 1.250 mill each. Not very likely. (At least not in my server).

"11 pts Force Master Doctor". I know the +20 experiment and assembly only give better chances of amazing successes , but 3 amazing successes instead of 1 while experimenting makes a big difference...

I also got the experimentation tree from the FS skills, and yep, you sure get a lot more amazing successes because of it. In my opinion, it's very useful and definitely worth having it.

Hopefully, the 12th point will come soon after. It's gonna be much more expansive however... But as I understood you guys, the 11th point was more important than the 12th

Yep, it is. With the 11th point you're allowed to lower your packs to med use 90 or lower, and make most of your meds with a bit more power or charges. Meaning your meds will be a lot more marketable. The 12th point, at most cases will only allow you to get another charge on your meds.

Last question: I thought a 0040 Doc could use 90MU buffs... why would you bring it down to 89???

Actually you need to be at least 0240 Doc to be able to use 90 MU packs, but most dabblers have 0440 for the +75 Wound Treatment skill and stronger buffs. But yeah, they only need the med use down to 90. You really don't need to get it lower than that, but sometimes while experimenting, and using only one single point to bring it down, it can go from let's say 91-92 med use to 89. Not a big deal, since it's not really costing you any more points.



*** edited for typos 'cause this is not my native language ***

Message Edited by Rere on 11-25-2004 06:30 PM





Really? You had me fooled.
Just out of curiousity, what is your native language?



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WarIllusionist
Fri Nov 26, 2004 11:57 am
#22

I really wish i had bought my Tapes back in jan .. i cant afford the tapes atm ..



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Rere
Sat Nov 27, 2004 7:00 am
#23






weshutch wrote:

Really? You had me fooled.
Just out of curiousity, what is your native language?



I'm from Brazil, so my native language is portuguese.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

YldBill
Tue Dec 21, 2004 9:42 am
#24

Really then do u know what "Bogacalsa" means.....i may have misspelled it.....lol


adios




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hElder Jedih
XŤĦË ÇŔĔĄŦŌŘX
hMedich
And though I walk through the valley of the shadow of death I shall fear no evil,
because I am the baddest motherf***er in the valley!!!
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