Doctor Archive
Thread: Best combat profession for a master doctor?
Don't bea half Pistoleer half TKA. You will be 1/10th as powerful as a full TKA or full Pistoleer.
Most of the people in this thread are giving USELESS answers like "TKA, it's hard to find things you can't solo". The question was which combat profession goes best with doctor for PvP not PvE.
In my opinion MD/TKAis a weak PvP combo because ranged professions will just kite you around. I'm a MD/Carbineer onone of the unofficialPvP servers and Ifind it relatively easy to beatMD/TKA.
The advantage of MD/Carbineer is that your self-buffs eliminate the highHAM costs which are supposed to be the main downside of Carbineer. So you're left with an extremely powerful ranged weapon profession without any major weaknesses -- it's good at close and long ranges, best at medium range.
Carbineer is not a fast kill profession like bounty hunter, but if you use the special moves with a bit of clear thinking you can win most fights-- especially if you are a Zabrak with the advantage of equilibrium to restore your mind bar from your other buffed stats.
MorvenDee wrote: In my opinion MD/TKAis a weak PvP combo because ranged professions will just kite you around
What TKAs have you faced off against? First, if they get you within melee its game over (with this I'm sure you'll agree). Next, they have severalthings they can do to screw with you atmedium distances while they close in for thekill. The first is intimidate to half your damage. Then warcry to delay your attack for 10 seconds (20 seconds if they've mastered brawler). Then unarmed lunge to lower your posture and strike you at 15 meters (30 meter for master brawler). And if they still can't catch the kiter with any of the above techniques, burst run will defintely do it. And that'e if they're dumb enough to chase the kiter in open ground and not exploit the terrain to their advantage. Why don't you try facing off against a TKA that knows what they're doing. Even the "fast kill" bounty hunters find MD/TKM to be a difficult nut to crack.
Zabrak with the advantage of equilibrium to restore your mind bar from your other buffed stats
They can only use this ability once every hour. And it's a good thing they have it, because their mind attributes are incredibly limited compared to a human. Their mind pool is capped at 1000 and their focus is capped at 500, and their willpower is capped pretty low too. Not the best choice for a heavy-HAM-using combat-doctor.
There is, overall, a misleading notion that if you are melee you automatically suck at PvP. That is simply not the case. It is more accurate to say that they have a ranged disadvantage on open ground, but have a clear advantage in close-quarters combat. Anchorhead is an excellent example of close-quarter fighting that lends itself to a melee advantage.
Try playing both sides of the coin before makingmisleading over-generalizations. Everyone wants to tote their chosen combat profession as the "best" but it really comes down to your preference in play-style and how well you use that technique.
The ONLY way my MD/TKM loses in PvP is if it's 3or more rebel scumversus little ol' me.
I don't PvP much, because most of the people just like to camp the starports or use 3 grauls, or yell at me for cheating.
Hint: For all those kiters: Choose your battle field, ..run around the corner.... /burst.
The only people you're going to kill as a Pistoleer 0/0/x/x are the artisans and entertainers.
I'm working up the Rifleman tree for Master Doctor/Master Rifle.
I noticed the healing nerf thread on specials coming up. If this goes live, isn't this going to trash TKA because of the high specials cost of the profession?
Personally, ive gone for a hybrid of professions:
Master Doc, Novice Pistoler (0/0/0/0) and Creature Handler (1/1/1/1)
It works for me since I like the scout mask scent and harvest skills but also so that I can solo and be effective in combat, the difference I feel is that if I need to heal, I can send my pet to fight for me while I heal myself and my group.
Master Doctor already and working my way up TKA. You really don't need CH either because you can just get a rock beetle to tank for ya. Yeah, you have to heal him after every battle, but you'd be suprised what they can tank. (grauls, voritor lizard...) But so far TKA has been loads of fun for me.
Jezzebella Scmay ::Sunrunner::
Kurtis Scmay ::Kettemoor::
Master doc and master pistoleer is pretty good. You can spam specials all day and fanshot is good in mass pvp.
Just max mind and secondarys and you are set.
I'll probably be doing a lot less PvP due to this decay rate, dunno why they added it. So I guess I'll go Pistoleer or TKA. Thanks for the advice.
Currently I am a Master Doc and Master Rifleman, works out very nicely...
I just maxed my mind stats and buff my health and action before battle, no need for secondaries as my stim Es take care of my healing needs >=)
"They can only use this ability once every hour. And it's a good thing they have it, because their mind attributes are incredibly limited compared to a human. "
As far as anyone can tell, the human stat migration ability (+700 to any stat) is a bug that was introduced when they were attempting to undo a fix that went bad toa stat migration exploit. What the devs buggeth, the devs can unbug (of course, you could be looking at years).