Doctor Archive

Thread: ALL DOCs CU UPDATE!!!!!!! BUFF INFO INCLUDED READ READ!!!

TarMangani
Fri Mar 18, 2005 10:16 pm
#14






Atobusarragra wrote:

One concern I have is with resources.


Countless hours and credits spent collecting good resources may all be wasted. If I can do no crafting with them, or have to sell them on to a BE at a far lower price. Or worst, of all, if they become irrelevant under the new system. I would really like some info on the resources and crafting aspect though, it means, should I continue to collect, or liquidate everything and just sit pretty on credits?


Also, I hope the skill point requirements for Doctor and Combat Medic are reduced if we can no longer craft.


Ato





Indeed...


The main thread concerning the changes is EXHAUSTING. That Owen-Lars guy seems to be the only person with a SWG next to his name posting, and he mostly seems to be a defender of the changes without really knowing anything substantial.


However in the end you're right, the crafters are going to take a hit. Think about this, how many literal MILLIONS have we spent buying resource kits alone? Crafting buff packs by the score, and now they're going to be next to useless compared to what they are now!


The kick on Eclipse will be if Pisro (highest quality avian meat) becomes unneeded.


I love to heal, I love to craft, I love to fight. I want to do all three but probably won't be able to. Of course my biggest fear will be that one day within the next seven weeks, I'm going to login and face myself with the very difficult decision of choosing what type of doctor I want to be. If I go with healer, then will I be immediately locked out of my crafting factories? If they're running buff packs or the like will they suddenly shut down because I'm no longer a crafter?


Only the tip of the iceburg obviously however I for one, like many crafters, see my many millions I've spent in order to attain a certain level going swiftly down the drain...


I sense a certain potential for maliciousness also. The devs KNEW these changes were coming, yet they released the free resource kit knowing we'd spend millions on them, only to very potentially see them become useless to us. So the question would be simple, since they KNEW it was coming, why release the resource kit at all? They could have still done the vet rewards without it, and it mainly effects we crafters...


I just get the feeling that very soon now I will be relegated to being nothing more than an ambulance, just like in EQ...





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QuiGonWindu
Fri Mar 18, 2005 11:23 pm
#15

My $.02:


I've been a crafter/buffpack supplier for a year now, and it seems as though the CU *might* invalidate my primary source of income.


But, here's what we do know:


  1. people still need buffs TODAY.

  2. the CU is still a while off.

  3. cash is king.


So, I think I'm going to take the approach to sell as many buffpacks as I can between now and CU, and possibly hold off on any capital expenditures (i.e., 30k resource deeds). Personally, I feel that those with the biggest warchest/bankroll are going to be the ones in the best position to recover quickly and adapt to the changes.








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Mpathi
Sat Mar 19, 2005 2:14 am
#16

This is disasterous for me. I'm a master doc/master tka. I have just spent months saving up enough resources to make my own buffpacks, and last week alone spent over 5 million just on avian meat. Not to mention the millions spent in buying skill tapes in medical experimentation and medical accuracy. I am quite upset.


mpathi chakrah

farstar-europe
hawkes37
Sat Mar 19, 2005 3:48 am
#17

I am not going to sleep well at all not knowing what is going to happen to the resources. This has the potential to decimate many of our income abilities. Information regarding resources and resource use is paramount and should be addressed as soon as possible if not immediately. As many have said, we rely on crafting to make a living. MAS and MWS will still be in high demand as the weapons and armor that they make now are just changing outcome of resists or dmg etc (and if anything, they are getting even moreitems they can craft for sale and I cannot see the devs changed resources on those two profs as little as it will actually change with their items).Our entire profession however, appears to be going in the opposite way and how it affects gameplay is changing drastically in regards to the type of product and amount of product we will be producing. From the way I read this, it will change the type of things we make, the skills we need to craft them and who or how we can implement them. And on top of that, there is no information regarding the resources that we use now compared to what we will be using in the future. This is unnacceptable.


I have 2 other toons, both combat. Initially I was more worried about them and their place within the CURB than I was about my Doc. Now, as I look over what they plan to do for combat profs I am not to worried about them at all. But when I read the part about Docs and whatour prof is to become, I was got genuinely scared. Almost to the point where I am seriously considering liquidating my stock and making as much money off what I have already made as well as the resources I currently have not used in production runs.


I know this information was a bone basic layout of what healing, buffing and crafting is going to be like, but what I see, I do not like. No sir,I do not like itone bit. My Doc was my very first toon in this game. I have always been a Doc. He has never dropped it nor had I ever considered dropping it as I took a great amount of pride in my skills as a crafter and a combat Doc. But now, now I have to seriously rethink what or if I want to do along these lines. And that angers me to no end.




'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

Rowlyyk
Sat Mar 19, 2005 4:14 am
#18



Mpathi wrote:
This is disasterous for me. I'm a master doc/master tka. I have just spent months saving up enough resources to make my own buffpacks, and last week alone spent over 5 million just on avian meat. Not to mention the millions spent in buying skill tapes in medical experimentation and medical accuracy. I am quite upset.
mpathi chakrah
farstar-europe





I don't want to be a jerk, and I've never posted on the doc's boards before but let me just say this:

With a major change like the CURB (and it WAS announced as a major change) posts like this one make me think "You knew you had it coming."

I would have been a little more cautious with dishing out large amounts of credits on stuff like resources. I for one, think the changes to buffing are LONG overdue! (You might want to check the Ranger's forum for a post called "How to fight unbuffed")



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
hawkes37
Sat Mar 19, 2005 4:24 am
#19






Rowlyyk wrote:





Mpathi wrote:

This is disasterous for me. I'm a master doc/master tka. I have just spent months saving up enough resources to make my own buffpacks, and last week alone spent over 5 million just on avian meat. Not to mention the millions spent in buying skill tapes in medical experimentation and medical accuracy. I am quite upset.


mpathi chakrah

farstar-europe







I don't want to be a jerk, and I've never posted on the doc's boards before but let me just say this:

With a major change like the CURB (and it WAS announced as a major change) posts like this one make me think "You knew you had it coming."

I would have been a little more cautious with dishing out large amounts of credits on stuff like resources. I for one, think the changes to buffing are LONG overdue! (You might want to check the Ranger's forum for a post called "How to fight unbuffed")



Just a question. Are you a crafter or have you ever been one for an extended period of time?





'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

Rowlyyk
Sat Mar 19, 2005 4:36 am
#20



hawkes37 wrote:


Rowlyyk wrote:


Mpathi wrote:
This is disasterous for me. I'm a master doc/master tka. I have just spent months saving up enough resources to make my own buffpacks, and last week alone spent over 5 million just on avian meat. Not to mention the millions spent in buying skill tapes in medical experimentation and medical accuracy. I am quite upset.
mpathi chakrah
farstar-europe





I don't want to be a jerk, and I've never posted on the doc's boards before but let me just say this:

With a major change like the CURB (and it WAS announced as a major change) posts like this one make me think "You knew you had it coming."

I would have been a little more cautious with dishing out large amounts of credits on stuff like resources. I for one, think the changes to buffing are LONG overdue! (You might want to check the Ranger's forum for a post called "How to fight unbuffed")

Just a question. Are you a crafter or have you ever been one for an extended period of time?





Well, if you call a month of being a MWS a long period, then yes.
But no, I'm a Ranger, I provide the resources you buy. Now, just don't go and say it's us who made you pay 5 mil. for the meat! We take what people offer us, and if somebody's whacked enough to pay 50-100cpu for organics I won't turn it down. But as a fellow Ranger once put it. "Are docs gonna charge less for their buffs if we charge less for the meat? - No."

Now, I don't wanna turn this into an argument (I might have opened a can of worms, so i might as well go fishing now) I just wanted to point out that some people just buy resources in amounts/at prices that are so ridiculous, and now cry havoc over an announcement that just doesn't even give you the whole deal. Just wait and see. You'll all be fine after the CURB, in one way or the other...



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
hawkes37
Sat Mar 19, 2005 4:48 am
#21






Rowlyyk wrote:





hawkes37 wrote:





Rowlyyk wrote:





Mpathi wrote:

This is disasterous for me. I'm a master doc/master tka. I have just spent months saving up enough resources to make my own buffpacks, and last week alone spent over 5 million just on avian meat. Not to mention the millions spent in buying skill tapes in medical experimentation and medical accuracy. I am quite upset.


mpathi chakrah

farstar-europe







I don't want to be a jerk, and I've never posted on the doc's boards before but let me just say this:

With a major change like the CURB (and it WAS announced as a major change) posts like this one make me think "You knew you had it coming."

I would have been a little more cautious with dishing out large amounts of credits on stuff like resources. I for one, think the changes to buffing are LONG overdue! (You might want to check the Ranger's forum for a post called "How to fight unbuffed")



Just a question. Are you a crafter or have you ever been one for an extended period of time?








Well, if you call a month of being a MWS a long period, then yes.
But no, I'm a Ranger, I provide the resources you buy. Now, just don't go and say it's us who made you pay 5 mil. for the meat! We take what people offer us, and if somebody's whacked enough to pay 50-100cpu for organics I won't turn it down. But as a fellow Ranger once put it. "Are docs gonna charge less for their buffs if we charge less for the meat? - No."

Now, I don't wanna turn this into an argument (I might have opened a can of worms, so i might as well go fishing now) I just wanted to point out that some people just buy resources in amounts/at prices that are so ridiculous, and now cry havoc over an announcement that just doesn't even give you the whole deal. Just wait and see. You'll all be fine after the CURB, in one way or the other...



Nah wasn't even gonna go anywhere near costs to use etc as I have never complained about the cost of the stuff and have paid for em without a peep. We had to pay what the market dictated. So yeah, eventually that part was gonna bite is in the a$$. I was just curious. Mainly because, most crafters (and not just Docs, that have been at it for a long time (Sinjin, my Master Doc, is over a year old and has always been a Doc) take a great deal of pride in what we make. For the most part, it has taken a great amount of time to aquire the best resources we need. As a ranger, I am sure you can appreciate how long between spawns some resources can be as far as high quality ones go. So our greatest fear is that all this work for the last year or more is going to be for not when this hits. That is what is scaring many of us at the moment. Yeah the money thing is there for many and can't be denied, but for many of us, we are guild docs, who don't make the 100's of millions of creds off our stuff. We make enough to get by somewhat comfortably and that comfort has the potential to go bye-bye. I think I speak for many when I say we are not looking forward to that.





'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

Rowlyyk
Sat Mar 19, 2005 5:36 am
#22


hawkes37 wrote:
Nah wasn't even gonna go anywhere near costs to use etc as I have never complained about the cost of the stuff and have paid for em without a peep. We had to pay what the market dictated. So yeah, eventually that part was gonna bite is in the a$$. I was just curious. Mainly because, most crafters (and not just Docs, that have been at it for a long time (Sinjin, my Master Doc, is over a year old and has always been a Doc) take a great deal of pride in what we make. For the most part, it has taken a great amount of time to aquire the best resources we need. As a ranger, I am sure you can appreciate how long between spawns some resources can be as far as high quality ones go. So our greatest fear is that all this work for the last year or more is going to be for not when this hits. That is what is scaring many of us at the moment. Yeah the money thing is there for many and can't be denied, but for many of us, we are guild docs, who don't make the 100's of millions of creds off our stuff. We make enough to get by somewhat comfortably and that comfort has the potential to go bye-bye. I think I speak for many when I say we are not looking forward to that.




I know what you mean by the pain it takes to find REALLY good spawns of organics. What struck me in my short time as a MWS is that prices for good minerals are nowhere near those of good organics. I wonder if this has to do with so-called lot trading and the resuluting harvester-parks.
But i still wonder if regular "dime-a-dozen" starport-buffers would charge less for their buffs if they had to pay less for the meat. My best gues is that most of them sit comfortably on their dozens of millions (correct me if I'm wrong) made from buffing that they just don't CARE how much they pay, as long as they get the stuff. I had no problem selling meat for <20cpu, even good stuff...

As far as stockpiling and the coming "nerf?" is concerned, I can't imagine the devs being stupid enough to make those resources useless. The only ones that "might" have a problem are those with crates full of readily-crafted packs. Better stockpile the resources and craft as needed, than to make hughe factory runs on stuff that might or might not be useful after the CURB.

And to you as a guild-doc in particular, rest assured: If requirements for crafted items are changed drastically, I bet you will have guildmates who will get you the new stuff just as fast. Besides, I have always wondered why most doctors (even non-combat ones) prefer to stay comfortably in Cnet with their droids in front of the SP (what's a med-center for, actually???) than to join up with full groups for some outdoor fun. I mean, Rangers don't have camps for nothing. Heck, I'd LOVE to do some big-game hunts unbuffed but with one or two docs and an entertainer in my group, the docs healing along the fight and in-between fights sitting in my Field-Base. But that's never happened, as buffs made camps redundant somehow...

Bah, maybe I'm just too optimistic about the CURB, guess we'll ALL have tosit through this and see what the future holds...
There willmost probably be a lot of re-learning to do, especially as far as old habits are concerned, but I doubt it will be either less fun or less rewarding (credit-wise)



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
hawkes37
Sat Mar 19, 2005 5:49 am
#23






Rowlyyk wrote:




hawkes37 wrote:
Nah wasn't even gonna go anywhere near costs to use etc as I have never complained about the cost of the stuff and have paid for em without a peep. We had to pay what the market dictated. So yeah, eventually that part was gonna bite is in the a$$. I was just curious. Mainly because, most crafters (and not just Docs, that have been at it for a long time (Sinjin, my Master Doc, is over a year old and has always been a Doc) take a great deal of pride in what we make. For the most part, it has taken a great amount of time to aquire the best resources we need. As a ranger, I am sure you can appreciate how long between spawns some resources can be as far as high quality ones go. So our greatest fear is that all this work for the last year or more is going to be for not when this hits. That is what is scaring many of us at the moment. Yeah the money thing is there for many and can't be denied, but for many of us, we are guild docs, who don't make the 100's of millions of creds off our stuff. We make enough to get by somewhat comfortably and that comfort has the potential to go bye-bye. I think I speak for many when I say we are not looking forward to that.







I know what you mean by the pain it takes to find REALLY good spawns of organics. What struck me in my short time as a MWS is that prices for good minerals are nowhere near those of good organics. I wonder if this has to do with so-called lot trading and the resuluting harvester-parks.
But i still wonder if regular "dime-a-dozen" starport-buffers would charge less for their buffs if they had to pay less for the meat. My best gues is that most of them sit comfortably on their dozens of millions (correct me if I'm wrong) made from buffing that they just don't CARE how much they pay, as long as they get the stuff. I had no problem selling meat for <20cpu, even good stuff...

As far as stockpiling and the coming "nerf?" is concerned, I can't imagine the devs being stupid enough to make those resources useless. The only ones that "might" have a problem are those with crates full of readily-crafted packs. Better stockpile the resources and craft as needed, than to make hughe factory runs on stuff that might or might not be useful after the CURB.

And to you as a guild-doc in particular, rest assured: If requirements for crafted items are changed drastically, I bet you will have guildmates who will get you the new stuff just as fast. Besides, I have always wondered why most doctors (even non-combat ones) prefer to stay comfortably in Cnet with their droids in front of the SP (what's a med-center for, actually???) than to join up with full groups for some outdoor fun. I mean, Rangers don't have camps for nothing. Heck, I'd LOVE to do some big-game hunts unbuffed but with one or two docs and an entertainer in my group, the docs healing along the fight and in-between fights sitting in my Field-Base. But that's never happened, as buffs made camps redundant somehow...

Bah, maybe I'm just too optimistic about the CURB, guess we'll ALL have tosit through this and see what the future holds...
There willmost probably be a lot of re-learning to do, especially as far as old habits are concerned, but I doubt it will be either less fun or less rewarding (credit-wise)




Good points Row. Yeah, pretty much a wait and see deal, but compared to the combat profs or the armor and weapons changes that we can infer from the information we have so fa, Docs are gonna get hit hard. Meh, maybe many of this community have had it to easy for a while. Personally I abhor SP buffing but will probably be doing quite a bit of it in the next month or two. Oh well. Time to find a comfy spot on that Permacrete and keep the droid batteries stocked. Better to prepare now I say than get squashed by the white elephant down the road.





'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

diepa
Sat Mar 19, 2005 5:50 am
#24

So my question would be, Why will anyone ever be a doc again? If with no skillpoints you can heal yourself and medics do all the crafting and buffs are a max of 20%(why not just remove them completely?)? I have spent the last 2 months aquiring med exp resources and 30k resource deeds in an attempt to open a med vendor. With these changes all of that is wasted(even if this is months away) I am 99% sure that I will quit as soon as these changes go live. Finally the addiction to this stupid game will be over.
Rowlyyk
Sat Mar 19, 2005 5:54 am
#25



diepa wrote:
So my question would be, Why will anyone ever be a doc again? If with no skillpoints you can heal yourself and medics do all the crafting and buffs are a max of 20%(why not just remove them completely?)? I have spent the last 2 months aquiring med exp resources and 30k resource deeds in an attempt to open a med vendor. With these changes all of that is wasted(even if this is months away) I am 99% sure that I will quit as soon as these changes go live. Finally the addiction to this stupid game will be over.





The non-medic stimpacks CERTAINLY won't cut it, compart to a doc's healing abilities, just as my Medic 1xxx doesn't cut it against any doc's capabilities now. Docs WILL be a valuable profession, but you'll be needed for in-the-field healing, rather than for buffing...



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
Kresh_Azzo
Sat Mar 19, 2005 8:51 am
#26

I think we all need to take a deeeeeeeeep breath. From the way I read the post, doc is certainly being cut apart, so I will not argue that we should not be concerned about our collective future. Two things that I really want to see SOE do in this case. 1) Give those of us who have collected buffpacks and buffpack factories a fair and equal trade for the new enhancers being discussed. 2) Provide a character template with medic and BE that allows current crafting docs the ability to continue their professions. Medicinal crafting should not require master BE in this case, and they need to keep in mind modifiers such as clothes for crafting. If they fail to do these things then the doc will become obsolete under most circumstances minus med centers. I don't know how many of us remember our initial grinds, but /tip 1000 per heal is not going to sustain us in this game.

For now, i am going to sit back and read the full announcement. Hopefully TKM is a little brighter for me than this particular slice. I am going to keep faith that SOE has some contingency for us if they decide to kill our 2 major sources of income.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

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