Doctor Archive
Thread: did they nerf doc today?
vortexala wrote:
*secretly nerfs half the docs*
bwahahahahaha
Please tell me I'm not in that half.
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pircio wrote:there we go, that makes the most sense, they probably just fixed some goofy setting that let you experiment higher than you were supposed to based on mineral stats with certain resources or certain stats.anyone that had any problems post back your PE's and OQ's and DR's of all your resources and what you were getting as an end result before, and i'll tell you what you SHOULD be getting. or u can check it out w/ my spreadsheetwww.lan4all.net/buffcalc.xls
I LOVE YOU!
Abrainlessdude wrote:
Crafting
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
I doubt that's the issue. It's worded a little weird, but what it means is that experimenting an item increases the amount of time that it takes to manufacture in a factory. Before pub11 an item always took 8s * initialComplexity to pop out of the factory. So an Advanced Biological Effect Controller always took 8 * 15 = 120s to manufacture, regardless of how you experimented on it.
Each time you do "Run Experiment" the item's complexity increases by one, so if you spend 10 points 5 at a time, you increase the complexity by 2. Prior to pub11, that AdvBECschematic still would've still took 120s to manufacture each one. Now it takes 136s.
I'm not saying that there weren't any changes to buff experimentation, just that this particular patch note isn't it.
You missed the point. It's not an increase in complexity that is being discussed here, it's the arbitrary capping of buffpack effectiveness. Doesn't happen all the time too. Just comes and goes, sometimes u get a cap at 600+, then get it at 800+ the next with the exact same materials. I'd put it down as a bug.
Abrainlessdude wrote:
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
Question... if they nerf doc, and we can only get 1500 from our buffs... Wait, I have like 3 questions.
What is FS? What is a 900 base?
OK, but still only one question that counts:
Doc will still be good even if nerfed right? It's really not too late for me to change my plan, but I had my heart set on doctor.
That has nothing to do with the final stat's other then how long it takes in a factory. Every time you experiment, it is supposed to add complexity to the item, which affects how long it takes in a factory, not the statistics of said product. That is why it is preferred to do 1 experiment with 10 points, then 5 with 2. Now it really means something, as the guy who did 1 exp with 10 points will get his ABEC's done quicker in the factory then the guy who did 5 exp's with 2 points each.
Abrainlessdude wrote:
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
Message Edited by 6Gun on 11-01-2004 01:51 AM
sciguyCO wrote:
Abrainlessdude wrote:
Crafting
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
I doubt that's the issue. It's worded a little weird, but what it means is that experimenting an item increases the amount of time that it takes to manufacture in a factory. Before pub11 an item always took 8s * initialComplexity to pop out of the factory. So an Advanced Biological Effect Controller always took 8 * 15 = 120s to manufacture, regardless of how you experimented on it.
Each time you do "Run Experiment" the item's complexity increases by one, so if you spend 10 points 5 at a time, you increase the complexity by 2. Prior to pub11, that AdvBECschematic still would've still took 120s to manufacture each one. Now it takes 136s.
I'm not saying that there weren't any changes to buff experimentation, just that this particular patch note isn't it.
hmm.. does that mean that if I experiment 1pt at a time, (as i know most weaponsmiths do, not sure about docs, atleast i don't do it (but then again I'm a subcomponent crafter only lol) )
hmm, got a bit lost with the brackets lol, will start again
does this mean that if i experiment 1pt at a time, that my factory time will be by far longer than the fella that experiments 12pt's at a time? cuz if so that's borked lol
Regards ![]()
Takami-Kos wrote:
sciguyCO wrote:
Abrainlessdude wrote:
Crafting
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
I doubt that's the issue. It's worded a little weird, but what it means is that experimenting an item increases the amount of time that it takes to manufacture in a factory. Before pub11 an item always took 8s * initialComplexity to pop out of the factory. So an Advanced Biological Effect Controller always took 8 * 15 = 120s to manufacture, regardless of how you experimented on it.
Each time you do "Run Experiment" the item's complexity increases by one, so if you spend 10 points 5 at a time, you increase the complexity by 2. Prior to pub11, that AdvBECschematic still would've still took 120s to manufacture each one. Now it takes 136s.
I'm not saying that there weren't any changes to buff experimentation, just that this particular patch note isn't it.
hmm.. does that mean that if I experiment 1pt at a time, (as i know most weaponsmiths do, not sure about docs, atleast i don't do it (but then again I'm a subcomponent crafter only lol) )
hmm, got a bit lost with the brackets lol, will start again
does this mean that if i experiment 1pt at a time, that my factory time will be by far longer than the fella that experiments 12pt's at a time? YEScuz if so that's borked lol Couldnt agree more, it is a moronic "fix" to an "issue" not a single person ever complained about.
Regards