Doctor Archive
Thread: Is it me or Did D Buffs get Terrible since the last patch?
I am master doc with high 800s base heal enhance D's and +25 wound/injury healing clothing and last night I hit 1 guy with 2 in the low 900's just to turn around and hit the next guy for a 3267 and 2981 with the same exact stacks. Can I emphasize how much I hate that extreme a range on Buffs?
Seems to me all they would have to do is copy the medical healing subrouting and then modify the stats to produce a decreased range and call that subroutine whenever buffs are used as opposed to the regular subroutine called when other meds are used. If you can keepthings the same or you can take the variation completely away, then it is just as easy to provide a decreased range.Just a heads up forthose of you who were snowed by the response the devs gave when they decided that the option we voted for (decreased range) would not be implemented.....
Why require High OQ, exact resources when you can't tell the MDs from the MS's?
My buffs have been alot less consistent. Usto average probably 2500 now im down to like 1600..
Not sure whats going on.
i think something has definatly changed with the whole roll system for buffs...
using base ~800 enhancers... im not kidding, hit 2 stats last night for 400...
im 2-4-4-0 with beclothing, he was not wearing armor, we were in med center.
explain that!
00Mongo wrote:
Same here..
I've been using the same buffs (849 base) and I hit some guy for the worst buff off of an enhance D you could ever get... 714! Gimme a freakin' break, then I hit his const. for 3122.
nope, I got a 329 off a "D" today. I would take a screen shot but thats not working on my client anymore
Thaerious wrote:
I got a 329 off a "D" today.
Ouchie. I've been experiencing the same problems, I have 925 power packs and buffed a guy for 810 last night and then hit hit friend for 3625. Wish I could get some consistancy back.