Doctor Archive
Thread: A SOLUTION TO THE CRATES AND FACTORIES ISSUE!!!
Hmm,I was really hoping the informationI posted would be useful for more people. I am sorry if I got your hopes up only to be dashed.
An added wrench in the works is that I had a factory run stop last night after making 154 stims, leaving crates of 50 subcomponentsto go. I had run the process above consistently until last night. There is some hidden piece of data thatis invalidating the crate for the schematic. I was able to finish the run bypulling the subcomponenets out of their crates,so it seems that whatever this extra data is that exists on the crate does not exist on the individual components. Perhaps the "date stamp" is put onto the crate when the first product is crated, so if you run a large batch of components and they run pastmidnight, the crates created after midnight have a different stamp? I need to look into this more closely and it's going to be a hard thing to test.
Vargyr: I will try to contact you this weekend to take a stab at your factory. There simply isn't enough time in an weekday evening for me to run the tests I need to do. Hopefully I can do my testing by simply being added to your admin list. We'll have to see.
daver: If you encounter a problem, please post a detailed account of what you did and what the results were.
Skywalk 423:Can you give a little more details as to what you mean by crapped out? Did it not work at all? Did you get a partial run? If you could give more details, we may be able to find another problem.
Perseverance anddetails are key. We'll crack this nut if we keep at it!
OK Skywalkm it appears you have what appears to be the OTHER issue, a factory which has NEVER made a finished product from crates. Hopefully I'll be able to get some time on a factory with the same bug so I can try to find a better work around than pulling items from crates individually.
A question for those of you who have never made a finished product from crates: What crafting station are you using to make your schematics? Are you using a Public crafting station, a Personal crafting station, or a crafting droid? Also, if you are doing B's likeI am, are you using a generic crafting tool or a food and chemical crafting tool?
this is the most frustrating thing about this bug...there are a few factories out there that were never hit with the wont pull out of crates bug...
what they would do was run 1 run pulling out of crates then when u changed schematics, they dived on u after that..
but hte majority of factories have never pulled from crates..
Someone posted that the way to make a factory pull from a crate is to have more than 1 of the crate in the hopper. I.E. two crates of biological controllers.
I haven't tested it. Can anyone else verify?
Caelrie wrote:
Someone posted that the way to make a factory pull from a crate is to have more than 1 of the crate in the hopper. I.E. two crates of biological controllers.
I haven't tested it. Can anyone else verify?
Yep yep..that's how I am able to get it to work for me. I put 2 crates of each component and my raw materials in the factory and let it go. Last night I made a batch of stims that way without a problem. However, when the batch stopped and I went to change schematics to make a new batch of something different, I had to take each item out of the crate as I no longer had more than 1 of each component in a crate.
Let's get a confirmation on this "more than 1 crate" theory. Can someone try it?
In response to your question Luv, I use a Food & Chem crafting tool anda private Food & Chem crafting station.
BTW, did anyone notice that this bug (BY FAR the most annoying for me) doesn't seem to be included in the list of fixes coming in the next big patch?
*sigh*
BTW again, made Master Doctor today
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I am using a personal crafting station.
I am using a brand new factory (just placed last night).
It made the run of the 3 containers of Bio, Chem Release, Solid Delivery just fine.
Then I tried to make a run of Wound-C, and it gave me a message after a couple mins that it produced 0, but still ate some of my organics/inorganics.
I have pulled out 2 from each of the containers and put them in the hopper, then put the 3 containers in as well. It stopped after a few minutes saying it produced 3 items (not 2 like I expected).
I checked the hopper, and it used up the 2 of each item I had pulled out, as well as pulled 1 from each of the containers. After that, it stopped.
I am going to try pulling out 3 items this time and see what results I get.
Requen wrote:
Just a followup. In my test of pulling out 3 items, and still leaving the crates in the hopper, I got 4 successful creations. It appears that it will actually pull items from the crates, but only once.
My factory pulls components from crates too. But it only pulls one from each, stops, eats the items it pulledand tells me it didn't make anything.
1. Factory produce your components from the same schematic for matched serial numbers.
2. Create a schematic for the stim pack using these factory produced components.
3. Load up schematic and all ingredients. It didnt matter what order I used, but I still tried to put resources (more than enough resources) first then crates of the components after. Notate the number of components in each of the crates(very important later). Start up factory.
Here is the important part that made the factory work for me:
4. Wait to see if factory fails. If it does, it will eat one unit's worth of resources and a certain number of components from the crates. Carefully find which crates it did take components from and LEAVE those crates alone in the ingredient hopper.
5. Take the remaining crates out. Remove all the components in the crates and insert them individually into the ingredient hopper.
6. Start factory.
Note: Any crates in the output hopper that you have that match the finished product will be added to (up to a limit of 50 per crate, I think). So leaving a count of 12 crate of Stim Bs when more are created will continue adding to that crate of 12 till the count is 50 and then start a new crate.
Hope this helps out folks.
Owee
Combat Medic
Intrepid