Doctor Archive
Thread: How to finish Doc Medicine Crafting?
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WookieeJedi
Wed Jul 30, 2003 5:48 am
#14
I just think it's messed up that we need to be making the baseline meds in order to raise our skills at a decent rate. Just seems very silly to me that I got my most effective xp recipe (Stim B's) when I was still a novice MEDIC and not even a doc. Going to double check all the recipes tonight to make sure I'm not lying here, but last I checked it was definitely the case.
caltanrei
Wed Jul 30, 2003 7:41 am
#15
No, stimC gives the most experience. However, stimD and stimE give *less* experience than even a stimB, because they require factory-made components (for which you get no exp). I believe that's the point being made: we get less experience for our highest-level meds. This is absurd.
Traigus
Wed Jul 30, 2003 10:33 am
#16
Actually the factory made use xp issie is nto relevant.
D's and E's will give more xp soon.. Self use xp fro components is supposed to be going out soo (if not already)... so you'll jsut be getting xp from makign the components and makign the final combine.
Final combine on higher stims use slightly more materials than the lower letters.
The problem is that the numbers the devs get are totals, and since peopel grind/destroy to catch up, they are actually enforcing the illusion that the XP 3 to 1 ratio works.
Not even close. it is 3:1 - 4:1 on stim B's... Stim C's are about 15:1, D's are even worse, if the user has a really buffed and hurt person. The more medical XP you get compared to craft XP per pack stack, the more grinding you will have to do, or the longer you will have to wait playing normally, before you can get craft XP up.
The crafting lines in most (if not all) artisan professions use the same XP as the rest. Weaponsmith jsut has weaponsmith XP for all 4 branches, droid Engy, the same thing. We have 2 kinds of XP, and they do not gain remotely evenly.
-T
D's and E's will give more xp soon.. Self use xp fro components is supposed to be going out soo (if not already)... so you'll jsut be getting xp from makign the components and makign the final combine.
Final combine on higher stims use slightly more materials than the lower letters.
The problem is that the numbers the devs get are totals, and since peopel grind/destroy to catch up, they are actually enforcing the illusion that the XP 3 to 1 ratio works.
Not even close. it is 3:1 - 4:1 on stim B's... Stim C's are about 15:1, D's are even worse, if the user has a really buffed and hurt person. The more medical XP you get compared to craft XP per pack stack, the more grinding you will have to do, or the longer you will have to wait playing normally, before you can get craft XP up.
The crafting lines in most (if not all) artisan professions use the same XP as the rest. Weaponsmith jsut has weaponsmith XP for all 4 branches, droid Engy, the same thing. We have 2 kinds of XP, and they do not gain remotely evenly.
-T
DarkWraith65
Thu Jul 31, 2003 12:43 am
#17
All I know is I've been down to just the last crafting box for like 2 or 3 weeks. I burn through stims like it's going out of style and still don't have enough XP for Master. The amount of XP given for ourcrafting is whacked. We're the only crafting class that has2 kinds of XP, needs another novice skill to get it's materials, and then has to mastera novice skill to get to the elite skill. Of course when I when I say we I mean Doctors and CM.
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