Doctor Archive
Thread: Top 5 Voting Results (overall votes only)
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Agent001
Tue Apr 13, 2004 8:57 am
#14
VTmoon wrote:
number 2??? Ioo why???????????![]()
cause thats the way your fellow doctors voted it !
plus Its already 4 dayslate, and I dont think we have enough time to do a re-vote or any further discussion for that round.
Message Edited by Agent001 on 04-13-2004 09:59 AM
VTmoon
Tue Apr 13, 2004 9:16 am
#15
I know Ioo I was just giving you a hard time, hehe, and congrats on finally getting the title, hehe.
TenshiHanaKinu
Sat Apr 17, 2004 5:28 pm
#16
Probably too late for my 2 yen but I don't think giving AoE poison cures to Combat medics should have even been considered at all. THat requires Field Surgeon in Doctor to achieve and would only serve to empower CM's at Doctor expense. After all, if you can heal poisons/diseases as a CM, then there goes the whole shebang in the GCW except for Buffs. It would encourage more dabbling (0440) instead of (4440). A point-blank AoE cure given to doctors does not "add" any skills to Doctor and does not give Doctors the ability to throw anything. Doctors are the only combat profession (yes, I just said Doctor is a Combat profession) (except for maybe Rifleman?) without an AoE.
Darktracer
Thu Apr 22, 2004 7:05 am
#17
I can not agree with you Tenshi. Doctor can not be classified as a combat profession. Any combat profession (elite classes only) require combat xp. A doctor doesnt even need to pick up a weapon. I am a Master Doc/Master Fencer and though I use my Doc skills to buff myself its my fencer skills that keep me alive. I even went for Days without even using a stim and I was fighting on Yavin for about a 1 week straight (easy money). Doctors are healers and thats it.
And as for the AOE disease/poison heals, I would not give it to doctors because we have never had the ability to throw heals. What I would do is give it to CM. They always had the AOE heals so they should keep them. BUT I would not give them the ability to make them alone. As stated inoculations is something us doctors would like to see in the game. I would use the doctor only crafted inoculation shot also as a component for a CM Disease/Poison AOE heal.
And why this? This puts us in some what of a control over the combat medics. They can not craft there pacs without our help. This would also boost our personal economy since we would sell it to them.
I am from NY and after reading several books I have come to understand this. A drug dealer is worthless without a supplier. A supplier will always have other dealers he can sell to but without a supplier a dealer can not do a thing. On almost all instances a supplier has more power and wealth than a dealer. For some this may sound kinda weird depending where you live but why not become the supplier. Let them deal our wares and keep coming back for more.
And as for the AOE disease/poison heals, I would not give it to doctors because we have never had the ability to throw heals. What I would do is give it to CM. They always had the AOE heals so they should keep them. BUT I would not give them the ability to make them alone. As stated inoculations is something us doctors would like to see in the game. I would use the doctor only crafted inoculation shot also as a component for a CM Disease/Poison AOE heal.
And why this? This puts us in some what of a control over the combat medics. They can not craft there pacs without our help. This would also boost our personal economy since we would sell it to them.
I am from NY and after reading several books I have come to understand this. A drug dealer is worthless without a supplier. A supplier will always have other dealers he can sell to but without a supplier a dealer can not do a thing. On almost all instances a supplier has more power and wealth than a dealer. For some this may sound kinda weird depending where you live but why not become the supplier. Let them deal our wares and keep coming back for more.
druap
Thu Apr 29, 2004 5:29 am
#18
I can not agree with you Tensh and Darktracer more.
Dr Draupnir
IMP Base Dantooine.
Dr Draupnir
IMP Base Dantooine.
Cyberius
Mon May 03, 2004 2:34 pm
#19
Please combine them and add #70 on the list!! I want a reason for owning one besides the efficiency of lot usage and there should be a bonus for burning the lot space to help the player city out.
Agent001
Mon May 03, 2004 8:45 pm
#20
Cyberius wrote:
Please combine them and add #70 on the list!! I want a reason for owning one besides the efficiency of lot usage and there should be a bonus for burning the lot space to help the player city out.
umm
yeah, thats what i did....
3weeks ago 
Cyberius
Mon May 03, 2004 11:40 pm
#21
Agent001 wrote:
Cyberius wrote:
Please combine them and add #70 on the list!! I want a reason for owning one besides the efficiency of lot usage and there should be a bonus for burning the lot space to help the player city out.
umm
yeah, thats what i did....
3weeks ago
Heh after I posted that I realized I looked at the posting date wrong
Too much work, not enough SWG.
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