Doctor Archive
Thread: So what do you established crafters think of this?
diepa wrote:
This will allow any crafter, regardless of location to compete.
Not really. If this change went in the way it was originally written, only 2 factors would matter - item quality and item price.
Every server has at least 1 established doctor with the following:
- Over 100 million high quality resources, many of them more than a year old
- Over 1 billion credits
- 20 or more factories of production
- Multiple alts
- 12 experimentattion points
How is the new doctor, with younger resources and only 10 experimentation points supposed to compete selling 410/42 veggie stims when the established mster is selling 425/45 veggie stims? The mega crafter can (and in many cases will) just drop their price to match thenew crafter. If the mega craftercan't keep up with production, they will just put more factories down. I'm amazed at how many crafters actually run 10 or more alts.
By making price and quality completely transparent, you remove any hope that the smaller crafter had of competing. Currently, a new doctor can do the following and succeed with relative ease:
- Focus on bazaar sales. The mega crafters don't bother here, but the proposed system removes this option since everything is effectively on the bazaar.
- Move to a player city without a good doctor crafter. This allows the new doctor to capture part of the market from other citizens. This goes away, since all shopping will be global, rather than local.
- Sell from a mall. Maybe they aren't the primary reason someone goes there, but people will buy meds on an impulse while shopping for something else, like weapons.
- Focus on making their shop somehow unique - maybe they stock meds and resell medical related foods, droids, and BE clothes. Maybe they carry C, D, and E woundpacks. Maybe they just decorate well. Maybe they are known for great customer service. All of this becomes devalued when the first place a player goes to shop is the bazaar rather than a shop.
I am thrilled that they have effectively moved this from in development to in concept. Let's find ways to ease the pain of shopping (in particular going to all those basically empty vendors) that don't hurt the crafter playstyle. I don't want to cede all my business to the Wal-Marts of the galaxies.
Message Edited by toothlessviper on 02-15-2005 05:33 AM
Message Edited by toothlessviper on 02-15-2005 05:34 AM
And something just hit me: b/c alot of us have to stuff backpacks w/ buffpacks and load them on the vendor, do you think people would really trust a labled backpack on the bizaar for 150k? I don't think so. I think people will still make the journey to you're vendor to buy meds. Just a thought =]
HealerChic wrote:
I myself will stop selling buffs the second i can no longer turn enough profit.