Doctor Archive
Thread: 10pt Master Doc Vs 12 Pt Master Doc
Scoooter wrote:
Remember not only do the experimentation points help you add charges or raise med use, but also the addition to the experimentation roll itself. You get better results.
I was underthe impression thatthe Medicine Assembly mod did this.
Medicine Assembly is the mod used in the intial "assemble". Medical Experimentation is the mod used in the determintation of your successes while experimenting. For every +10 experimentation you get 1 more experimentation point.
byak wrote:
Scoooter wrote:
Remember not only do the experimentation points help you add charges or raise med use, but also the addition to the experimentation roll itself. You get better results.
I was underthe impression thatthe Medicine Assembly mod did this.
DarkDeathDude wrote:
MY POINT IS THIS:
12 POINTS IS AN ADVANTAGE OVER 10 POINTS WHEN CRAFTING , U CANT ARGUE THAT
byak wrote:
Bad_Bad_Leroy wrote:
One more charge in each of the six buff packs= 10,000 more credits per pack, if you're a buffer. You'd need to buff 1,000 people to make back your 10,000,000 investment in full. You'd need to sell even more if you're selling packs to other doctors.
As a 10-point crafter/buffer, you'd be better off sacrificing a point of power and getting another charge. A 2200 buff is just as good as a 2300 to most people.
You combined parts from my 11point discussion and my 12point discussion. Just want to make sure there was no confusion:
11 points = worth it. All you need are a few +1/+2 and an apron
12 points = not worth it IMO. Thats a several +3+ which cost multimillions a pop.
I agree with this as well - try to get to 11 points and you are set. You can make Med Use 90 buffpacks. The only advantage a 12 point doc has is no more than 2 points of power on BECs, and then 1 extra charge on the final buff pack.
Just for the sake of arguing, I've never met any 12 points doc who didn't have the best resources as well.
Bad_Bad_Leroy wrote:
DarkDeathDude wrote:
MY POINT IS THIS:
12 POINTS IS AN ADVANTAGE OVER 10 POINTS WHEN CRAFTING , U CANT ARGUE THAT
That's true, but I think it's more important to use high quality resources. Another experimentation point can't make up for lousy base resources, while awesome base resources can be made into awesome meds, even with only 10 experimentation points.
Nornerator wrote:
I have been wondering, because I want to go into crafting instead of buffing, can I, as a Master Doc with 10 points of experimentation compete with Master Doc's with 12 points of experimentation?
If you are going to be selling buff packs you need to have 11 or 12 depending on what you can afford. I have no problem making average buff packs but I'm not trying to out do the Doc next to me. Real question is though do you want to drop 15-20 million before the combat revamp?
DarkDeathDude wrote:
Good thing you're not an ass to him. If you feel like being a jerk and making logical flaws then why not troll somewhere other than a thread looking for advice.
Competing with other doctors is simply being in a high traffic area and being cordial to those that you see as regular customers. I am now 11 points (doc for about 7 months now) and was 10 points til about 2 weeks ago. I never had a problem selling even when my stuff was priced as much as the guy right next to me. If your server has an insatiable need for buffs like Tempest then just find a high traffic area, post on the trade forums of your server, and you should have no problem selling your wares.
Yes 12 points will be better but you can certainly compete with them with only 10 points.
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Kofie Annan Master Doctor
MY POINT IS THIS:
12 POINTS IS AN ADVANTAGE OVER 10 POINTS WHEN CRAFTING , U CANT ARGUE THAT
The original Question this thread posted is about Crafting not Selling , soU CANT COMPETE
Thats like saying will my GTI be good to beat a FERRARI
Whether it s worth the effort and money is another story
I'm not arguing whether or not you can make better meds with 12 points or 10, clearly 12 points will win out. My point was that you can compete. I guess if you narrowly define competition as making the best product and not selling it then you'd be right in your argument. However the poster clearly wants to sell the meds and is wondering about the possibility of competing in the marketplace without 12 points. As myself and others have pointed out there are certainly ways and means to compete in the doctor medicine crafting marketplace without 12 points.
Also I would argue that the original question inherently is about selling since there is no point to ask about competing with others if you aren't selling your meds. You keep making assumptions that I think 10 points is as good as 12, I clearly do not think this but instead offered viable ways to get business in the marketplace and to COMPETE with others peddling the same wares.