Doctor Archive
Thread: Doc Bag balanced idea (including negative aspect)
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Starphire
Thu Aug 05, 2004 1:47 pm
#14
oh yeah and most droids and parts take like.. 4 seperate if not 5 seperate resources. EXTRSUIVE ore, intrusive ore, gas, alum, copper, metals. INSANE.
Azton-Cobalt
Thu Aug 05, 2004 2:30 pm
#15
I like the idea of a handheld medical bag if it's optional. In other words pulling meds from the backpack into the toolbar or using direct from backpack would still work. Extra storage for meds is great if the tradeoff is not being able to get access those meds unless the bag is in hand. As a bonus for runnig around with a doc bag in hand it would be cool if Heal/cure/treat buttons as well as radial menu versions of the same drew uses from the bag instead of in the backpack.
Perhaps administering meds from the equipped bag might speed up the prosess a small but like 5-10% so we can stim a bit faster. Another nice thing might be to disable auto-attack while the bag is in hand. Nothing worse the trying to stim your tanking buddies and pausing to throw a punch at each creature that takes a swing at you.
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