Doctor Archive
Thread: What type of stims do you personally use?
I carry around a crate of production grade bios, chem release, liquid suspension and solid shells all the time and use my crafting droid to make another E whenever I fall below one in my main inventory and at least one backup in a pack.
Sure it's overkill, but it's only 1 extra bio controller. On Radiant the local fiberplast is quite nice, I just have to keep some berries on me for them.
In exchange I get to see people wake up when I pass a big hurt pet and lay a couple 2600 point heals on them.
I'll usually have a partial crate of Ds in a bag as a backup-backup. They make great congratulations gifts to master medics I train up to give them an idea of what sort of power than can wield now if they want to use the real medicines.
There is no reason I couldn't use Ds for everyday use. At least until enhancements are fixed on production servers, and even then they are adequate. I just feel that having overpowered stims is a perk I give myself for the trouble of running a manufacturing medical business.
I only use Stim E's with 40 charges and 845 heal base. I know its overkill but with the same pack I am close to 100% certain to bring any player, even buffed ones to full HAM with 1 charge.
I can also heal pets 2500 action and health as well.
I use stim-Ds with the cheapest stuff I can buyand whatever I harvest myself.
With anaverage base around 450-550, around 25-30 charges, on them but thatis more then enough for the current situations, and I don't have to waste better quality materials on them. They are cheap and easy to make, and while it may take 4-5 times to heal your average pet, that is really quick at novice doctor.