Doctor Archive
Thread: Pet stims will be able to heal mind damage ?
Lalala. Oh, look at the pretty flowwer. *BLAM*
*BLAM* *BLAM *BLAM*
Lalala. What pretty smoking stems. Lalala.
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I'm too ticked off about it to be constructive.
Another late reply, but thats what happens when your stupid cat wakes you up at 3 in the morning to play.
Anyway..what if it worked like this:
Pet stims and vitality packs are created by BE's and are useable by everyone. (Currently on TC)
Now, what if the Medic and Doctor Treatment skills modified the heal value like they do for normal stims/packs? Any old Joe could zap Fluffy for the base heal listed on the stim, but the Medics and Doctors with the actual medical training would get the heal bonus.
A lot of CHs already whine that they are "wasting" skill points on Medic skills just so they can heal thier pets.Implementing my suggestion would probably just make the those whiny CHs complain that they NEED the medic skills even more now because without them thier heals suck.
Drev
CHs are getting quite a nerf in the upcoming patch. Lowered stats, Permadeath, and still none of the ai fixes (whine, I know) This is a way for them to hold onto that pet they trained for 5 days, it is hardly a nerf against the doctor profession. If anything its a temporary fix for the broken BE class. It gives them just one more thing that is greatly needed by a fair number of players.
I have a feeling that after people start losing those rancors they spent 60k on because it wandered into a pack of cu pas (exagerated in case you can't tell) and realise "hey, I can get a cu pa if I'm a CH or not" You will be down to the hard core pet users, getting rid of all the wagon hoppers. It really doesn't seem that bad to me... then again I'm not a doctor yet... heh.
so basically, a big group with 1 CH can sic a pet on a mob, and everyone can just stand there and 3-bar stim the pet???
Boy, I'm glad I spent all those points on medic.
This is just plain retarded.