Doctor Archive
Thread: I think Doctors should get the AE Stims, what do you think?
arg its spreding like a cancer get mind heal out of the thread...
besides if anyone should get mind heals its the CM...
u have ur own mind heal pack it called a revive kit...
at leastu can do something about mind damage....
You guys are too harsh when you disagree with someone else's opinion, save the 1 star ratings for the forum trolls ok? ![]()
I don't want ranged anything as a Doctor and I have played Combat Medic halfway up the skill tree, it is my view though that when given a choice between a profession that is pure support with no offensive abilities compared to one that has better healing abilities (any of you can't seriously tell me ranged healing isn't a lot better than the std. 5mt. range), area effect heals AND a set of offensive abilities (regardless of them working atm or not properly - eventually they will) that most players will definitely go for Combat Medic.
As doctors during combat we cure poison and disease, revive dead playersand get higher end standard stims, as a Doctor I feel I should have at least a lesser stim that heals an area centered around me.
That is my opinion and I do understand it's most likely to go on deaf ears - specially after the very negative response my simple inquiry received.
If Doctors got AE Ranged Heals.... who would bother with a Combat Medic? Just Curious.
I plan on Mastering both.
Doctors shouldnt get AE heals, thats a combat medic skill.
One thing that makes me laugh, however, is that so many people think that the disease packs are a grief tactic! How so, my friend? This is a galactic civil war we're fighting...If a combat medic is able to give an enemy soldier a disease that gives them so many wounds that they must then spend ten minutes in the medical center being healed, that combat medic has reduced the enemy's forces by one for ten minutes. This is a valid tactic, not a grief tactic! If you feel that these wounds are detrimental to you're cause, you should become a doctor. With only C level wound packs and master wound treatment, I can easily heal 250 wounds with one application. If i was really concerned about getting my brothers in arms out on the battlefiend as quickly as possible, i could crank out some E woundpacks with advanced parts, and heal gobs of wounds at once.
Disease packs are for griefers. HA,I dont know who started this wierd rumor. Maybe someone should write an SWG geneva convention and outlaw the use of biological weapons. HA!
ogreb42 wrote:
Disease packs are for griefers. HA,I dont know who started this wierd rumor. Maybe someone should write an SWG geneva convention and outlaw the use of biological weapons. HA!
The orginal disease griever post was actually put up on the CM board and had to do with some observations that CMs that used disease in PvP had noticed...
The fact was with the quick pace of pvp, disease was basically meaningless and all it was doing was taking people out of the GCW. Now to some people not all mind you, purposing making people have down time was considered pretty rude. No one likes to have to have downtime and sit in the med center and no be able to continue to PvP. Now other have a different philosophy about how to PvP and think its more about winning and preventing ur opponent from returning to the battle. Now both points are equally valid. I personally dont mind dying but I dont wanna sit in the med center healing wounds so I can go back and fight. Especially right now where pvp only lasts 30 secs anyways. Thus i have not used disease to inflict wounds on my opponents. For me PvP isnt about winning or losing or Pwning anyone, its about having fun and having even fights that require skill teamwork and tactics. Thus i want to keep as many people pvping as possible which disease directly prevents. Now, killing people in pvp is one thing but purposely causing them to have to go something they dont want in my opinion is grieving. Dying is fine, but forcing downtime is rude. thats just my opinion on why disease is grieving...
But now with the damage reduction for PvP on TC, disease actually may have a tactical purpose. The nerf in damage will mean that people will be harder to kill and thus reducing their HAMs will have an effect on combat. As it was before, disease or no disease, people were getting one hit in combat. Thus applying disease was just grieving. now that people wont be killed in 10 secs, disease actually have a purpose and wont be run out get 1 hit have ur incapped body diseased and then get DBed clone heal wounds....since u wont die in 10 secs people will not get frustrated as much...
Thanks for the sane reply Zarlor!
People shouldn't bury others opinions simply because they are different than theirs ![]()
Just to clarify my original post a bit further:I would like Doctors to havea non-rangedAE Damage Stimpack centered on the Doctor with 3 variants (A-C), while the Combat Medic should have ranged AE Damage Stimpacks going all the way up to E.
I'm not against CM's in anyway (in fact I was one for awhile during retail) and I don't want Doctors to have ranged healing abilities at all.
BTW I've been around since Beta 1, I'm definitely not biased towards any profession![]()
no im not saying a doctor should stay in the med center, but orginally the CM was created to be the most effective in a wild situation where combat has multiple patients taking hits and people running around at all ranges. Doctors are supposed to be used to healing in a controlled situation. So given that whole idea, AOE would seem to be against the whole idea of a doctor.
in fact when AOE dots and commando is fixed it will actually hurt u to have people clumped together while fighting...having a AOE heal in those cases might be nice but tactically a poor decision to do.
Elenora wrote:
no im not saying a doctor should stay in the med center, but orginally the CM was created to be the most effective in a wild situation where combat has multiple patients taking hits and people running around at all ranges. Doctors are supposed to be used to healing in a controlled situation. So given that whole idea, AOE would seem to be against the whole idea of a doctor.
in fact when AOE dots and commando is fixed it will actually hurt u to have people clumped together while fighting...having a AOE heal in those cases might be nice but tactically a poor decision to do.
Some points:
If the Doctor as you seem to believe was not meant to heal damage in combat why do we make and qualify to usethe most powerful damage stimpacks?
Combat is never a controlled situation (if it is then you're not challenging yourself), it's a constantstruggle to retain control of where the fight is leading to.Clearly Combat Medics are not the only healing profession designed to heal in a fight.
Combat medics and doctors alike can only heal so often regardless of range, Combat medics can reach further away than a doctor but that doesn't make Doctors second hand healers during combat, in fact it is clear Doctors are meant to be the best healer in the game while Combat Medics are secondbecause of the tradeoff for offensive capabilities.
An Area of Effect healis NOT against being a doctor in any shape or form as you are trying to imply, using specific "tactical situations" to try discourage my point is not very thoughtful of you as they all would apply to your current Combat Medic Area Effect wether it's centered on you or not, not to mention your "tactical" examples are only based on a PvP encounter and not PvE.
All professions were designed to be fun to play as well as be balanced, I don't see a need to remove anything from the Combat Medic, all I feel my Doctor is missing is a low-end self centered Area of Effect stimpack, surely it wouldn't affect your ranged healing efficiency at all if we doctors could do that, yet you seem to be on a crusade to prove that my - suggestion - is something that just shouldn't happen.
If you suggest something on the CM forums how would you feel if Doctors were there disaproving every step of the way giving your thread a one star ratingfor no other reason than you disagree with them?
First of all, Stim E is master medic med usage. So all doctors get is the ability to make it. The ability to use it is shared by all the medic professions. Also, nothing in doctor or CM raise the ability to use a stim pack more effectively. Stim use maxes out at master medic. If anything is astray, its the fact that stim E is in the doctor line and not a schematic that you get at master medic. And in reality, a doctor will always have better heals than a pure CM using stims, because if they are using their own stims, a CM is stuck with stim D and doctor with stim E. So had your suggestion been to move stim E to novice doctor med use to preserve the ability for the doctor to use the most powerful stim in game, I would have hated the idea but agreed that it made sense keeping the most powerful heal in the profession that makes it.
Second, if you have ever read any of my posts on the boards, you will know that I am one of the biggest supporters of doctors in the field healing. I do not think they are second hand healers. That said I do think they are not the best damage healers nor should they be. Doctors have a variety of other very powerful skills that more than make up for their lack of ranged heals. But the fact is that daamge healing isnt the forte of the doctor nor was it designed to be.
And if you think that doctors have any more advantage in combat over CMs you haveto be kidding me. Right now combat class/master doctor is just about the most powerful classes in game. I dont think you have every played CM or even looked at the tree if you think that CMs are current very combat effective. First of look at it this way, in the same amount of skill points it requires become a master CM, a doctor can master his line and get weapon specialist. Considering the in the same amount of points that a master CM takes to get weapon specialist, a doctor is already 1/2 up a tree of a advanced weapon profession. Now apply this to the pistol line and a CM with pistol specialist uses the same amount of points that a master doctor with novice pistoleer and pistol special abilities 1 uses. Now i dont know if you know what pistol special abilities 1 grants you as a special...Its pistol whip, otherwise know as melee defense 1 which is a spam Knockdown move. Now given this set up and the fact that CMs get zero combat bonuses outside of hte few that are granted in ranged support, i dont know how you can same CMs are more effective than Doctors right now in combat. So there goes you CMs need to be lesser healers than doctors.
Now you talk baout wanting to balance a class by asking for a ability that is unique to another class? That by defination is trying unbalance doctor. The fact is if you want to maintain balance, you would realize that AOE heals isnt really a doctor skill because nothing in doctor line help you heal damage in anyway whatsoever. CMs train a tree that gives more effective healing with ranged stims. So basically you are asking for a unique ability that belongs to another class. This is about the same as the suggestion to add revive to the CM tree, which if u have read the CM boards, would know i totally oppose giving revives to CMs.
Im sorry if the way doctors in SWG function differently from what you expect, but the bottom line is the doctor profession is about wound healing, buffs, cures and revive. The CM class is all about daamge healing and Dots. So i really cant see you justifying your desire for a AOE heal as balancing.
Fact is if anything is unbalanced its that Cms are too dependent on the components that doctors make.
Now if you had asked for a AOE buff, AOE wound heal, multistat wound packs, AOE cures, those would all be viable options since they are continue inline with what the doctor profession is about.
Lastly, plenty of doctors troll the Cm boards and flame the suggestions on the CM boards...But what really makes me mad is that you accuse me of giving your post one star because i disagreed with it? It wasnt even me and if you have seen any of my posts in which i disagree with the poster, you will find that none of those are even rated. Im personally offended that you automatically assumed it was me that gave you a one star...personally i thought your post was well written and had some interesting reasons, but that i ulitmately think u are misguided on this issue...but to think that i would just give u one star because of that? come on...
first of all who cares how many stars u got? Are u really that sensitive to the whole issue of people disagreeing you and giving you one star vs 4 or 5? Come on this isnt kindergarden those little gold stars arent really here to show your momma...
if anyone gave it one star it was probably to make it as a non-issue vs a issue for the correspondant to rank with as zarlor has asked us to do with post we think are issues and non-issues....