Doctor Archive
Thread: The Big List of Doc Issues (VOTE!)
Thanks much for your dedication Zarlor...
#3 - Factory Components - Since you are limited to five I believe this could be combined with #33(Admin Rights), and maybe #1(Money), if admin rights worked doctors would be more easily able to share factories thus reducing a major expense.
#7
#6 - Mind Damage - Don't know how much quick assistance we will get on this, as a temporary solution I'd like to see 1point of Mind Healing added to stims (or at least c and higher) to un-incap mind wounded players.
#22 - TEF - Besides doctors, players should be told they have gotten a TEF, and when it wears off, so they know why you are letting them die.
#17
Shadmishek
2) #2
3) #3
4) #4
5) This one doesn't affect all server's apparently but this is BIG! Class 4 Liquid Petrochem does not exist on my Galaxy/Server Wanderhome. I've spent almost 30k searching the galaxy for this component as have others, we've hit every planet and have not seen this. How am I to make my Advanced components if the resource doesn't even exist??? Very very frustrating.
I didn't rank them because I figured you'd just tally votes.
#2
#4
#6
#24
#43
Of course I read the whole thing except the first paragraph.
#2
#6
#4
#43
#24
1) #3 Factories
2) #2 Enhance Packs
3) #3 Mind Damge
4) #4 Suvey requirement
5) #8
1) #2 Enhance Packs - Enhance packs are the reason I went with doc... It'd be nice to be able to buff people in town, and not have to spend 10 minutes explaning all the bugs to people...
2) #8 Heal consistency - I'll give an example from last night. I used an enhance action pack D at a camp site to buff four people. One person got 830, another 1.3k, someone else 360, and I got 2.1k.... I can live with the 830 - 1.3k difference... but the 360 - 2.1k is a bit much
3) #20 Heals in Combat Queue - As an addition to this, I think we should be able to queue up a heal for someone, and then go back and queue up more combat actions
4) #10 Not Checkin Factory Components Statistics - I want bigger enhance packs
5) #7 First Aid - I think it's silly that as a master doctor I can heal 500 wounds in a single shot, but I have to try 5 or more times to stop bleeding
1) buffpacks and issues with server boundaries and locked stat bars
Major bugs that hampers doctors from using thier buffs more often.
2) Factory crates in factories
Major bug that stops doctors from being more industrial
3) a stablized form of doctor/medic income
Hampers doctors and forces a medic to use skill points in other fields to get by.
4) schematics with multi component slots not getting adv component effects.
hampers doctors from reaching the limits of thier skills
5) removing incap from zero mind pool.
Would resolve major issues and complains and would lead to balance without nerfing of any class.
My personal vote:
1) #2 (I think Buffs & Res are a Docs bread and butter skills and need top priority for looking at.)
2) #13 (see #1)
3) #3 (Factories are our secondary source of income, behind Buffs and Res)
4) #8 (Follows suit with #1 because I could care lessa bout variability on Wound healing, only a littel more about variability in damage healing, but variability in Buffs makes them far less marketable.)
5) #10 (Tough call on this one, since #45 is a real pain in my rear right now. But I think that the stacked component problem really is a HUGE problem in making meds to the level in which they are SUPPOSED to be made. In some ways this one fix could partially assist in muting the problems with issues #8 and #2)