Doctor Archive

Thread: The Big List of Doc Issues (VOTE!)

Podge_144
Tue Aug 05, 2003 2:59 pm
#14

1) 3


2) 22


3) 20


4) 11


5) 33


Thanks!

Shadmishek
Tue Aug 05, 2003 3:32 pm
#15

Thanks much for your dedication Zarlor...


#3 - Factory Components - Since you are limited to five I believe this could be combined with #33(Admin Rights), and maybe #1(Money), if admin rights worked doctors would be more easily able to share factories thus reducing a major expense.


#7


#6 - Mind Damage - Don't know how much quick assistance we will get on this, as a temporary solution I'd like to see 1point of Mind Healing added to stims (or at least c and higher) to un-incap mind wounded players.


#22 - TEF - Besides doctors, players should be told they have gotten a TEF, and when it wears off, so they know why you are letting them die.


#17



Shadmishek

The_White_Lancer
Tue Aug 05, 2003 3:46 pm
#16

1: #4

2: #5

3: #22

4: #3

5: #2



E 80 - A 60 - S 33 - K 26
Dawdygod
Tue Aug 05, 2003 10:51 pm
#17

1) #1
2) #2
3) #3
4) #4
5) This one doesn't affect all server's apparently but this is BIG! Class 4 Liquid Petrochem does not exist on my Galaxy/Server Wanderhome. I've spent almost 30k searching the galaxy for this component as have others, we've hit every planet and have not seen this. How am I to make my Advanced components if the resource doesn't even exist??? Very very frustrating.
Kastafar
Wed Aug 06, 2003 12:07 am
#18

I didn't rank them because I figured you'd just tally votes.


#2
#4
#6
#24
#43




Kastak
Kastafar
Wed Aug 06, 2003 12:08 am
#19

Of course I read the whole thing except the first paragraph.


#2
#6
#4
#43
#24




Kastak
Hazardous
Wed Aug 06, 2003 12:08 am
#20

1) #3 Factories


2) #2 Enhance Packs


3) #3 Mind Damge


4) #4 Suvey requirement


5) #8




Dominique D'Urden
Master Doctor
Bestine-Tatooine
Bloodfin Galaxy
Neyland
Wed Aug 06, 2003 12:12 am
#21

1) 3


2) 6


3) 4


4) 2


5) 9



Thanks Zarlor.




+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Proud member of the Savage Nation!
"If sometimes you feel insignificant, useless, offended and depressed, always remember that you were once the fastest and most victorious sperm in your group"


Guenhwyvar
Wed Aug 06, 2003 12:16 am
#22

Well, here's my vote...

1) #2 Enhance Packs - Enhance packs are the reason I went with doc... It'd be nice to be able to buff people in town, and not have to spend 10 minutes explaning all the bugs to people...

2) #8 Heal consistency - I'll give an example from last night. I used an enhance action pack D at a camp site to buff four people. One person got 830, another 1.3k, someone else 360, and I got 2.1k.... I can live with the 830 - 1.3k difference... but the 360 - 2.1k is a bit much

3) #20 Heals in Combat Queue - As an addition to this, I think we should be able to queue up a heal for someone, and then go back and queue up more combat actions

4) #10 Not Checkin Factory Components Statistics - I want bigger enhance packs

5) #7 First Aid - I think it's silly that as a master doctor I can heal 500 wounds in a single shot, but I have to try 5 or more times to stop bleeding
Snooze821
Wed Aug 06, 2003 12:25 am
#23

1) buffpacks and issues with server boundaries and locked stat bars


Major bugs that hampers doctors from using thier buffs more often.


2) Factory crates in factories


Major bug that stops doctors from being more industrial


3) a stablized form of doctor/medic income


Hampers doctors and forces a medic to use skill points in other fields to get by.


4) schematics with multi component slots not getting adv component effects.


hampers doctors from reaching the limits of thier skills


5) removing incap from zero mind pool.


Would resolve major issues and complains and would lead to balance without nerfing of any class.




Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Guk
Wed Aug 06, 2003 12:29 am
#24

1) #9


2) #11


3) #8


4) #4


5) #2

Zarlor
Wed Aug 06, 2003 12:31 am
#25

My personal vote:


1) #2 (I think Buffs & Res are a Docs bread and butter skills and need top priority for looking at.)


2) #13 (see #1)


3) #3 (Factories are our secondary source of income, behind Buffs and Res)


4) #8 (Follows suit with #1 because I could care lessa bout variability on Wound healing, only a littel more about variability in damage healing, but variability in Buffs makes them far less marketable.)


5) #10 (Tough call on this one, since #45 is a real pain in my rear right now. But I think that the stacked component problem really is a HUGE problem in making meds to the level in which they are SUPPOSED to be made. In some ways this one fix could partially assist in muting the problems with issues #8 and #2)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Arkianus
Wed Aug 06, 2003 12:33 am
#26

#2


#6


#22


#4


#1



Jaimie, Novice Doctor


Chilastra




Arki TKM//Master CH of Chilastra
&
Jaimie Master Doctor of Chilastra
Jaimie's Super Stim's located at
5556, 5907 inside Solan's Super Mall
Clear Water Plains, Naboo
Selling High Quality Stim B',C's Woundpack b's
Will make custom orders for your specific needs
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