Doctor Archive
Thread: Master Doc but no money or Why don't people tip for heals?
Yeah it is sad,but like some other posts have said,people think, hey your getting exp.Thats a load of bs,they see master doc over my head why do i need exp.
I used to buff the public(not very long lol)and people would also want wounds healed,i would tell them either i dont have any wound packs or 5k more.
The latter didnt go well lol,but why do they think i should use my money to help them for free,just the run of the mill joe.
All close friends are free on all buffs,wound healing etc.but i dont know this guy from jack.
As for where i got my money or how to get money as a master doc by itself is tough,you are going to have to kill something to get atleast enough cash to buy a set of good buffpacks.
Buff the public,go buy more and so on,average set on my server is 90-100k if you can get atleast 30 charges,thats 300k.
Tripled your money,rinse and repeat.
I didnt do that ,i was a master tka before i mastered doc,i did enraged missions on dath at 40k a pop until i could make my own and then sold them to other docs.
Doing well now but needless to say i craft more than fight anymore.
I keep hearing players complain that they "should" be able to do what they want, without regard for the realities of the game or the game economy, and still have money.
There is no "should", in life or in game.
If you want money, you have to serve the market. Whether it be offering a medical service people want to pay for (pretty much just buffs at the moment), crafting something desirable, picking up some combat skills and novice scout and harvesting meat, or any of a hundred things.
It is ridiculously easy to make money in this game. But you're not going to make any by refusing to do anything profitable and then complaining.
The game economy is pure, simple, unregulated capitalism, with almost no taxes or overhead. There are clear, proven paths to wealth. If that's what you want follow one of them.
If all you need is the money for one set of buff packs (which should do you, you can double your money each time), you have no problems. Run some missions or change your template a bit and go kill some birds.
If you don't want to do that, stay broke. But don't make excuses.
Vermicious_Knid wrote:
I keep hearing players complain that they "should" be able to do what they want, without regard for the realities of the game or the game economy, and still have money.
There is no "should", in life or in game.
If you want money, you have to serve the market. Whether it be offering a medical service people want to pay for (pretty much just buffs at the moment), crafting something desirable, picking up some combat skills and novice scout and harvesting meat, or any of a hundred things.
It is ridiculously easy to make money in this game. But you're not going to make any by refusing to do anything profitable and then complaining.
The game economy is pure, simple, unregulated capitalism, with almost no taxes or overhead. There are clear, proven paths to wealth. If that's what you want follow one of them.
If all you need is the money for one set of buff packs (which should do you, you can double your money each time), you have no problems. Run some missions or change your template a bit and go kill some birds.
If you don't want to do that, stay broke. But don't make excuses.
Logray, I have mastered and played 15 professions, not just holo-grinding them. This problem is not unique to DR's. Any profession that has a high potential for income also has a high cost to start up. How do you think weaponsmiths, armorsmiths, DE's, and others start? In most professions, you can not make anything useful or profitable until you are a master. Then you still need the resources to do so. Some professions (weaponsmith, DE) require specific named resources that do not spawn regulary. When I was a weaponsmith, Isometimes hadto wait 4 to 6 weeks for some spawns and could not make anything useful until then. So, Dr is not that bad.
I think you will find that if you bite the bullet for a few days and run missions, or mine/sample resouces, you will have enough money to start. If public buffing is how you want to make money, you should be able to buy your first set of packs and make enough from buffing to buy 2 or 3 sets next time, 6 or 9 sets, and so on. Say you buy a set of 30 use packs for 100k, when they are gone you can buy enough for 90 buffs, then 270 buffs. Also, a Master Doctor is always needed and sought after by PA's. You can find a good one and they will not only supply you with your initial investment but go harvest the resources you need for you. For this, they do not have to wait in long buff lines, if a member gets into trouble with wounds they know there will be some one to help. Nothing worse than having a disease that is going to last over an hour and turn your HAM bars black and the only Dr's around are buff only.
I think, in a nutshell, it's something like this. People will pay for buffs because it gives them something very tangible. An extra 2000+ points to every stat is tangible, I think we'd all agree. However, when you feel like you've been robbed of some of your own hit points due to wounds, you feel like maybe it was yours all along. So maybe they don't feel like they're really getting a service. It is a service, I'm sure I don't have to tell you all.
On a side note -- semi-related. I was out buffing this group the other night. A girl walks up to me and says "can you heal my wounds?" I looked at her HAM and could barely see a sliver of black. I did /diagnose and said, "You only have 7 wound damage to health and 5 to action. Are you sure you want them healed?" (You're all thinking what I was thinking then -- please don't make me use an entire wound pack for 7 health). Then she tipped me 2,000 credits. That's something I can work with.
In order make money, you gotta have money as the old saying goes. While in college, what did you people do? I got jobs doing whatever made a buck and payed the bills. It was a while before I had enough experience in my choosen profession to make any kind of money.
In todays player economy, you have to do what makes money first to build up a bank roll to fund what you really want to do. Once you get to master and start building a reputation among the community the money will start comming in. As this progresses, you'll have more business than time and the money won't matter anymore since you can't count that high anyways.
Pick a crafter profession and the above holds true. People expecting to grind to master and suddenly making pant loads of credits is silly. Only combat professions can do that
> entertainer. No one seems to tip entertainers anymore,
> from what they've told me, unless they're buffing. To me,
> it's worse for docs than entertainers. At least
> entertainers aren't out the money required to buy/harvest
> resources they don't even need buff packs.
When my main toon gets healed, I tip.. when my main toon or my tk/doc toon gets entertained, I tip.
People act surprised a lot when I tip, so I make sure if they do make a comment that I tip for value received. heck, I have even gone into the med center in my tk/doc alt with wounds and not flying the master doc title, gotten healed and tipped for it...
But conversely, when going to a cantina I will NOT use an entertainer crowding the door, nor will I use an entertainer that has the AFK tag up or who is obviously not at the keyboard.
It's not much, but I have done both the entertainer profession and (actively) the doctor profession and I see the lack of tips.. so I make sure that I make a bit of an extra effort to be sure I tip people..
I haven't gotten any requests for runs to rez people, mainly I think because my doc isn't searchable. In fact, I think the last time I did a rez outside of combat was a customer who wanted buffs who decided he wanted to die and rez first to clear them out. ... the comments in spatial from my line of customers about "not sure I want buffs from that doctor" were pretty funny though..
My point is, we may not be able to control them and FORCE them to tip, but we can go a little further and tip ourselves and make an example..
CyberBob123 wrote:
Wound b's are not that hard to make and dont really cost alot at all. If somebody doesnt want to pay you go about your business, who cares you did just get xp from them! Dont forget sometimes there will be new people who dont understand to tip for your services, or like I have been in the past FLAT BROKE! They dont deserve a heal?What is very annoying isto stand in a med center and watch people heal the AFK tumblers while good people come in look around and have a seat and wait, I will heal them anytime tip or not, thanks or no thanks. Think about all the people that come in and see these medics ignore them for the tumbler over there, why the hell would you want to tip anybody after coming in time and time again only to have tosit and wait while they heal naturally?
Getting exp is a not a reason for masters I capped my exp in a day so I get nothing for healing ppl, and if its a single stat I heal ppl for free but if they have lots of wounds I charge and the credits are up front or no healing is done.
Hey logray, send me a tell in game and i will give you a set of buffs. I will go buy some today and hook you up, then you can sell them and make some money to buy more. I am usually in theed. Take care. Usagi