Doctor Archive
Thread: Question about Disease and Cure Pack Strength
Imunization wrote:
How strong do my disease and cure packs need to be to cure any disease or poison?
If you're refering to PVP poisons/diseases made by a CM, then the only answer I can give is, stronger than the poison or disease. Cures (both single and area) have an effectiveness rating. In the case of a single cure, that efefctiveness checks against the effectiveness of the poison/disease pack itself.If the cure is at least as effective as the poison/disease, it will cure it in one application. Area cures are less effective. They check directly against the damage a poison does, or the wounds that a disease gives before BF is factored in. That means that the CM's combat medic effectiveness modifier comes into play when a doc uses an area cure. This modifier is used to determine the real damage or wounds that a poison or disease will produce. If you're up against a master CM, that means an area cuer is only half as effective as a single cure with the same effectiveness rating.
This is the formula that determines how much damage a poison will do every tick:
damage = pack effectiveness * ((100 + CM effectiveness mod)/100)
The same formulacan beused to determine the wounds given the first time a disease ticks on a target that has 0 battle fatigue. Area cures check against the damage itself, singles check against the pack effectiveness.
Imunization wrote:
im using awesome water in my als but only decent berries...only getting 151power...i hear the max is 200 power. with a 99% Eff exp I got 245 cures...i dont see how u could ever get over 294strength cures prolly 300caps (attainable if i change my ABEC ) WITHOUT using janta blood...please explain why you say that you had to use janta blood to get over 500 on the cures BECAUSE of your resources? you act as if you could do it without janta blood but i dont see how that could ever be possible.
Looks like you should invest in getting better dant berries, or better flowers/cure resources.
I don't ever use Janta blood for cures unless I have to for an order wiith Enhanced Liquid Suspensions.
My regular cures around in the 390-500 range. Without janta blood. I use the best resources on my server though.
For my PVPing guildies and friends, Imake 750+ cure poison packs with Enhanced liquid suspensions - It's not worth it without them. ![]()
Invest in getting better resources, and you'll find your cures alot better! ![]()
Imunization wrote:
im guessing that the ALS isnt added to the cure packs strenght like ABCS/ACRDM/ASDS is on buff packs then, cause i dont see how adding 49power to the cures would ever break 300 without using a jantablood too.
so in other words the ALS is a multipler rather than an additive in cure packs?
I think you're talking about 2 different cures. Getting over 500 without blood on a poison cure is very possible, however the practical limit without blood for a disease cure is more like 300. The ALS is additive, I think there was just some confusion in which cures were being discussed.
Tamm wrote:
the abec matters here as well, unlike buff packs where most people use a abec with high charges and low power for a cure this should be reversed to get the very best power you can squeeze out of that cure. Also as with buff packs an organic, (is it greens and beans for cure C's? my memory is bad) its the PE that will make the bigger difference as the gas has no PE stat.
So for the best resultslook for an organic with close to 1000PE and still a good oq (800+) and max the power on your becs.