Doctor Archive
Thread: WHAT IF!!!
Message Edited by Pahdbacca on 01-06-2005 10:27 PM
Pahdbacca wrote:
Actually I was trying to be a little sarcastic. I think ya need to back off a little. The swearwords and the speculation on people's education just isn't my style, I guess.
Message Edited by Pahdbacca on 01-06-2005 10:27 PM
normally i don't respond that negatively, but that just rubbed me the wrong way.
Hippofighter23 wrote:
What if combat medics were the only class to be able to healin combat..
Message Edited by UTech on 01-07-2005 11:56 AM
The devs had to make stim Bs usable at novice for a quick fix. They later got rid of the 'lose the lower stim schematic' rule, but never switched stim Bs back to requiring Pharm I.
they (the dev's) left and forgot a lot of things that they were 'supposed to' or 'going to' do. so making reference to them isn't really the best thing to do.
ive been thinking latly about what the definition of a docter and a combat medic is, and i propose this idea.
Also, what if mind poisons were tuned down to be proportinal with the mind HAM bar. Health and action acn be buffed very greatly and can be immine to poison sometimes, so maybe mind was turned down so that CMs would rethink hitting the mind, and be encouraged to hit other HAm parts..
just my 2 cents, i would like to hear constructive critisism....
first off, don't come pokin around the doctor forum with nonsense unthought of bullsh!t if you don't have at least a 6th grade education. its DOCTOR... IT SAYS IT AT THE TOP OF THE PAGE.
you also effectively remove a tree from the doctor column, and add a 5th to the CM one. Docs can hardly craft at this point, all they have left is MAKING/SELLING/USING buffpacks.
Actually if you had bothered to read up on what Pad was posting about you'd realize that he wasn't advocating anything you were flaming. In fact you flamed a completely different subject (we were talking stimB's). I suggest you try reading the posts you are going to flame and get the names right in the future.
i was talking about stimB's too, i wasn't saying that pahdbacca was wrong I was poking at the dev's mentality. i have read the post, the problem that i have is the lack of thought that went into the original idea combined with the grammatical carelessness that followed through it. i'm not saying there isn't room for improvement between the 2 professions, but this is not the way to go about discussing it.
pircio wrote:
normally i don't respond that negatively, but that just rubbed me the wrong way.
Actually if you had bothered to read up on what Pad was posting about you'd realize that he wasn't advocating anything you were flaming. In fact you flamed a completely different subject (we were talking stimB's). I suggest you try reading the posts you are going to flame and get the names right in the future.
Second of all people were becoming Combat Medics solely because of the poisons and diseases since healing has become a joke. Area stimpacks were an expensive way for a combat medic to make it convinient for the rest of the group not using their SMALL STIMPACK B's.
Unless theirs Jedi with double bladed lightsabers I'll be blackbarring myself till I incap using /healmind more often than I'll toss a stim. Stabilize patients my right buttock! Even with more skill points being used we still can't rival doctor abilities. The original poster was trying to come up with a way to balance out the two professions although not even combat medics will agree with him to that extreme in most cases.
/rant off