Doctor Archive
Thread: Zarler my personal problem with the doctor tree
Personally I don't see the cure poison/disease as worthwhile ether. They act too slow, I can keep up with them with stim and wound packs or if need be let the person die and revive them.
When they finally get around to making poison/diease do something then I may care. However they will need to do something like AC2 where poison effects combat speed and disease effect movement speed, and they last for a long time. At that point removing them is wanted. Until then poison just has one of the better special effects that floats over the victem.
"making poison/diease do something"
I may have the only great story here, but one time this CH brought his 9.7k HAM arachne warrior into the med center. Apparently he'd been fighting kimos which can and will disease. The warrior had around 7k in health wounds just from the disease. This was phenomenal xp and it goes to show that though many creatures don't have the ability to disease, disease can still kick some serious tail. I've also had a friend who had 1 action because disease completely wounded his 1k action pool.