Doctor Archive

Thread: Zarler my personal problem with the doctor tree

Gallion
Mon Aug 04, 2003 11:33 pm
#14

I thought the schematic was at the master crafting... silly me.
daver
Tue Aug 05, 2003 3:12 am
#15

My bad. I meant master crafting.....





Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


Kamat
Tue Aug 05, 2003 4:24 am
#16

Personally I don't see the cure poison/disease as worthwhile ether. They act too slow, I can keep up with them with stim and wound packs or if need be let the person die and revive them.


When they finally get around to making poison/diease do something then I may care. However they will need to do something like AC2 where poison effects combat speed and disease effect movement speed, and they last for a long time. At that point removing them is wanted. Until then poison just has one of the better special effects that floats over the victem.

Raritiger
Tue Aug 05, 2003 7:27 am
#17

"making poison/diease do something"


I may have the only great story here, but one time this CH brought his 9.7k HAM arachne warrior into the med center. Apparently he'd been fighting kimos which can and will disease. The warrior had around 7k in health wounds just from the disease. This was phenomenal xp and it goes to show that though many creatures don't have the ability to disease, disease can still kick some serious tail. I've also had a friend who had 1 action because disease completely wounded his 1k action pool.




Flarm Nubar
Master Doctor
Owner of the Nubar Store, crafting whatever i feel like selling
meds, powerups, fishing poles, bait
DarthWaffle
Tue Aug 05, 2003 12:59 pm
#18

the schematic for rez pack is at master crafting not master doctor maybe thats what u meant



"I'm kinda like Han Solo always strokin' my own wookie"
Page 2 of 2