Doctor Archive
Thread: Huge Harvester changes effecting every crafter like us
Another p*ss poor thought out plan put into action.. ![]()
If this goes through and the devs don't give us a way to see hopper size on the deed we're (trying) to buy then I quit. I've already been burned trying to buy Med droids where the seller advertised 110% med modules only to find it was actually 65% and that the other droid didn't even have one..
good point and one I hadn't thought of yet.
Caliwyrm wrote:
If this goes through and the devs don't give us a way to see hopper size on the deed we're (trying) to buy then I quit. I've already been burned trying to buy Med droids where the seller advertised 110% med modules only to find it was actually 65% and that the other droid didn't even have one..
FYI... Q3PO just posted about this...
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=636075#M636075
Basically From what I've been gathering, they are going to introduce this for the hoppers, but there may be a bug in there that's causing them to be smaller then intended.
Hopefully we'll get some kind of answer today.
Well maybe it will help reduce the number of doctors selling crates of 50 34 charges/370 power stim Bs at 25k each...
Well, I for one will never sell another med again. I never intended on being a merchant, but would leave up harvestors for long periods of time, had the extra supplies so I made extra meds. Since that will no longer be the case, why bother.
Also, since I am in a large guild, we will just pool our resources as usual but keep it all internal from now on. IE: I will only heal/buff/make meds forthose in the guild.
Gwenolydd CA Naboo/Flurry/Theed
Master Doctor/Combat Medic
Zarlor wrote:
I just got word that I could pass on for this issue that this was a problem with changes being made to the crafting system. It was a completely unintentional side effect of other fixes that were implimented and will NOT be going live.
In other words, it was a screw-up that it ever shoewd up in the first place.
It was also stated that there is NO intention to make ANY changes to the core systems like this.
Okay, just call me peranoid but I think this is whole lot of back pedaling.
But it is the end result that matters and I for one am CREAZY glad that it was "caught" and changes made undone.
How about the schemetic 100 thing? that is also pretty core system for crafters. Think you can squeeze the dev to let us know what they gonna do about that one?
From whatI can see, it definitely was not back-peddaling. It seemed pretty sincere that it was a mistake that properly got caught on TC before it could make it live.
On thefactory thing... No word yet.
Here's the post if you guys are interested. Man, you guys really scared the heck outta me for a second there! ![]()
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=637408
Woops, this is the more direct way to get to that page.
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=26900
The FULL scoop, for those who haven't hit Dev Tracker.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=18754#M18754
I just got word that I could pass on for this issue that this was a problem with changes being made to the crafting system. It was a completely unintentional side effect of other fixes that were implimented and will NOT be going live.
In other words, it was a screw-up that it ever shoewd up in the first place.
It was also stated that there is NO intention to make ANY changes to the core systems like this.