Doctor Archive

Thread: Huge Harvester changes effecting every crafter like us

Caliwyrm
Thu Oct 02, 2003 8:18 am
#14

Another p*ss poor thought out plan put into action..



If this goes through and the devs don't give us a way to see hopper size on the deed we're (trying) to buy then I quit. I've already been burned trying to buy Med droids where the seller advertised 110% med modules only to find it was actually 65% and that the other droid didn't even have one..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
wynlyndd
Thu Oct 02, 2003 10:13 am
#15






Caliwyrm wrote:

If this goes through and the devs don't give us a way to see hopper size on the deed we're (trying) to buy then I quit. I've already been burned trying to buy Med droids where the seller advertised 110% med modules only to find it was actually 65% and that the other droid didn't even have one..



good point and one I hadn't thought of yet.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Groupal
Thu Oct 02, 2003 10:16 am
#16

FYI... Q3PO just posted about this...


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=636075#M636075


Basically From what I've been gathering, they are going to introduce this for the hoppers, but there may be a bug in there that's causing them to be smaller then intended.


Hopefully we'll get some kind of answer today.




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Ail
Thu Oct 02, 2003 11:03 am
#17

Well maybe it will help reduce the number of doctors selling crates of 50 34 charges/370 power stim Bs at 25k each...





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Gwenolydd
Thu Oct 02, 2003 11:39 am
#18

Well, I for one will never sell another med again. I never intended on being a merchant, but would leave up harvestors for long periods of time, had the extra supplies so I made extra meds. Since that will no longer be the case, why bother.


Also, since I am in a large guild, we will just pool our resources as usual but keep it all internal from now on. IE: I will only heal/buff/make meds forthose in the guild.



Gwenolydd CA Naboo/Flurry/Theed


Master Doctor/Combat Medic




Someday I'll find that peer and reset his connection!
IlyaMasool
Thu Oct 02, 2003 2:05 pm
#19






Zarlor wrote:

I just got word that I could pass on for this issue that this was a problem with changes being made to the crafting system. It was a completely unintentional side effect of other fixes that were implimented and will NOT be going live.


In other words, it was a screw-up that it ever shoewd up in the first place.


It was also stated that there is NO intention to make ANY changes to the core systems like this.







Okay, just call me peranoid but I think this is whole lot of back pedaling.


But it is the end result that matters and I for one am CREAZY glad that it was "caught" and changes made undone.


How about the schemetic 100 thing? that is also pretty core system for crafters. Think you can squeeze the dev to let us know what they gonna do about that one?

Zarlor
Thu Oct 02, 2003 2:12 pm
#20

From whatI can see, it definitely was not back-peddaling. It seemed pretty sincere that it was a mistake that properly got caught on TC before it could make it live.


On thefactory thing... No word yet.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Whitestar_Krimson
Thu Oct 02, 2003 4:42 pm
#21

Here's the post if you guys are interested. Man, you guys really scared the heck outta me for a second there!



http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=637408




Whitestar
------------------------------------------
WT Pharmaceuticals - NW of Moenia, Naboo (4164, -4124) : Co-Owner
Master Surgeon/Novice Combat Medic/Pistoleer

"While I'm alive, no one in my group is going to see the inside of that clone center!"
Whitestar_Krimson
Thu Oct 02, 2003 4:43 pm
#22

Woops, this is the more direct way to get to that page.


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=26900




Whitestar
------------------------------------------
WT Pharmaceuticals - NW of Moenia, Naboo (4164, -4124) : Co-Owner
Master Surgeon/Novice Combat Medic/Pistoleer

"While I'm alive, no one in my group is going to see the inside of that clone center!"
Zarlor
Thu Oct 02, 2003 5:22 pm
#23

The FULL scoop, for those who haven't hit Dev Tracker.


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=18754#M18754





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Fri Oct 03, 2003 12:54 am
#24

I just got word that I could pass on for this issue that this was a problem with changes being made to the crafting system. It was a completely unintentional side effect of other fixes that were implimented and will NOT be going live.


In other words, it was a screw-up that it ever shoewd up in the first place.


It was also stated that there is NO intention to make ANY changes to the core systems like this.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Fri Oct 03, 2003 12:55 am
#25

Oh, and this means that Test Center did exactly what it was supposed to do by catching stuff like this before it ever goes live.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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