Doctor Archive

Thread: Resuscitate/No insurence/corpses (soon to be back)

ShadowLightning
Mon Sep 22, 2003 7:20 am
#14

I'm glad to hear that they are doing SOMETHING about this AutoInsure thing. Ever since I've become a Doc that could revive I've wanted autoinsure off. It's killing the ability and damping our profession. The damage to ALL uninsured items on CLONING I like... resources or not. The basic thing here is the fact that people should not die. Dying needs it penities.


So...


Yes - Cloning should provide the damage to everything thus revive saves it.


Yes - EVERYTHING uninsured should be damaged


Yes - People need to stop complaining about penities of death. It is DEATH after all.




Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
KNiteFire
Sat Oct 18, 2003 3:41 pm
#15

Its in the test center now.



NiteFire

Master (Suicide Bomber) Combat Medic
Doctor 4/4/3/0

Just imagine if your gun used 12 diff items and only shot 40m
Jacore
Sat Oct 18, 2003 3:44 pm
#16

Yes i saw that...which I back. I have heard a singular account that meds/resources are exempt from decay. Don't know for certain yet.


Jacore



ps...the gun can fire a lot longer than 40m NiteFire.

Zarlor
Sat Oct 18, 2003 3:51 pm
#17

Just to toss in my 2 cents, I have already suggested that Res should be exempt from this on the Correspondent forum for us.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Caliwyrm
Sat Oct 18, 2003 6:20 pm
#18

There's quite a few problems with this (proposed) change..


Most players I know don't necessarily mind getting killed to their own fudge up, HOWEVER we have:


-mobs that insta-warp 60m and are now right on top of you before you can even damage them


-buggy HAM bars that show 100% after buffing even if the player is incapped


-problems like getting incapped while coming off of spice/food buffs


-the absolute INABILITY for PCs to even withstand ONE hit from quite a few mobs


-exploiters who can kill covert players while traveling


-crafters that NEED to make stuff at private crafting stations in their PA halls/houses outside of town


-random spawns of highly aggressive, incredibly high HAM mobs on all planets


I'm sorry but if SOE thinks I'll stick around to be yelled at by someone because I either couldn't heal them fast enough or because of a bug that showed them with 0 dmg then SOE is highly mistaken.



Yes, death needs some form of penalty but this is just poorly planned/thought out. Heaven forbid another patch like the last one makes it out after this change (if it goes live). Remember how fun non-working armor was? Or how many people were happy to get incapped from the buff/spice/food bug? now imagine the same people losing a % of their items' lifespan from these bugs..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
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