Doctor Archive

Thread: Heightened Senses Healing An Explanation

raz1337
Mon Sep 06, 2004 1:07 am
#1




This is to clear up any information that everyone keeps asking.


Edited the skill mods section with informationbrought forth byPantieRaider.


Please note: All information after this pertains to those who are Force Sensitive, and are in the village only.


There is indeed a Force Sensitive healing line under Heightened Senses.


This skill line can either be obtained via initial conversion using holocredit with Paemos, -or- unlocking the branch by doing quests, converting normal XP with Paemos, and training in the skill with Noldan in the village.


The Heightened Senses Healing line can not be unlocked until phase 4 of the village, by doing the Frenzied Doctor quest, if you hadn't had the chance of unlocking the branch with holocredit.


The Heightened Senses Force Discipline requires Force Sensitive Senses Experience.


This type of experience is gained by converting normal experience at a defined conversion rate with Paemos in the Village.


These are the types of experience that can be converted to FS Senses XP, and the conversion rates:

Image Design xps -- 7->1
Dancing xps -- 10->1
Musician xps -- 10->1
Entertainer Healing xps -- 10->1
Scout xps -- 8->1
Trapping xps -- 25->1
Survival xps -- 5->1
Medical xps -- 10->1
Surveying xps -- 10->1
Merchant xp 4->1
Slicing xps --3 ->1
Creature handling 9->1

The only skill branch in the Heightened Senses Discipline that pertains to Doctor is the FS Healing line.


There are 4 skill boxes in this skill branch.


Healing 1- Sophisticated Diagnosis - Your Force sensitivity allows you to use an almost empathic technique to determine the true cause of an injury and treat it accordingly.


This skill requires 175,000 points of Force-sensitive Senses Experience.


Skill mods:


Injury Treatment +5

Wound Healing (Dancing) +5

Wound Healing (Music) +5


Healing 2 - Empathic Treatment - Your Force sensitivity is crucial in ascertaining the best way to treat an injury.


This skill requires 250,000 points of Force-sensitive Senses Experience.


Skill mods:


Injury Treatment Speed +5

Wound Healing (Dancing) +5

Wound Healing (Music) +5


Healing 3 - Superior Remedy - Your Force sensitivity allows you to relieve a patient of even the most painful symptoms.


This skill requires 350,000 points of Force-sensitive Senses Experience.


Skill mods:


Injury Treatment +5

Wound Healing (Dancing) +5

Wound Healing (Music) +5


Healing 4 - Prominent Alleviation - Your Force sensitivity lets you alleviate any pain that a paitent might be feeling with the best care you can provide.


This skill requires 450,000 points of Force-sensitive Senses Experience.


Skill mods:


Injury Treatment Speed +5

Wound Healing (Dancing) +5

Wound Healing (Music) +5


Here is an explanation of what each skill mod granted in this line does:


None, and I mean *NONE*, of the skill mods granted in the FS Healing line affects the speed at which you can apply enhancements or heal wounds, or the strength at which you can apply enhancements or heal wounds.


Injury Treatment- This skill mod is a percentage increase of the amount of damage you can heal using a stimpack. This skill mod also affects the healing power when curing poison, disease, fire and bleeding, causing you to cure a larger fraction of poisons, diseases, fire and bleeds than a normal doctor.


Injury Treatment Speed- This skill mod affects the delay at which you can heal damage to a player using stimpacks. This skill mod also affects the healing delay when curing poison, disease, fire, bleeding, and states.


Wound Healing (Dancing)- This skill mod applies to Entertainers only, this affects how many wounds an Entertainer dancingcan heal while performing.


Wound Healing (Music)- This skill mod applies to Entertainers only, this affects how many wounds an Entertainer using an instrument can heal while performing




I hope this clears up most of the questions.


Message Edited by raz1337 on 09-06-2004 04:12 AM

Message Edited by raz1337 on 09-26-2004 01:57 PM



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
pervel
Mon Sep 06, 2004 2:37 am
#2






raz1337 wrote:




None, and I mean *NONE*, of the skill mods granted in the FS Healing line affects the speed at which you can apply enhancements or heal wounds, or the strength at which you can apply enhancements or heal wounds.






Have you actually tested this? Or do you know somebody who has? As we discussed in another thread the description on the skill mod clearly says the following: "... This also changes the effects of enhancement medications."


I think it is very important to figure this out. If this branch actually affects doctor buffs AND works like Bivoli and not just like some BE clothing, then this branch would be highly valuable for doctors. Otherwise the whole branch is utterly useless IMO.

vortexala
Mon Sep 06, 2004 4:24 am
#3






pervel wrote:






raz1337 wrote:




None, and I mean *NONE*, of the skill mods granted in the FS Healing line affects the speed at which you can apply enhancements or heal wounds, or the strength at which you can apply enhancements or heal wounds.






Have you actually tested this? Or do you know somebody who has? As we discussed in another thread the description on the skill mod clearly says the following: "... This also changes the effects of enhancement medications."


I think it is very important to figure this out. If this branch actually affects doctor buffs AND works like Bivoli and not just like some BE clothing, then this branch would be highly valuable for doctors. Otherwise the whole branch is utterly useless IMO.






It does not matter what the mouseover description states. What matters is that this particular skill branch lacks Wound Treatment Skill Mods.


Without Wound Treatment Skill Mods, it will NOT effect Wound Treatment OR Buffing since BOTH work off of the Wound Treatment Skill Mod. It will also not increase the speed due to the lack of a Wound Treatment Speed Skill Mod.


All that is there for Medical Professions is Injury Treatment and Injury Treatment Speed. Both of which apply to Damage Healing(Stims) and Damage Healing Speed(Stims).


The mouseover could say that the branch provides a free pony and an ice cream cone every other Tuesday...doesn't mean it's true.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Oblox
Mon Sep 06, 2004 4:29 am
#4

I have this skill and it makes no odds whatsoever.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Vampiresa
Mon Sep 06, 2004 4:41 am
#5

I think devs wont help us docs! so bad...

I think we and enter are in the worst place for this jedi stuff...so bad and sad
Drizzy
Mon Sep 06, 2004 5:31 am
#6

Yeah i unlocked this branch for free. I trained up the whole line of FS Healing. It doesn't do squat for your treating wounds or buffs. I can't see the value of it for doctors at all. You'd think you would get just a slight bit of noticeable change in your healing/enhancements for doing this..but NOPE. Oh well, just another line i completed on way to getting my 24 boxes.



Kelendryyst
Lieutenant Colonel/Pilot of the Imperial Navy
Master TKA
FS Master Doctor
Master Medic

I'm too lazy to procrastinate today...I'll do it tomorrow.
raz1337
Mon Sep 06, 2004 11:40 pm
#7

/rescueFromSecondPage



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
soulfringe
Tue Sep 07, 2004 1:07 am
#8

Seriously, this new FS/Jedi system is completly anti-doc. No Wound Treatment/Speed buffs, which is horrid, cause thats what a doc really needs, With 1 Stim-E a doctor (or master medic for that matter) can virtually completly heal a completly buffed player almost, so what good is it to increase our damage healing.

Secondly a 10-1 Cnversion with medical XP, but we only get a cap of 80,000 medicine xp.
Thirdly, has anyone looked at crafting ?!? This isn't just intense on a doctor, but community of players who buy player made goods! I have stated in another post about how this works, As i stated, considering the xp it took for us to advance in our proffesion and the xp it took for a weapon proffesion conversion SEEMS fair, 30-1 for weapon , 5-1 for crafting, but the real killer here, is with combat xp, a 3-1 conversion which is gained as a secondary exp while fighting, thus giving a fighting proffesion more than a 2x faster advancement in Force Sesnitivity, not to mention the fact that it is much more enjoyable to kill mobs and make money, than it is to sit and grind crafting for hours on end. Not to mention the strain oh resources and money (if one were to craft Advanced Bio Effect Controllers, it was estimated it would take over 1.5 Million lokian wild wheat, and 1.5 million Tattoine fiberplast). And how will this effect the community....less resources on the merchant market, and less resources in the gaming community, means less player made goods being made, a very vexing problem on the community !

Well no love for the docs, as usual, even though doctor's are the most heavily relied on profession, it is also the most disrespected and unloved profession, or so it seems.



Kragg (AKA Vanilla Kragg)
"have you ever seen a trando get down, slammin jammin to the new swing sound"
-CoN-
Carpetbomb (AKA Carpetbomb)




Fallsguy
Tue Sep 07, 2004 10:15 am
#9

This maybe a prelude to the new comabt revamp and that our buffs are to change to the same as musicians and dancers buffs.


Then the FS tree may make a difference but I agree not right now.



________________________________________

Druid Bledso
Master
DARK FORCES
Imperial Ace Pilot-Storm Squadron
Colonel Imperial Army

Havoclord
Tue Sep 07, 2004 12:04 pm
#10

/bump & 5 stars


Great post - not sure what the Devs were thinking with this one, but I have heard a rumour that they think buffs are over-powered, which means that they probably don't want to do anything that enhances them further.





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
Havoclord
Tue Sep 07, 2004 3:14 pm
#11






MikeHeXt wrote:

Having trained the Heightened healing with my free tree, I must say the initial poster is wrong. I am buffing people at least 5 seconds faster than I used to (none of that helvaca stuff or whatever it is)





Hmm... I don't see how this is possible as the FS skills do not enhance your WOUND TREATMENT SPEED which is the only thing that affects buffs.


Could you show us what your Wound Treatment and Injury Treatment Mods are? Maybe the skills have just been labelled wrong?


Yours,








Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
MikeHeXt
Tue Sep 07, 2004 11:36 pm
#12

Ok, it says my wound treatment speed is +100.

Injury Treatment +85



My wound treatment is +110/+135




I can't exactly explain it, I buff people alot faster.



Oneother reason I notice this, isbecause I have a macro I wrote that used to never work due to the speed it worked at, I never changed it and it works fine for buffing people...



I have the heightened healing tree 1-4 trained....



General Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- Trader of some type"DWB Fodder"


MikeHeXt
Wed Sep 08, 2004 12:00 am
#13

Having trained the Heightened healing with my free tree, I must say the initial poster is wrong. I am buffing people at least 5 seconds faster than I used to (none of that helvaca stuff or whatever it is)



It adds speed. So far that's the only difference that's noticable...



General Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- Trader of some type"DWB Fodder"


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