Doctor Archive
Thread: New Heal State Help
I thought I read that HealState had changed so that you ne longer had to specify which med to use. Is this right or do you still need to spell it out.
I tried a HealState (/healState)macro button on my bar, but it says I have no state to heal (i was dizzy at the time). Do I need the meds in a certain location? Or do I need to set it up differently? I used to have all the state stims spinning around on the bar, but that takes up a bunch of space, and accuracy is always a prob.
I'd like to be able to just hit a button, and know it will fix my state. Thoughts?
I have a single macro to cure everything
HEALANY
/curepoison
/firstaid
/healstate dizzy
/healstate stunned
/curedisease
/healstate intimidated
/healstate blind
/reviveplayer
I keep one of each type of state cure, one cure disease, one cure poison, and one rez pack in main inventory. Clicking this hotkey spams me with messages for anything that is not present and heals the rest one at a time.
I have Zalor and it does not work. Had to open Inv to actually use the stim.... thanks though. BTW good job.
nice macro indeed. Does anyone know if this slows down combat response, while its spamming errors?
Also, I believe that my stims were in a bag, I'll try it with them out. Thanks All!
yeah, sate pack (dizzy and intimidate) both are in the top layer of Inventory. will try again today.
goldflame
Ranxero wrote:
nice macro indeed. Does anyone know if this slows down combat response, while its spamming errors?
Also, I believe that my stims were in a bag, I'll try it with them out. Thanks All!
Even with lag, I have never noticed any real delay. All the commands except rez seem to be on the same timer. As far as the order goes, I felt that was the priority of curing ailments.
By the way, is there nothing to cure blidness (eyedrops anyone? :-).