Doctor Archive
Thread: Q: Selling Medicines
My top sellers are Enhance D packs, Cure Cs for Poison & Disease, Stim Bs, and Woundpack Bs (in that order mostly).
I charge based on stats mostly (feel free to peek at my price link in my signature), but the economy from server to server varies a bit. You might want to take a look around your server and gauge what is a 'fair' rate, then try to price it somewhere in that range.
strength*charges/8 credits for each stim pack.
A stimpack B with 350 strength and 35 charges would thus cost 1531 credits (I'm rounding the fractions down). A crate of 50 of these would go for about 76k credits (again, I round the numbers down rather generously). If the strength is low, I'll divide by 9 or even 10, since these are less useful except possibly for entertainer grinders with a self-heal in their macro.
Callyndra, on you'r price list is the formula for single's stim's or for pack's and you said that crate's were avaiblein 10/25/50 how is that possible pls tell me ok thx.![]()
Snails
Master Doctor
DarthXanthic wrote:
I don't have the patience to buff the public at all, so my profit, although not as much as selling the buffing service, is good enough to forgo the hassle of it.
Not to mention that we can be out doing whatever we want, or even offline, and still make money from vendor sales. It only takes 2 or 3 buffing docs who like your packs for you to make a very nice living. The drawback is that you are sometimes a slave to your factories. Then there's the amount of resources needed, especially the avian meat. Still, I find it's much more fun to help some scout/ranger friends kill some birds so that I can get avian meat then it is to sit at a starport and buff random people. I only did the starport buffing a couple times and knew it wasn't for me. I had one regular customer left (not counting the friends who get freebies) who I kept buffing until last week, when she became a master doc. Now she buys my buff packs.
Message Edited by Obata on 04-06-2004 04:24 PM
DarthXanthic wrote:
I don't have the patience to buff the public at all, so my profit, although not as much as selling the buffing service, is good enough to forgo the hassle of it.
I actually turn a lot of people down, because yes, I am a SLAVE to my factories.
I have 6, thinking of maybe going to 9.
The worst part is how damn slow factories are.
1000 of any subcomponent takes right at 40 hours ![]()
If it wasn't for that I could churn out more packs, as my resources (except herb meat) are plentiful.
Mainly selling buff pack sets to other docs.
Just put 30backpacks of the the following buff sets up(look for EPI vendor on planetary map Naboo, SS if interested).
Master Doctor Buff Sets
(Crates of 10 for each of the six stats)
Enhance Health
Power 869/Duration 13192 (3hrs 39mins)/Charges 30
Enhance Strength
Power 874/Duration 13192 (3hrs 39mins)/Charges 30
Enhance Constitution
Power 876/Duration 13192 (3hrs 39mins)/Charges 30
Enhance Action
Power 912/Duration 13374 (3hrs 42mins)/Charges 30
Enhance Quickness
Power 874/Duration 13192 (3hrs 39mins)/Charges 30
Enhance Stamina
Power 876/Duration 13192 (3hrs 39mins)/Charges 30
I charge 1m which makes each buff cost the doc 3333 to buy so the mark up is ok. I also stock thousands of wound Bs in crates for 1k per pack mainly because I make them in large runs (I have 8 factories) plus I use the down time on my factories to make Muon/Pixie which I run as a sideline selling for 6k per crate. Any other items I sell (currently crates of 30 Fireblankets mu66/cure eff 476/uses 45) are because I needed some so I did a factory run and am just selling the excess. Stim Bs are still a good seller too btw.
To do all this I buy avian and herb at high prices plus spend A LOT oftime hunting herb meat in game.