Doctor Archive
Thread: Updated Issues and Bugs list
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Agent001
Thu Oct 07, 2004 8:10 pm
#1
Please refference This Thread
Which of these issues and bugs are still a problem to you? Give me a list.
Also if you have any new issues, post em up.
Message Edited by Agent001 on 10-07-2004 09:11 PM
wassermelone
Fri Oct 08, 2004 8:22 am
#2
the most important issue for me is stuff disapearing after picking it up on one planet and taking one or more shuttles to a different planet. even though until now everything i lost magically reapeared after a server restart this is making me extremly nervous and i'm always wondering if i lost stuff without even noticing.
also:
57. Wookie doctors can't wear Doc crafter's apron.
is still an issue for me.
8. "/" commands and macros not working on items inside backpacks
and
53. General Inventory Search for Meds
seem to refer to the same problem?! this is somewhat of an issue for me although it's not high priority.
also:
57. Wookie doctors can't wear Doc crafter's apron.
is still an issue for me.
8. "/" commands and macros not working on items inside backpacks
and
53. General Inventory Search for Meds
seem to refer to the same problem?! this is somewhat of an issue for me although it's not high priority.
ZeroK0ol
Fri Oct 08, 2004 9:23 am
#3
of those issues id say give insentive to go back to med centers, say +20 instead of the +15 droids give you
which would be stackable in a player city to the city enhancement
Datto
Fri Oct 08, 2004 11:55 am
#4
EXTREMELY HIGH DESIRE:
Healing similar to Aurillian Plant Quest. Have animals cause symtoms to players: lowered run speed, decreased health regen, decreased accuracy, etc. Give doctors something to heal besides a black bar.
Stim B/Wound B moved to Pharm 2 level of medic
More complex crafting options on medical supplies, especially components. Perhaps a new component that adds duration to buffs, or reduces mind cost to use. Or institute charges on SDS and CHEM. Maybe seperate power and duration in buffpacks, allowing EITHER 3 hour buffs at 1500 or 1.5 hours @ 2500.
High Desire:
#108. Timer til recuscitation will no longer work
New: Hospitals add +5 to woundhealing/enhancing (give people a reason to use them) Note its small enough not to adversely affect game balance
New: Master Doctor to receive +5 or +10 assembly in crafting
Moderate Desire:
#41. Enhance Drop Notification. I'd like to see a warning 5 minutes before a buff runs out.
#45. TEFs...I'd like to see a pop-up box, like say when surveying, that would ask "This patient has a TEF/is Overt, would you like to heal them anyway?" To prevent those buggers who come for buffs while tef'ed
Faction points for healing people who are getting FP. In example, a friend and I are killing storm troopers, I can't do much damage and get few FP, but by healing him, the amount I get is increased.
Datto
Healing similar to Aurillian Plant Quest. Have animals cause symtoms to players: lowered run speed, decreased health regen, decreased accuracy, etc. Give doctors something to heal besides a black bar.
Stim B/Wound B moved to Pharm 2 level of medic
More complex crafting options on medical supplies, especially components. Perhaps a new component that adds duration to buffs, or reduces mind cost to use. Or institute charges on SDS and CHEM. Maybe seperate power and duration in buffpacks, allowing EITHER 3 hour buffs at 1500 or 1.5 hours @ 2500.
High Desire:
#108. Timer til recuscitation will no longer work
New: Hospitals add +5 to woundhealing/enhancing (give people a reason to use them) Note its small enough not to adversely affect game balance
New: Master Doctor to receive +5 or +10 assembly in crafting
Moderate Desire:
#41. Enhance Drop Notification. I'd like to see a warning 5 minutes before a buff runs out.
#45. TEFs...I'd like to see a pop-up box, like say when surveying, that would ask "This patient has a TEF/is Overt, would you like to heal them anyway?" To prevent those buggers who come for buffs while tef'ed
Faction points for healing people who are getting FP. In example, a friend and I are killing storm troopers, I can't do much damage and get few FP, but by healing him, the amount I get is increased.
Datto
Mmaxx
Sat Oct 09, 2004 12:14 am
#5
lol wrong forum. sorry
Message Edited by Mmaxx on 10-08-2004 04:14 PM
Krite
Wed Oct 13, 2004 4:59 am
#6
These are the items on the list I would most like to see changed...
Bug 8. "/" commands and macros not working on items inside backpacks
Gameplay Issues 40. Allow res and other healing actions while under a state effect
Gameplay Issues 45. TEF Notification and Getting Kicked Out of Med Centers
Gameplay Issues 52. /diagnose Refresh
Gameplay Issues 67. Droids vs. med-center power issues
Gameplay Issues 40. Allow res and other healing actions while under a state effect
Gameplay Issues 45. TEF Notification and Getting Kicked Out of Med Centers
Gameplay Issues 52. /diagnose Refresh
Gameplay Issues 67. Droids vs. med-center power issues
Thanks
wyrwulf
Thu Oct 14, 2004 6:42 am
#8
Fix the crafters aprons so wookies can wear them, this might be an issue once JTL goes live too.
Tucari
Mon Oct 18, 2004 1:43 am
#9
1) Medical Forage is a waste. This should either be removed from the game or better results that a Doctor can actually use.
2) The rez timer is a good idea, but I don't see how a Doctor would benefit from it. This seems like everyone should have this ability in the game so that the individual could notify a Doctor how long (s)he has before (s)he has to clone.
3) I think buffs should go back to the old system because the buffing system is too high were players basically become invincible.
4) The TEF issue. I'm sick and tired of getting TEF and kicked out of a building when a Overt can enter the building without a TEF. Why should I receive a TEF for healing an Overt (who's not TEF) and get kicked out of a building. This is stupid. If the Overt can remain inside the building, then so should I!
Message Edited by Tucari on 10-18-2004 01:46 AM
goldflame
Wed Oct 27, 2004 11:17 am
#10
Would like to see
46 & 49) Class 4 Petro and Dolovite - yea, both of these are rare on Eclipse but am okay with it.
88) high level wound pack consolidation - this can be done by using the factory crates...
1 crate (50) Health Wound C pack
1 crate (50) Constitution Wound C pack
1 crate (50) Strength Wound C pack
throw all 3 crates in the factory, new factory option for pack/crate combining.... PRESTO! 1 pack for all 3 health stats. the same can be done for the Action stats. I think it is important to require same pack type levels (A, B, C) and quantity in each crate (though it can be what ever quantity the player wishes as long as they are the same). SIDE NOTE - I currently don't carry wound packs anymore due to having to carry too much.
113) multi state packs - tough to carry 1 crate of everything and also 1 of everything...lol, there have been very few times since i have been a MD that i have not worn a backpack...
115) 1 vendor for Doctor (or MD) - this would be great. as is i need the help of a guild member if i ever want to sell components, packs, etc.. i also feel the vendor should be medical components only (medic, doctor, combat medic). I say this to keep it simple and to not take away from merchants.
Personal request.... would love to find tapes that would get me to a +2 Doc...
46 & 49) Class 4 Petro and Dolovite - yea, both of these are rare on Eclipse but am okay with it.
88) high level wound pack consolidation - this can be done by using the factory crates...
1 crate (50) Health Wound C pack
1 crate (50) Constitution Wound C pack
1 crate (50) Strength Wound C pack
throw all 3 crates in the factory, new factory option for pack/crate combining.... PRESTO! 1 pack for all 3 health stats. the same can be done for the Action stats. I think it is important to require same pack type levels (A, B, C) and quantity in each crate (though it can be what ever quantity the player wishes as long as they are the same). SIDE NOTE - I currently don't carry wound packs anymore due to having to carry too much.
113) multi state packs - tough to carry 1 crate of everything and also 1 of everything...lol, there have been very few times since i have been a MD that i have not worn a backpack...
115) 1 vendor for Doctor (or MD) - this would be great. as is i need the help of a guild member if i ever want to sell components, packs, etc.. i also feel the vendor should be medical components only (medic, doctor, combat medic). I say this to keep it simple and to not take away from merchants.
Personal request.... would love to find tapes that would get me to a +2 Doc...
Ezane
Wed Oct 27, 2004 11:49 am
#12
I like Datto's idea of adding a small bouns to enhances to buff if used in a hospiatl.
The forage for rescources for doc's is usless as well.
Coutdown timer for rez is anouther great idea.
High desire
If someone is on my ignore list that I will automactically refuse a tip or bank tip from that individual with a message to the perosn that sent it that "you are on Doc's ignore list and has refused credits and will not provide servises" or something to that effect.
The forage for rescources for doc's is usless as well.
Coutdown timer for rez is anouther great idea.
High desire
If someone is on my ignore list that I will automactically refuse a tip or bank tip from that individual with a message to the perosn that sent it that "you are on Doc's ignore list and has refused credits and will not provide servises" or something to that effect.
Brutias
Wed Oct 27, 2004 6:13 pm
#13
57. Wookie doctors can't wear Doc crafter's apron.
they cant wear any aprons cutting down half the crafting proffessions ..or at least giving u a major disadvantage when u start PLEASE FIX THIS !!1
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