Doctor Archive

Thread: A pretty darn good ABEC has what stats?

AequitasKid
Thu Apr 22, 2004 7:16 pm
#1

I want to run quite a few in the factory that can be used for mostly enhance packs and Bstims. Since im new to this, what is an above average ABEC power and charges stat that i should be happy with. thanks
LordOfFatness
Thu Apr 22, 2004 7:39 pm
#2

Most people sacrifice around10-15 power to get 10-15 charges more on their ABEC by experimenting on charges. If you do this, anything over 20 charges is pretty good. The power will just depend on how many experimentation points you have. I would say that 20 or greater charges and any amount of power would be pretty good, but it really depends on the plast and wheat shifts of your server.
CaptainStormy
Thu Apr 22, 2004 7:56 pm
#3

my run of ABEC's i just ran had 24 charges and 14 power.






-= Oriz =-
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skullandbones
Thu Apr 22, 2004 7:59 pm
#4

when i make them for my buff packs i like to get a higher power, cause no one really cares how many charges your pack has just how much it buffs for.
DarthXanthic
Thu Apr 22, 2004 7:59 pm
#5

Using some junkie fiberplast (2cpu) and crappy wheat (3cpu) on Bria I'm making 12/17s which gets me 25 charges, so I'm cool with that.
LordOfFatness
Thu Apr 22, 2004 8:08 pm
#6


Haden, with 15 less power, your buffs will end up about 40 points lower after wound modifiers (Wound Treatment, Bivoli, Droid). If you can sell your buffs fine as they are now, lowering them by 40 points(or 10-15 on the pack)probably wouldn't do too much too your sales. If you are buffing the public, by experimenting on charges, you can easily increase your revenue by 100k / set of buffs if you are selling them at 10k.


Message Edited by LordOfFatness on 04-22-2004 08:10 PM

TwilightScout
Thu Apr 22, 2004 8:08 pm
#7

In my book, a pretty good ABEC has at least 20 charges.
glorydragon
Thu Apr 22, 2004 11:45 pm
#8

25charges 14power, but thats with some nice oq and whatever the onther one for charges is

been a long time since I crafted...
Huntin
Thu Apr 22, 2004 11:46 pm
#9

Mine are 19/17



I'd rather have them all be the same. buffs, stims, etc. a couple points won't make that big of a diff. But chilly resources suck anyway.


/shrug





Grief Industries________Huntin__F_
If we can't own you, we'll leave the game......bye
"Commander" Huntin Sickness-
Indeed buddy!.....can I join your PA?
CraigLowell
Fri Apr 23, 2004 1:04 am
#10

dat be true.


Our lokian wild wheat has an OQ of 22!!! count that!



Craig





CRAIG LOWELL
CHILASTRIAN MASTER TROLL / MASTER SPAMMER / MASTER EMO
PACE FEDERATION


"La morte è molto più preferibile ad una durata di sofferenza"


Degaulle
Fri Apr 23, 2004 5:26 am
#11

17/17 .... the decay isnt the greatest so I capped at 17 charges.... and only an 11 point here

Message Edited by Degaulle on 04-23-2004 07:27 AM



Banshari Degaulle
Sentinel, Blade Weaver- Corbantis server
Starphire
Fri Apr 23, 2004 7:02 am
#12

it's way better to go for charges on these and not power. More money for you. If your other compents are made well it wont be enough loss on power for customers to notice.



Starphire Elation Tesra Elation - Master of All Proffessions

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atimes
Fri Apr 23, 2004 7:11 am
#13






TwilightScout wrote:
In my book, a pretty good ABEC has at least 20 charges.





There's your answer

Message Edited by atimes on 04-23-2004 10:12 AM

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