Doctor Archive
Thread: How will the CU affect Medicine Expermentation?
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PhillDarksky
Wed Mar 30, 2005 9:23 am
#1
I have a belt that has +8 Medicine Expermentation, Will this Belt be worthless after the CU hits? Highest offer i can get for it right now is 5 mill.
MyT_Chicken
Wed Mar 30, 2005 9:26 am
#2
This we don't know yet....We are told that everything will be adjusted to conform to the new system....What that means...I don't know.
Keep it for now...but as was said by a Corr...."Every investment has risk".
But for now I would just keep it and see what happens....my **Assumption** is it won't be worthless....it just won't be Medical Crafting anymore. But I don't know that yet.
MyT_Chicken
Wed Mar 30, 2005 10:05 am
#5
UmmonPrime wrote:
We still have a crafting line in medic. It's not worthless.
Marrow1
Wed Mar 30, 2005 10:09 am
#6
MyT_Chicken wrote:
UmmonPrime wrote:
We still have a crafting line in medic. It's not worthless.
Bio-Engineer Profession Changes
Pre-requisite: novice medic crafting line.
How useful will medic be if all of the "skill mods and all crafting schematics" are in BE? Maybe medic will get lucky and they will define "tree" as being part of medic. I would not count on it, however.
UmmonPrime
Wed Mar 30, 2005 10:16 am
#7
MyT_Chicken wrote:
UmmonPrime wrote:
We still have a crafting line in medic. It's not worthless.
You have to understand that i'm like this before any big change in the game. I know everything will turn out fine, but I still don't have to like it.
MyT_Chicken
Wed Mar 30, 2005 10:36 am
#8
Medic can still Heal....Enhancers can be looted and sold...I don't know how Medic will be changed find out when TC goes up....but I don't think its going to change the original concept of the "Healing professions"
Marrow1 wrote:
MyT_Chicken wrote:
UmmonPrime wrote:
We still have a crafting line in medic. It's not worthless.
Bio-Engineer Profession Changes
Pre-requisite: novice medic crafting line.
All crafting skill mods and all crafting schematics moved into this tree.
Creates a series of enhancers to cause a 10-30% boost to healing abilities
Creates Stim-B's (Stimulant packs) anyone can use small heals that are consumable.
How useful will medic be if all of the "skill mods and all crafting schematics" are in BE? Maybe medic will get lucky and they will define "tree" as being part of medic. I would not count on it, however.
UmmonPrime wrote:
MyT_Chicken wrote:
UmmonPrime wrote:
We still have a crafting line in medic. It's not worthless.
You have to understand that i'm like this before any big change in the game. I know everything will turn out fine, but I still don't have to like it.
Nope totally agree.
UmmonPrime
Wed Mar 30, 2005 10:40 am
#9
and to be totally honest, the one thing I am going to miss is being able to solo. I did the group thing in the begining and found out that most people suck at this game or are just greedy loot whores.
MyT_Chicken
Wed Mar 30, 2005 11:11 am
#10
UmmonPrime wrote:
and to be totally honest, the one thing I am going to miss is being able to solo. I did the group thing in the begining and found out that most people suck at this game or are just greedy loot whores.
HAHAHA....we were also all Noobs at the time to.
Obata
Wed Mar 30, 2005 11:24 am
#11
PhillDarksky wrote:
I have a belt that has +8 Medicine Expermentation, Will this Belt be worthless after the CU hits? Highest offer i can get for it right now is 5 mill.
The medicine experimentation skill modifier is not going away, it's just getting moved to a line of BE (and maybe some still in medic). That means that the med experimentation tapes don't need to be changed at all in the conversion process.
Message Edited by Obata on 03-30-2005 01:25 PM
UmmonPrime
Wed Mar 30, 2005 11:26 am
#12
MyT_Chicken wrote:
UmmonPrime wrote:
and to be totally honest, the one thing I am going to miss is being able to solo. I did the group thing in the begining and found out that most people suck at this game or are just greedy loot whores.
HAHAHA....we were also all Noobs at the time to.But yes I agree with you....But by this time I would hope you have met enough people you won't have a problem with getting a group.
Ya, I know plenty of people. But can they play at my odd times.....
MyT_Chicken
Wed Mar 30, 2005 11:33 am
#13
UmmonPrime wrote:
MyT_Chicken wrote:
UmmonPrime wrote:
and to be totally honest, the one thing I am going to miss is being able to solo. I did the group thing in the begining and found out that most people suck at this game or are just greedy loot whores.
HAHAHA....we were also all Noobs at the time to.But yes I agree with you....But by this time I would hope you have met enough people you won't have a problem with getting a group.
Ya, I know plenty of people. But can they play at my odd times.....
Come to Starsider and hand out with me....my guild has people on nearly 24/7.
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