Doctor Archive
Thread: Free giveaway, over 100k CL4 Liq Petro, Dolovite, Avian, etc. Details inside.
Well, since I have over 100k of this stuff, I was toying around with the idea of giving it away for free to people whovote for the enhancement crate med use bug.
Sadly, it looks like Zarlor has removed the issue and the devs no longer care to fix the problem despite the numerous proposed solutions.
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Butif anyone can figure out how to successfully get the devs to address the med use crate bug, I will give you some ofmy med resources free of charge.
So put on your thinking caps, post your solutions, and let's get this fixed.
However, I've seen so many different posts about this issue not being fixed I cannot find the simple problem that needs fixing.
I read some of the proposed fixes and they just seem to be scapegoats. The proposed fixes do sound difficult but I believe that they're being made more difficulty than they need to be because someone is giving the dev's more demanding different priorities.
What do you do when your full from eating yet you have a parent telling you to eat more from your plate? You hide the food or give it to a family pet....
Bryno Naturi
master Doc Eclipse
Ok, I haven't seen this yet on the recent posts, unless it is in the stickies. I will look there next. I am a new MD, and don't know what you are referring to, but i am going to start making enhancement meds in my factory and would like to know what this is. Thanks.
Stop whining that novice's should be able to use the best of the best. Novice's have Enhance A, B, or C to work with. They don't need D too. It's like asking that non-Master CHs should be able to have 3 pets out at once. Or that non Master Architects should be able to build guild halls. It's not going to happen, so stop whining...
NO NO NO
This has to do with a patch that changed the med use of enhance D packs to their intended med use of 91. Previously they were med use 70-something. Crates that were created before the patch showed the lower med use, but when you pulled a pack out the med use went up to 91. This means that docs who sell their enhance packs to lower docs were out of luck because crates they made before the patch went up in med use, and the lower docs couldn't use them.
Zarlor has taken this to the Devs. The Devs have stated that this was intended, and that there will be no fix, as nothing is broken. That is why you do not see much about it. We have accepted it, and moved forward. i resupplied the ten crates I sold that my customers couldn't use, as did most other docs.
This is a troll. please stop responding to this thread
Eattei
Bryno
Odohi wrote:NO NO NO
This has to do with a patch that changed the med use of enhance D packs to their intended med use of 91. Previously they were med use 70-something. Crates that were created before the patch showed the lower med use, but when you pulled a pack out the med use went up to 91. This means that docs who sell their enhance packs to lower docs were out of luck because crates they made before the patch went up in med use, and the lower docs couldn't use them.
Zarlor has taken this to the Devs. The Devs have stated that this was intended, and that there will be no fix, as nothing is broken. That is why you do not see much about it. We have accepted it, and moved forward. i resupplied the ten crates I sold that my customers couldn't use, as did most other docs.
This is a troll. please stop responding to this thread
Eattei
Well that's not completely accurate. It was intended that Med Use shoudl be inthe 90s. But it was inintentional that the old crates which are labeled Med Use 70s would lose that when the actual pack was pulled from the crate. That's the problem being referenced, not the new Med Use levels, but that these old ones lose their Med Use ratings (something the Devs don't normally like to do and did not actually intend to do this time around, either.)
Odohi wrote:
Zarlor has taken this to the Devs. The Devs have stated that this was intended, and that there will be no fix, as nothing is broken. That is why you do not see much about it. We have accepted it, and moved forward. i resupplied the ten crates I sold that my customers couldn't use, as did most other docs.
buffs
the things that make your health and action bars grow like Pinocchio's nose
Zarlor wrote:
Well that's not completely accurate. It was intended that Med Use shoudl be inthe 90s. But it was inintentional that the old crates which are labeled Med Use 70s would lose that when the actual pack was pulled from the crate. That's the problem being referenced, not the new Med Use levels, but that these old ones lose their Med Use ratings (something the Devs don't normally like to do and did not actually intend to do this time around, either.)
Odohi wrote:
Zarlor has taken this to the Devs. The Devs have stated that this was intended, and that there will be no fix, as nothing is broken. That is why you do not see much about it. We have accepted it, and moved forward. i resupplied the ten crates I sold that my customers couldn't use, as did most other docs.
LOL
pwned by the man
same song different dance though
Avra you're wasting your breath unfortunately.
The dev's have stated that things are "working as intended" and old crates will NOT be retroactively fixed, and med use of 90+ on enhance D's is where it should be.
(Note that I strongly disagree with both, but I'm just a player, not the developer)
Redfyree wrote:
Avra you're wasting your breath unfortunately.
Alright, maybe I should burn it along with all my bugged crates...