Doctor Archive
Thread: Poison and Disease cures
Reason I ask is I want to run a batch through my factory, but if quality only effects charges I would rather use regular components instead of advanced and save my good resources for things that they actually make a difference in.
Hoping someone has an answer. Anyone? Anyone? Bueller? lol
I did some inadvertant experimenting with a Combat Mediclast weekend, well at least with Cure Poison packs. My Cure Poison B would not remove a Mind Poison C with a single use. It would take 2 uses for the poison to be cured. A Cure Poison C, however, worked in one use.
I'll give the Cure Disease a try tonight in a similar manner.
Loshuss wrote:I did some inadvertant experimenting with a Combat Medic last weekend, well at least with Cure Poison packs. My Cure Poison B would not remove a Mind Poison C with a single use. It would take 2 uses for the poison to be cured. A Cure Poison C, however, worked in one use.
I'll give the Cure Disease a try tonight in a similar manner.
I think that is usually the case. I tried it with B packs and B cures can easily cure B poisons, but B packs took more than one use to cure a C poison. I really would like to find out about this. I double-checked and there is no visible power rating on a cure pack. Just the rating (A,B,C) and charges.
Testing, absolutely - bring on the guinea pigs ![]()
"Any hunting groups looking for a doctor?"
(I'll take a quality pack along, just in case).
I've found the same with cure poison - power does matter, or you need multiple shots.
I've the same quandry re resurrection kits, currently using best materials available, advanced components etc, but wondering whether it makes any difference at all.
Eyam wrote:I've found the same with cure poison - power does matter, or you need multiple shots.
I've the same quandry re resurrection kits, currently using best materials available, advanced components etc, but wondering whether it makes any difference at all.
Yeah, same here. My thought/findings so far seem that a C cure will ALWAYS cure a C poison or C disease, but a B will not do it in first shot. I am guessing if the poison or disease was a B level that B cures and C cures would both be single application to fix. We need to figure this out. If it turns out the only factor of importance on cures and rez packs is the charges and/or leve (A,B,C) I am going to start making them with only regular components. No sense using up all my good stuff on them
Well, I tested my crappiest Resurrection kit last night (with a good one in reserve).
To give you some idea how awful it truly was, I had a crit fail with the experimentation point on the basic BEC, & the Res pack when crafted had only 7 charges - power would have been useless to a similar measure.
I had 3 or 4 deaths during the hunt, & it worked perfectly every time.
No more using rare resources on Res kits for me.
the difference on rez packs is the amount of charges and the amount of ham given to the player when you rez them.
As for the diseas/poison cures. i always use c's and always put all of my expeimentation into the charges. i get about 40-50 cures, and never fail to cure. I look at it that it is less mind i use to cure poison/disease. besides carrying around 1 c with 40-50 charges saves a lot of inventory space if you had the same amount of cures with a's or the resources to make them.