Doctor Archive

Thread: Poison and Disease cures

DoctorGriggs
Tue Jan 13, 2004 7:54 am
#1

Is it just me or do these things not care what quality resources you put in them? The only stat on final product is charges.

Reason I ask is I want to run a batch through my factory, but if quality only effects charges I would rather use regular components instead of advanced and save my good resources for things that they actually make a difference in.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Sharwen
Tue Jan 13, 2004 8:05 am
#2

This is a good question. There's experimentaion for effectiveness, but as far as I can tell, there's nothing that shows what kind of strength it has or what exactly it does. I usually experiment this anyway, in the hope that it means it'll be more effective against deadlier poison/diseases.
Songe
Tue Jan 13, 2004 8:07 am
#3

I use As... And I've never failed to cure anything on the first try.



------

Novice Lekku Stomper
DoctorGriggs
Tue Jan 13, 2004 8:15 am
#4

Hmm, I am going to have to find a way to test this. Maybe Zarlor or Traigus knows an answer. I would really like to know. I have made some cure packs in a camp with no experimentation and I don't recall ever failing to cure a poison or disease unless I was using an A or B pack. C's always seem to work for me with or without experimentation, but I think this issue merits some research.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

DoctorGriggs
Tue Jan 13, 2004 9:51 am
#5

/bump

Hoping someone has an answer. Anyone? Anyone? Bueller? lol



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Loshuss
Tue Jan 13, 2004 11:08 am
#6

I did some inadvertant experimenting with a Combat Mediclast weekend, well at least with Cure Poison packs. My Cure Poison B would not remove a Mind Poison C with a single use. It would take 2 uses for the poison to be cured. A Cure Poison C, however, worked in one use.


I'll give the Cure Disease a try tonight in a similar manner.




Losh - Ethak - Evaen
DoctorGriggs
Tue Jan 13, 2004 11:43 am
#7



Loshuss wrote:

I did some inadvertant experimenting with a Combat Medic last weekend, well at least with Cure Poison packs. My Cure Poison B would not remove a Mind Poison C with a single use. It would take 2 uses for the poison to be cured. A Cure Poison C, however, worked in one use.

I'll give the Cure Disease a try tonight in a similar manner.






I think that is usually the case. I tried it with B packs and B cures can easily cure B poisons, but B packs took more than one use to cure a C poison. I really would like to find out about this. I double-checked and there is no visible power rating on a cure pack. Just the rating (A,B,C) and charges.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Eyam
Tue Jan 13, 2004 7:19 pm
#8

Testing, absolutely - bring on the guinea pigs


"Any hunting groups looking for a doctor?"






(I'll take a quality pack along, just in case).




Master Doc & Swordsman
Iam Amazing Machinations Medical Megastore
Mos Krayt. Tatooine 5980 4331
Cherokaa
Tue Jan 13, 2004 8:48 pm
#9

I had a friend who got poisoned by a C and it took three shots of cure poison A before the poison was gone. A poison B was killed with 2 shots and a poison A with just one. Of course, this was a while back and the devs may have changed the way it works a little. Dunno about disease tho as I haven't tried that.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Eyam
Wed Jan 14, 2004 1:30 am
#10

I've found the same with cure poison - power does matter, or you need multiple shots.


I've the same quandry re resurrection kits, currently using best materials available, advanced components etc, but wondering whether it makes any difference at all.




Master Doc & Swordsman
Iam Amazing Machinations Medical Megastore
Mos Krayt. Tatooine 5980 4331
DoctorGriggs
Wed Jan 14, 2004 1:35 am
#11



Eyam wrote:

I've found the same with cure poison - power does matter, or you need multiple shots.

I've the same quandry re resurrection kits, currently using best materials available, advanced components etc, but wondering whether it makes any difference at all.






Yeah, same here. My thought/findings so far seem that a C cure will ALWAYS cure a C poison or C disease, but a B will not do it in first shot. I am guessing if the poison or disease was a B level that B cures and C cures would both be single application to fix. We need to figure this out. If it turns out the only factor of importance on cures and rez packs is the charges and/or leve (A,B,C) I am going to start making them with only regular components. No sense using up all my good stuff on them



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Eyam
Thu Jan 15, 2004 4:26 am
#12

Well, I tested my crappiest Resurrection kit last night (with a good one in reserve).


To give you some idea how awful it truly was, I had a crit fail with the experimentation point on the basic BEC, & the Res pack when crafted had only 7 charges - power would have been useless to a similar measure.


I had 3 or 4 deaths during the hunt, & it worked perfectly every time.


No more using rare resources on Res kits for me.




Master Doc & Swordsman
Iam Amazing Machinations Medical Megastore
Mos Krayt. Tatooine 5980 4331
MusicalDina
Thu Jan 15, 2004 10:36 am
#13

the difference on rez packs is the amount of charges and the amount of ham given to the player when you rez them.


As for the diseas/poison cures. i always use c's and always put all of my expeimentation into the charges. i get about 40-50 cures, and never fail to cure. I look at it that it is less mind i use to cure poison/disease. besides carrying around 1 c with 40-50 charges saves a lot of inventory space if you had the same amount of cures with a's or the resources to make them.




DinaJa Erso
Master Doctor
Master Musician
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