Doctor Archive
Thread: DOCTOR IS NERFED BY CU NO POINT to skill now
Message Edited by Rabekah on 03-18-2005 08:50 PM
Message Edited by Rabekah on 03-18-2005 08:57 PM
Before you jump off the deep end you must remember that what was written today was the first of many posts from devs regarding the cu. This post in paticular delt with Combat and Class related to it. IT DID NOT SPECIFICALLY ADDRESS ALL ASPECTS OF CHANGES/ENHANCEMENTS TO THE DOCTOR PROFESSON NOR DID IT ADDRESS CHANGES TO NO-COMABAT OR CRAFTING PROFFESSIONS. THIS WAS JUST THE INITIAL POSTING.
The way it was written is that you will not be able to master THREE ELITE COMBAT PROFESSIONS. It said nothing about mastering one basic and two elites, so relax we are still dealing with a 250 skill point system.
This will be similar to the anger felt when devs changed the Jedi system and people that mastered a bunch of professions only got lik 3 unlocks due to a roll of the SWG dice. Yet people perserved and made the most of it and most like the new system. The same will be for this new CU. We knew it was coming and with additions to the development team a thing we thought would take years seems now to be in high gear and will be here in a couple months.
We Docs must remember that they have yet to announce the changes to the Doc professions. We might be in for some nice enhancements, enhancements that will satisfy the healers and crafters in us all. I say we take a breath and at least be glad we have got a heads up of what would happened instead or reading about it 2 days after it has been implemented.
As far as those that have resourses or 30k reward kits, hold on two them they may be invaluable after the CU comes to past, all is not lost.
And lastly this is a game.
Improvise Adapt and Overcome
Message Edited by Skurr on 03-18-2005 09:31 PM
Care to elaborate? I'm not trying to flame here, but for almost everyone I know - the CU is going to be the saviour of the game. I believe the game is far from its potential.
What's wrong with the current system?
Melee/Ranged Imbalances,
Buffs (2000 - 3000 Points),
80% Kinetic Comp Armour,
The Mind Bar,
Pistoleer's Broken Specials,
Carbine's Broken Specials,
Pikeman's Imbalanced Specials,
PvP,
Bugs,
Lag,
Economy and Inflation,
Jedi (touchy subject this, really).
The roleplay is fine. I myself am a member of a TK RP community on Chimeara, which is a part of the greater Mos Entha Roleplaying Community. I have to say, it takes a lot to keep a good RPer down
I can't see anything on the post which affects anything in RP to be honest. I really think RP will benefit from the CU. I think it kills the atmosphere to see Stormtroopers, the Empire's elite "army" get taken out by a single person swining around a massive Hammer 3 times a second. Melee at 16m? What's this all about?
I'd rather not jump to conclusions about this Doctor thing. To be honest, I don't really feel incredibly happy with the changes they've made, but who knows - the new skills and abilities might prove to be worthwhile. Afterall, 20% - 10% can be a lot if the Health Bar is large.
Rabekah wrote:Do they think that we have gone for the builds we enjoy the most?
If by "builds" you mean templates, and your answer isn't "yes, I *have* gone for the build I enjoy the most" then I pity you. Truly. In fact, I pity ANYBODY who doesn't go after the template he enjoys most in favor of a template that is a better money-maker. This is a game after all, meant to be enjoyed, not a virtual race for virtual credits...
Kyodor wrote:
in my opinion there is nothing wrong with the current system so why change it as it will kill the game for those who whish to roleplay in this game also. If these changes happen IT WILL ruin the game for myself and several others that i know
Care to elaborate? I'm not trying to flame here, but for almost everyone I know - the CU is going to be the saviour of the game. I believe the game is far from its potential.
What's wrong with the current system?
Melee/Ranged Imbalances,
Did not see any word of how they are correcting this in the post..all the said was balancing skill points
Buffs (2000 - 3000 Points),
Whats the difference between a player whos stats are buffed to 3k or are 3k all the time? All they have done is taken a doc ability away and in effect given it to everyone else.
The Mind Bar,
Agreed that this is a problem now, but if Doctors retain the ability to heal large amounts of damage, as the positive posts guess, then how will anyone ever beat a doc, all damage taken by a healable pool that a doc can heal instantly. Sounds more balanced to me.
I'd rather not jump to conclusions about this Doctor thing. To be honest, I don't really feel incredibly happy with the changes they've made, but who knows - the new skills and abilities might prove to be worthwhile. Afterall, 20% - 10% can be a lot if the Health Bar is large. - lol, yea a 300 point buff maximum sounds like alot.
Message Edited by Rabekah on 03-19-2005 06:37 AM
racheen wrote:the changes that are posted seem to me to be making it more of a combat oreinted and less roleplay type of game. True you will no longer be able to solo certain things but also if they make the stats intop what they posted it pretty much gets rid of doctors and entertainers. So what point would those proffesions have after the CU as they are the ones which are best for RP and seem to have no purpose in the new system at all and that would drive those who like that aspect of the game away. This is the first game i have seen that lets you RP if you wish since most others are how much can you kill type of games.
You make it sound as if the dev team completely forgot there are other professions like docs and entertainers that folks like to play.
There will be something for everyone in the CU, and there are certainly more announcements to come. Be patient, play on, and give the CU a try before you make any rash decisions. This is still by far the best MMORPG out there