Doctor Archive

Thread: DOCTOR IS NERFED BY CU NO POINT to skill now

Rabekah
Fri Mar 18, 2005 9:35 pm
#1




Seems to me the doctor profession is being totally nerfed... I started to read the thread on CU changes posted today ...


I went from having and enjoyable time with a friend... to upset - logged out my main character (a master doc sword), and have not logged her back think least grief would just be to delete and unsubsribe.... (though I'll probably just do a new template and face all the grief of lost effort like the 10000 advanced biologicl effect controllers I made since getting 6 unlocks to try and fill crafting tree to reach padawn)


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147


Now I have read above CU post I see no point to her, I was grinding FS crafting to make better buffs, ALL her income has gone on buff resources.. 6 months effort towards a jedi crafting doc is wasted. I feel I have been shagged around, swg is being replaced with a modified EQ2 engine that has no place for my 2 characters. My alt is a ranger, merchant, artesan and TKM that gets meat and finds resources for buff crafting... Also no point now... So what characters do have a point now... ones with two combat = PvP templates only...


1) It sounds like with no healing others, there goes stim income for some, there goes people wanting to group docs...


2) With buff only at 20%, who will bother and there goes income for buffing docs. A buff on a low poll with be nothing and a hightpool won'tneed it..I my self have buffed 100's of hours to get income to buy skill tapes to be able to craft 947 power buffs without janta... all wasted time with CU..


3) Well buff crafting doc sounds nerfed.. so much for the 145000 advanced biological effect controllers I have been working through to get an FS experiment bonus as a crafting doc (best doc craft gets 17FS XP and takes a minute - need over a million FS crafting XP to fill the skill tree)... and the 6 months I have spent gathering resources.. to start my first and half completed run. Don't see any point finishing it.. first ever factory run 947 base buffs no janta..


4) Sound likeyou won't be able tobe master of an elite combat and master doc anymore... esp once FS craft etc has swallowed points.. there goes the fun of optionally being ok at PvE when want too... So you need a second account to fight things if your mains a doc with the CU... blatant milking for more money. Think this goes for all crafters that want an elite combat too... those with FS boxes anyway?


Really I just think the changes are too drastic and doctors is being nerfed, and I'm not happy with all the time and effort the Devs are thowing away...


SWQ is being replaced with an adapted EQ2 engine by the sounds of it and the attitude is stuff all the effort we have put into character developement... now we totally change and make your build obsolete...


Do they think that we have gone for the builds we enjoy the most? and will not just bulk unsubscribe and leave when/before the break it?


Think the game will stop being a communityof crafters, PvPer's, PvEer's and MIXED ROLE, (like master sword/master doc) and become a combat thing like most FPS. Then the game has lost what made many play it...

Message Edited by Rabekah on 03-18-2005 08:50 PM

Message Edited by Rabekah on 03-18-2005 08:57 PM



Rabekah
Padawan
Rebel Colonel
Transig
Fri Mar 18, 2005 9:46 pm
#2

Getting the same feeling myself currently 1221 doctor , and attempting master Carbeneer as well just enough skill points to do this.

Question is if the changes are going ahead the way it looks Should I Bother With Doctor At All.

Yours slightly miffed Transig
Rabekah
Fri Mar 18, 2005 10:07 pm
#3

Well two approach's


1) Play and have fun and go for the doc build - I love my build as a Doc(crafter - not buffer)/Master Sword, I have a barrel of fun and can choose between combat for loot, crafting and buffing for income... When I want to kill things I can, I CAN SOLO a kryat and it takes 40 mins and is dangerous for me.. but my uber stims I crafted help me... yet prefer to do it grouped and get invites all the time... no fun alone thats why I play an MMORPG... to be grouped with friend...


2) Or let a post that has not happened force you to go for a safe build that won't be nerfed.. I suggest get that master doc, and if you like it join the chorus of people wanting the CU to preserve a role for the crafting/buffing/combat doctor template that is possible at the moment.


Doc is a lot of fun, you can be an able fighter and hide the title, I love being able to revive friends when were grouped, or I can reach them, I love being able to give them strong buffs.. and put a lot of effort into getting CA, food,FS enhancementsand resources that make my buffs strong.


Be a doc I say, don't GRIND to doc.. play to it.. saw so many obviouly tumble/macro grind to master doc in 2 or 3 days... took me 2 or 3 months... and felt I earned the skill so more enjoyment



Rabekah
Padawan
Rebel Colonel
Marrow1
Fri Mar 18, 2005 10:10 pm
#4

I have a about a mil units of avain and take a look at my sig.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Skurr
Fri Mar 18, 2005 10:22 pm
#5

Lol, a couple of points. The worst pain here is for people that have grown accostomed to their current template for the last year. The pain is change. Wether it will be for the good or bad is still to be seen...

Before you jump off the deep end you must remember that what was written today was the first of many posts from devs regarding the cu. This post in paticular delt with Combat and Class related to it. IT DID NOT SPECIFICALLY ADDRESS ALL ASPECTS OF CHANGES/ENHANCEMENTS TO THE DOCTOR PROFESSON NOR DID IT ADDRESS CHANGES TO NO-COMABAT OR CRAFTING PROFFESSIONS. THIS WAS JUST THE INITIAL POSTING.

The way it was written is that you will not be able to master THREE ELITE COMBAT PROFESSIONS. It said nothing about mastering one basic and two elites, so relax we are still dealing with a 250 skill point system.

This will be similar to the anger felt when devs changed the Jedi system and people that mastered a bunch of professions only got lik 3 unlocks due to a roll of the SWG dice. Yet people perserved and made the most of it and most like the new system. The same will be for this new CU. We knew it was coming and with additions to the development team a thing we thought would take years seems now to be in high gear and will be here in a couple months.

We Docs must remember that they have yet to announce the changes to the Doc professions. We might be in for some nice enhancements, enhancements that will satisfy the healers and crafters in us all. I say we take a breath and at least be glad we have got a heads up of what would happened instead or reading about it 2 days after it has been implemented.

As far as those that have resourses or 30k reward kits, hold on two them they may be invaluable after the CU comes to past, all is not lost.

And lastly this is a game.

Improvise Adapt and Overcome

Message Edited by Skurr on 03-18-2005 09:31 PM



S K U R R
MASTER HEALER
RFLOWING FIST SOCIETYR
IGN: SKURR SERVER: BRIA
"Where I walk, I walk alone. Where I fight I fight alone"

VictorM
Fri Mar 18, 2005 11:51 pm
#6

Heh, you never know, maybe they will put some kick ass skill that everyone would want if you're a master doc...but not tell you about it right away. Oh, well...



:: oOFenixOo ::
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racheen
Sat Mar 19, 2005 3:01 am
#7

in my opinion there is nothing wrong with the current system so why change it as it will kill the game for those who whish to roleplay in this game also. If these changes happen IT WILL ruin the game for myself and several others that i know
Kyodor
Sat Mar 19, 2005 3:18 am
#8

in my opinion there is nothing wrong with the current system so why change it as it will kill the game for those who whish to roleplay in this game also. If these changes happen IT WILL ruin the game for myself and several others that i know

Care to elaborate? I'm not trying to flame here, but for almost everyone I know - the CU is going to be the saviour of the game. I believe the game is far from its potential.

What's wrong with the current system?

Melee/Ranged Imbalances,
Buffs (2000 - 3000 Points),
80% Kinetic Comp Armour,
The Mind Bar,
Pistoleer's Broken Specials,
Carbine's Broken Specials,
Pikeman's Imbalanced Specials,
PvP,
Bugs,
Lag,
Economy and Inflation,
Jedi (touchy subject this, really).


The roleplay is fine. I myself am a member of a TK RP community on Chimeara, which is a part of the greater Mos Entha Roleplaying Community. I have to say, it takes a lot to keep a good RPer down

I can't see anything on the post which affects anything in RP to be honest. I really think RP will benefit from the CU. I think it kills the atmosphere to see Stormtroopers, the Empire's elite "army" get taken out by a single person swining around a massive Hammer 3 times a second. Melee at 16m? What's this all about?

I'd rather not jump to conclusions about this Doctor thing. To be honest, I don't really feel incredibly happy with the changes they've made, but who knows - the new skills and abilities might prove to be worthwhile. Afterall, 20% - 10% can be a lot if the Health Bar is large.



Logic
Grammar
Ratification

Got Coherence?

racheen
Sat Mar 19, 2005 5:38 am
#9

the changes that are posted seem to me to be making it more of a combat oreinted and less roleplay type of game. True you will no longer be able to solo certain things but also if they make the stats intop what they posted it pretty much gets rid of doctors and entertainers. So what point would those proffesions have after the CU as they are the ones which are best for RP and seem to have no purpose in the new system at all and that would drive those who like that aspect of the game away. This is the first game i have seen that lets you RP if you wish since most others are how much can you kill type of games.
Rowlyyk
Sat Mar 19, 2005 5:46 am
#10


Rabekah wrote:
Do they think that we have gone for the builds we enjoy the most?



If by "builds" you mean templates, and your answer isn't "yes, I *have* gone for the build I enjoy the most" then I pity you. Truly. In fact, I pity ANYBODY who doesn't go after the template he enjoys most in favor of a template that is a better money-maker. This is a game after all, meant to be enjoyed, not a virtual race for virtual credits...



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
diepa
Sat Mar 19, 2005 6:43 am
#11








Kyodor wrote:
in my opinion there is nothing wrong with the current system so why change it as it will kill the game for those who whish to roleplay in this game also. If these changes happen IT WILL ruin the game for myself and several others that i know

Care to elaborate? I'm not trying to flame here, but for almost everyone I know - the CU is going to be the saviour of the game. I believe the game is far from its potential.

What's wrong with the current system?

Melee/Ranged Imbalances,


Did not see any word of how they are correcting this in the post..all the said was balancing skill points


Buffs (2000 - 3000 Points),
Whats the difference between a player whos stats are buffed to 3k or are 3k all the time? All they have done is taken a doc ability away and in effect given it to everyone else.


The Mind Bar,


Agreed that this is a problem now, but if Doctors retain the ability to heal large amounts of damage, as the positive posts guess, then how will anyone ever beat a doc, all damage taken by a healable pool that a doc can heal instantly. Sounds more balanced to me.


I'd rather not jump to conclusions about this Doctor thing. To be honest, I don't really feel incredibly happy with the changes they've made, but who knows - the new skills and abilities might prove to be worthwhile. Afterall, 20% - 10% can be a lot if the Health Bar is large. - lol, yea a 300 point buff maximum sounds like alot.







Rabekah
Sat Mar 19, 2005 7:37 am
#12



Well yes my words were a bit mixed.. but I mean I have the build/template I enjoy the most...


An what stops the Doctor from being too strong is the inability to heal mind, unless you take CM, which leaves few points for combat... so as I see that balance ain't too broke. The CM mind heal is also a mind burner so not like one has a crate of mind heal stims if a CM/Doc anyway.

Message Edited by Rabekah on 03-19-2005 06:37 AM



Rabekah
Padawan
Rebel Colonel
I8TheWorm
Sat Mar 19, 2005 8:46 am
#13



racheen wrote:
the changes that are posted seem to me to be making it more of a combat oreinted and less roleplay type of game. True you will no longer be able to solo certain things but also if they make the stats intop what they posted it pretty much gets rid of doctors and entertainers. So what point would those proffesions have after the CU as they are the ones which are best for RP and seem to have no purpose in the new system at all and that would drive those who like that aspect of the game away. This is the first game i have seen that lets you RP if you wish since most others are how much can you kill type of games.





You make it sound as if the dev team completely forgot there are other professions like docs and entertainers that folks like to play.

There will be something for everyone in the CU, and there are certainly more announcements to come. Be patient, play on, and give the CU a try before you make any rash decisions. This is still by far the best MMORPG out there



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

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