Doctor Archive
Thread: SOE: Master Doctors To Get AoE Revive Ability & Rez Pack Crafting
Hello Traigus,
Reading the recent top 5 issues for our doctor profession as cited by "ThunderHeart" on 12/23/03. With the controversial issue of pushing up the revive pack crafting to master doctors only. This suggestion of mine is to grant master doctors (which i'm one as well) the ability to revive more than 1 player that is DB (death blowed)at a time. Akin to an area of effect revive ability for player corpses. With that ability their would be a new revive kit only that master doctors can craft. Which won't interfere with the present type of the revive pack for rezzing 1 player at a time, that the doctor medical crafting 4 skill provides.
How does that sound to all of you who are fellow master doctors or will be soon?
Thanks for your comments.
While this sounds like a neat idea, I think it would only be so-so functionally. I think that more functionally useful things would be beneficial. I would like to see things like bleeding/poison/disease resistance immunities (at master, since we're talking about masters).
Anything that kills enough people in a group to need one of these, has probably killed me too
-T
I like the idea of some AOE Revive or Cures. But if they are anything like all the other meds, they would be experimented down so that a xx4x Doctor could use them. So the only real advantage is Masters could make them and sell them... money is nice, but it's not the most important thing to me. I do like the idea of this though.
Personally some changes I'd like to see:
Give Medics the ability to cure poison at Master Medic.
Give Docs Cure disease at the 2nd box in speed.
Give Docs a Group Only-Cure poison at 4th box in speed.
Give Docs a Group Only-Cure disease at Master Doc.
Resists! Resists!Resists!
AOE revives would be practically worthless in a combat scenario. If thatmany people are down chances are you're down too and even if you get those people up they'll go back down real fast with the low HAM that is recovered. Okay AOE poison cures would be worth it, but that really is more of a combat medic thing.
SinceDoctors are suppose to bemaster expert types in the field ofmedicine it seems that any health effects like poisons, diseases, heck even dizzy and blindness, etc...should be somewhat negated.
Personally I don't see too much use for this since there just is no reason why people be dropping dead en mass when doctors are around.
I woul much rather see AoE cure poison/disease or AoE enhance D(or even E)
Yes, i am currentlly favoring applicable "resist packs" to states for masters