Doctor Archive

Thread: Exp for being in combat...but wounds?

HumanRebJediMaster
Mon Jul 25, 2005 11:14 pm
#1

I think that Doctors should get xp for healing wounds because its almost like something completely different from healing. Its treating. And Doctors dont really have anythign to do with combat directly...so why do they have to heal in combat anyway to get xp? Thats fine...i just think that Doctors should at least get half the xp for healing wounds. But i guess no matter what; people who wanna be doctors will be doctors.

IMHO


Thanks



- I Came back to the game BECAUSE of the NGE!
Hnglka
Wed Jul 27, 2005 1:09 am
#2






HumanRebJediMaster wrote:

I think that Doctors should get xp for healing wounds because its almost like something completely different from healing. Its treating. And Doctors dont really have anythign to do with combat directly...so why do they have to heal in combat anyway to get xp? Thats fine...i just think that Doctors should at least get half the xp for healing wounds. But i guess no matter what; people who wanna be doctors will be doctors.

IMHO


Thanks





my thoughts are the reason we dont get xp for wound healing is they wanted to do awaywith "tumblers". You could grind out the xp by finding a nice spawn of radioactives and having an artisan sample it as you stood there healing his wounds, or have a bunch of people eject from their yachts over and over and land blackbarred...



Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
st90
Wed Jul 27, 2005 5:33 am
#3

Well, if it was say it 1/2 xp for each wound point healed. A totally black barred level 80 combat toon wold only give you 1500 XP. And the amount of time required to heal that much wound damage would discurage tumblers. After all 1500 XP medical can be obtained in seconds in combat. So I think it is it is possible to give some type of XP. for wound healing while discouraging abuse.

Kessa -Infinity-
Exploring the galaxy one inch at a time.
KupyiLabe
Wed Jul 27, 2005 11:17 am
#4



st90 wrote:
Well, if it was say it 1/2 xp for each wound point healed. A totally black barred level 80 combat toon wold only give you 1500 XP. And the amount of time required to heal that much wound damage would discurage tumblers. After all 1500 XP medical can be obtained in seconds in combat. So I think it is it is possible to give some type of XP. for wound healing while discouraging abuse.

Kessa -Infinity-
Exploring the galaxy one inch at a time.




But at that low level, why bother? I would like to see something for healing wounds, too, since that's one of the differentiating abilities for the Doctor profession, but if you go that low, then you may as well keep it at zero.

Although I should note that, even without the XP, I heal every wound I see (assuming the "patient" is able to be healed and not, say, Imperial SF) just for roleplay reasons. Similarly, though, I'll only buff players of my faction.



--
Kupyi Labe :: CorSec Technical Specialist
"Justice may be blind, but she has very sophisticated listening devices."

Joron Darkdust :: Freelance pilot-for-hire
Joron Darkdust grinds his coffee with his teeth and boils the water with his own rage.

Jiurra :: Engineer and tinkerer
Droid engineering is user friendly. It's just picky about who its friends are.
Hnglka
Fri Jul 29, 2005 11:17 am
#5






KupyiLabe wrote:





st90 wrote:
Well, if it was say it 1/2 xp for each wound point healed. A totally black barred level 80 combat toon wold only give you 1500 XP. And the amount of time required to heal that much wound damage would discurage tumblers. After all 1500 XP medical can be obtained in seconds in combat. So I think it is it is possible to give some type of XP. for wound healing while discouraging abuse.

Kessa -Infinity-
Exploring the galaxy one inch at a time.






But at that low level, why bother? I would like to see something for healing wounds, too, since that's one of the differentiating abilities for the Doctor profession, but if you go that low, then you may as well keep it at zero.

Although I should note that, even without the XP, I heal every wound I see (assuming the "patient" is able to be healed and not, say, Imperial SF) just for roleplay reasons. Similarly, though, I'll only buff players of my faction.




You both have very valid points. I'm just saying that you could get a friend to afk sampling radioactives and then fire off a healwounds macro with a 30 second delay and afk the whole process. Now that battle fatugue has been removed the penalties for HIgh bf wouldnt be a factor. This same tactic was often used to level dancers and musicians.



Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
Uscoto
Sat Jul 30, 2005 8:09 am
#6


You used to get xp from healing wounds, which made it worth while, but now, you're lucky if you even get a tip for spending 20mins with some idiot whose got 1k wounds! So since some time ago, I don't heal other people wounds, it's a waste of my time, I don't even get a tahnk you nowadays! If it's me or my friends then I'll happily do it, but others, It's jsut not appreciated, so let's jsut see how they do without it, huh?



Hnglka
Sat Jul 30, 2005 9:14 pm
#7






Uscoto wrote:


You used to get xp from healing wounds, which made it worth while, but now, you're lucky if you even get a tip for spending 20mins with some idiot whose got 1k wounds! So since some time ago, I don't heal other people wounds, it's a waste of my time, I don't even get a tahnk you nowadays! If it's me or my friends then I'll happily do it, but others, It's jsut not appreciated, so let's jsut see how they do without it, huh?








I agree there are people out there that don't tip. But im my travels I'll heal wounds now and then and a lot of times i get surprisingly large tips. I received a 20K tip for healing 200ish wounds the other day, the largest tip I got was 100K from a Jedi that had about 800 wounds from flying...



Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
TheRockStar
Sun Jul 31, 2005 1:43 am
#8



Hnglka wrote:


KupyiLabe wrote:


st90 wrote:
Well, if it was say it 1/2 xp for each wound point healed. A totally black barred level 80 combat toon wold only give you 1500 XP. And the amount of time required to heal that much wound damage would discurage tumblers. After all 1500 XP medical can be obtained in seconds in combat. So I think it is it is possible to give some type of XP. for wound healing while discouraging abuse.

Kessa -Infinity-
Exploring the galaxy one inch at a time.




But at that low level, why bother? I would like to see something for healing wounds, too, since that's one of the differentiating abilities for the Doctor profession, but if you go that low, then you may as well keep it at zero.

Although I should note that, even without the XP, I heal every wound I see (assuming the "patient" is able to be healed and not, say, Imperial SF) just for roleplay reasons. Similarly, though, I'll only buff players of my faction.


You both have very valid points. I'm just saying that you could get a friend to afk sampling radioactives and then fire off a healwounds macro with a 30 second delay and afk the whole process. Now that battle fatugue has been removed the penalties for HIgh bf wouldnt be a factor. This same tactic was often used to level dancers and musicians.



Back in the day you could get a mate to apply a disease to your AT-ST and heal it up for your Doc xp Sad, I know... but tubblers are the more obvious reason for the change - people AFKing the profession was doing it no good. The frustrating thing now is that there isn't really a cause for Doctors to heal wounds beyond role play and the goodness of their hearts - and Doctors seem to be pretty tough to find. I know of people that have gone to Kashyyyk and gotten killed just have their wounds healed as they've not managed to find a doctors. And worse than this? The only place I know I'll always find a doctor, outwith our guild, is in a star port, where a guy runs a macro, AFK (!) 24/7 or as near as possible to heal wounds and buff people... so AFKers have been mitigated, but it would not surprise me to see wounds go the way of BF.
And in all honesty, it might not be the worse thing to happen, given that xp is only going to be dished out for grouping up and getting out there - I wonder if there is still a place for wounds in the game.



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KupyiLabe
Sun Jul 31, 2005 8:46 am
#9



DrendalKahn wrote:
There was talk awhile ago of having a "wound-healing minigame" that couldn't be AFK-macroed.




Sure, I played it when I was a kid (and again last week with my 7- and 9-year-old nieces): it's called "Operation".

Heh..



--
Kupyi Labe :: CorSec Technical Specialist
"Justice may be blind, but she has very sophisticated listening devices."

Joron Darkdust :: Freelance pilot-for-hire
Joron Darkdust grinds his coffee with his teeth and boils the water with his own rage.

Jiurra :: Engineer and tinkerer
Droid engineering is user friendly. It's just picky about who its friends are.
ykamispet
Sun Jul 31, 2005 10:40 am
#10

they could have a little type yes if you want to heal this persons wounds i guess



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DrendalKahn
Sun Jul 31, 2005 12:41 pm
#11

There was talk awhile ago of having a "wound-healing minigame" that couldn't be AFK-macroed.



DRENDAL KAHN


DrendalKahn
Sun Jul 31, 2005 9:12 pm
#12

Scroll down.


I don't know why I bother.




DRENDAL KAHN


Arcadias
Mon Aug 01, 2005 2:48 am
#13

There is only one thing I dont quite understand:


Healing damagein combat = XP

Healing wounds in combat = XP

Buffing in combat = no XP






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