Doctor Archive
Thread: Thoughts on Mind Heals
Infinite heals already exist. My Mon Calamari doctor never runs out of mind pool in PvE. I haven't found anything we can fight with any number of people that causes him to run out of mind pool. Mind pool healing would not effect PvE because henever needs this anyway.
The only really limiting factor is the wallet.
The only reason people oppose mind heals is because it would mess up riflemen. Riflemen have a lot of extra penalties because they do mind damage.
So, picture if you will:
Make stimpacks heal ALL pools.
Make heals not cost mind to do. (bear with me)
Remove a lot of the riflemen penalties, they'll just be like pistoleers and carbineers, not "special".
Vastly increase the cost of stimpacks.
Right now you can make a fully advanced Stim-B for about 148 resources and it will allow a total newbie to heal for up to about 550 damage. If you do like my guild does, each person gathers a different minable resource, and the cost for the harvs comes out to about 1.5 credits per resource on a bad day. The stimpacks come out to about 32 charges.
So, 148 resources x 1.5 credits per resource = 222 credits / 32 charges = 7 credits per heal!
Isn't that a little.... cheap?
What if we took away the mind cost of healing and made stims cost a lot more. 10x more would still only be 70 credits per heal from a Stim-B (which is what most people use, cause most medics are novice medics).
Then the limiting factor of healing isn't the mind pool but the wallet.
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IMO, this would pretty well solve all the problems. You can "infinite heal" but like I said, you can already do that. It would just be more expensive to do and would fix problems like eyeshot at the same time.
"Two BH/medics fight each other, now what?"
Good question, now that I think about it.
It would be Diablo 2.
A lot of people seemed to like Diablo 2, so how bad is that?
(In Diablo 2, the loser of any fight was whoever ran out of potions first. In SWG, it would be whichever medic ran out of stimpacks first, or decided he'd spent enough money and would rather just die.)
**edit**, this whole issue is tricky, isn't it?
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(We now return you to Pecos' Train of Thought, already in progress)
There's just no way around it.
We need to either majorly restructure the game or introduce a 4th pool which exists for the sole purpose of healing. This pool will not be targetable, heals will draw from it and heals will heal the other 3 existing pools.
Maybe call it the.... "Mental Fatigue Pool".
... ![]()
God, I can't believe they designed this stupid 3-pool system the way they did. Talk about shooting yourself in the foot. There is no reasonable solution to this problem except to redesign the whole thing.
Mind pool should be untargetable, it should be used for things like heals and riflemen can just **edit**, get redesigned and like it.
I just know SOE is going to implement some really awful half-baked system which either does nothing, makes medics useless or makes the problem worse. They'll do it not because they have a great idea, but because it only took them 5 minutes to code it.
Oh, snap, see that's why Sony pays us the big bucks! ... oh wait. ![]()
Anyway, yeah, there we go.
- Heals will heal all pools.
- Heals will not cost mind pool to activate.
- They will instead cost battle fatigue.
- Entertainers will be able to heal battle fatigue anywhere as long as there isn't an aggressive creature within 30m (can't relax when there's a giant angry rabbit looking at you).
- Your ability to heal starts to diminish rapidly past 1000 BF.
Nothing would stop you from being a doctor/entertainer to heal your own BF, though obviously you can't dance and heal at the same time (this is already true) and it's no more exploitable than it already is.
I'm all for mind stats becoming buffable (not doctor buffs probably, but perhaps new squad leader, better entertainer, or better chef buffs). I am against making mind healable. Currently, PvP (in groups with proper medical support) is reduced to the small handful of classes that can do consistent mind damage or can one-shot kill buffed and armored opponents. If mind is healable, I fear that PvP (again with proper medical support) will be reduced to an even smaller group of classes that can do consistent wounding or can one-shot kill the buffed and armored opponent.
I just want some sort of mind buff (including secondary stats) that is more in-line with existing health and action buffs. I don't really care who the source of those buffs is. It just seems very strange to me that the one pool which is not healable is also the pool that is barely buffable.
Hiya ![]()
Us Dancers and Musicians (Masters) can provide Mind buffs ![]()
And I agree with healing battle fatigue in camps - wouldmake me more usefull when out hunting with myfriend, but then....why would anyone go to cantinas ?
~Niemph~
Kettemoor
Hiya ![]()
Us Dancers and Musicians (Masters) can provide Mind buffs ![]()
And I agree with healing battle fatigue in camps - wouldmake me more usefull when out hunting with myfriend, but then....why would anyone go to cantinas ?
~Niemph~
Kettemoor
I don't know why people go to cantinas even now. To socialize? Because they aren't in a guild?
I haven't been to a cantina in weeks. I get all my dancing taken care of in houses or my guildhall.
I don't think we should block any solution just because it might stop people from doing something they already have no real reason to do.
Niemph: We've actually pointed out that buffing ability quite a bit on this forum. The problem is the long time it takes to get those buffs and the short duration of them. In a way they can be compared to Doc buffs in that You must go to the buffer to get the buff, but with a few distinct problems.
But otherwise in comparison to a Doc buff the 2nd-Tier entertainers cannot selectively buff, they take much longer to apply, they do not last nearly as long as a Doc buff, but at least they don't cost resources, it's just an innate ability.
Nothing like a Doc-level buff exists for mind. I've mentioned before that I don't care who gets it, so no fighting over that. If it's an Entertainer getting that class of a buff for Mind, fine by me. If it's Docs or CMs or SLs, that's OK too. I'd just like to see someone get that class of a buff. The current ones from entertainers, chefs or smugglers just aren't in the same league (mostly because of high availability and ease of use,I would presume.)
I'm not disagreeing with you - as a master dancer I would love to be able to heal my guild mates BF during breaks in hunting or PvP.
I actively hunt and PvP, I personally love the fact that I can heal my groups mind wounds in camp, houses and cantinas - and wish several times that I could heal battle fatigue while out in the field ![]()
~Niemph~
Kettemoor
Taking out the medics is sound tactics, but the l33t d00ds will adjust. You will see more medics (or squad leaders or entertainers or whoever can heal mind). If it's medics that heal mind, people will get enough skill so they can at least effectively heal their own mind. How does one take out the healers when everyone can heal themselves?The only reason that you don't see every PvPer currently throwing Stim-Cs on themseleves is the fact thatthey have one unhealable pool that everyone that target does target, so why bother with massive health and action healing support?
I guess my point is, once there is a valid counter to mind damage, people will just jump onto the next most effective PvP tool, which I predict will be wounding and/or weapons that do massive overkill (i.e. certain commando weapons). All of a sudden, mind healers will be in more demand, but combat medics (with area diseases) and commandos (with their huge wounding flamethrowers) will still dominate PvP. So how exactly have we fixed anything by putting the power in the hands of a smaller number of professions?
I do think that something needs to be done to extend PvP combat when players are properly prepared (armored up, with buffs, etc). I'm just not convinced that mind healing is the answer.
I would rather see "the ultimate PvP ability" exist in something like novice medic than have it exist in tier 2 Bounty Hunter.
You can be a Novice Medic and still have 235 skill points to play with. That's no cookie cutter.
Making people be bounty hunters uses up a ton of skill points. That's a major cookie cutter.
It also helps group dynamics. Right now, you have to be a Bounty Hunter if you want the best mind-attack in the game, and thus the best PvP ability. You can't just group with a BH, you have to be one.
If doctors are the new mandatory class, great! You don't have to actually be a doctor, you can just group with one and get the full benefit. Yes, people who prefer to solo will have to pick up doctor but people who like grouping can be whatever they want and just group with a doctor.
This is pretty much how every MMORPG works. You don't have to be a healer, but you definiately need to group with one if you want to accomplish anything.
So far so good.