Doctor Archive

Thread: Aggro from healing

Iwof
Thu Jun 30, 2005 6:15 am
#1

Ok after a full night of hunting I noticed the following:

1. Aggro is same if not worse now because we heal for much more now.

2. It doesn't matter because we kick a$$ with healing now. wooooot.



Lowca: IWof and Zowey
Vendor Locations(South of Dearic Talus) 788 by -5570
imperialdremaer
Thu Jun 30, 2005 6:16 am
#2

ya know........exactly.............




Nemesis' Resident

Master doctor-Master Swordsman
Norghri-Strike-Force

JYou're not invited to my island, so dont askJ
The_Real_Che
Thu Jun 30, 2005 6:29 am
#3






Iwof wrote:

Ok after a full night of hunting I noticed the following:

1. Aggro is same if not worse now because we heal for much more now.

2. It doesn't matter because we kick a$$ with healing now. wooooot.






We were warned....





___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
Zimal
Fri Jul 01, 2005 7:35 pm
#4


actually i generate a little less agro now... but not too noticable


however AREA Agro is still broke..... this probably needs to go on cm forums since its spray but it is usefull info


spray will generate hate on all mobs within 64m....... now it won't necisarly make them start combat with you right away, but you are now on their hate list.....

although i'm not sure if it is a 64m radius or cone that it is doing this on..... unable to determine this one


although this is just from personal knowledge and I could very well be completly wrong... but think it has to do with the same thing as cone attacks that agro out to 64 m....



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
MyT_Chicken
Sat Jul 02, 2005 12:44 pm
#5

I reserve the right to say "I told you so". Now it's only a matter of time before more and more people start to cry about it...But what do I know, I guess I just don't know how to control my group or my agro. Hmph....we will see.






h Egri p
§ If you don't know; you'll find out soon enough! §

Zimal
Sat Jul 02, 2005 3:23 pm
#6

huh?



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
SSArcHAngeL
Sat Jul 02, 2005 3:44 pm
#7

Well I'm happy with the heals now lol


The aggro seems to be a LITTLE less than before. But it's all still good because people I hunt with often have sabers or taunts or something



_________________________________________________________________
Xiomaro
----> Medic <----
gelfling_winterfell
Sun Jul 03, 2005 5:46 am
#8





Iwof wrote:
Ok after a full night of hunting I noticed the following:

1. Aggro is same if not worse now because we heal for much more now.

2. It doesn't matter because we kick a$$ with healing now. wooooot.




1. I've noticed a slight drop in aggro ...but... there have also been some minorimprovements topike(wo)man so I am hitting and healing at a rate that feels almost twice as fast as before.


2. /agree wahoo!


I actuallyfeel like a support character worth having along for thereally tough fights rather than just asked to come because of my abilityto res and "buff".


By the way, is it my imagination or has the wound timer been improved as well?


...gelfling





--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
TheTemplar
Sun Jul 03, 2005 2:22 pm
#9


This is mostly a rant reg. 1


From what I have seen the aggro seemed to have dopped quite abit. But there are still no goodtools for tanks to manage aggro. What is a tank supposed to do when he is attacked by 3-4 ranged fighters spread accross the room? Only swordman has an area taunt and it is only useful if they are close by.


This scenario repeats itself over and over again in the high-end content like avatar and dwb. If you heal the tank you will get attacked by the ranged fighters not being taunted by the tank. Then you heal yourself, and at that moment you have started a circle that will lead to you death because each heal generates more threat making it harder for future tanks to rip the mob off you.


This boils down to that there is something fundamentally wrong with having this threat system in a game mostly based on ranged fighting. Using area attacks are also out of the question in these situations since it is a known bug that area attacks pass through walls.


Reg 2.I did Avatar with two of my friend. I am doc / cm they are fully templated jedi. While they were fighting single trandoshans I tanked the other 3-4 in the room. Don't know if this is the way it's supposed to work but we have the best area taunts in the game and can tank pretty well without additional heals.

Message Edited by TheTemplar on 07-03-2005 11:26 PM



«Diekid Murmalon»
We are warriors, born from the light
An army for freedom, defenders of life

HIGH KNIGHT OF HONOUR

Laleela
Sun Jul 03, 2005 7:09 pm
#10

Well speaking from my personal experiences, heal aggro has gone WAY down.

And hush your mouth about healing for lots more, we'll get nerfed again.



Niunu

Master Fencer / Master TKA / Master Brat
darmokVtS
Mon Jul 04, 2005 3:10 am
#11

Aggro from healing has been reduced, but you STILL need a competent tank that knows how to manage aggro (this would go away the second healing generates zero hate, but this is very unlikely to ever happen, the hate system works just fine if the players have a clue how to handle it ). With my tank I need to "spam" taunt/areataunt noticably less frequent for holding aggro than before the patch (which is a very good sign that the hate reduction DOES indeed work), however I still lose it if I do not use those abilities at all and try to rely on doing damage as my only way to hold aggro.

The best suggestion for avoiding to pull lots of aggro on you is still: Do not group with incompetent tanks (incompetent tanks == tanks who do not get the simple concept of using taunt/areataunt even when they already HAVE aggro to make sure to keep it).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Mon Jul 04, 2005 3:13 am
#12


TheTemplar wrote:
What is a tank supposed to do when he is attacked by 3-4 ranged fighters spread accross the room? Only swordman has an area taunt and it is only useful if they are close by.



Move to each of them and hit them with a melee attack which makes them switch to melee too (do this "one by one" to pick them all up), works like a charm for me on for example the Avatar Platform. In the DWB however you do not want the tank to have to tank every single mob of a room anyway as it gets kinda tough to tank multiple mobs of such a high level, there you want people with mezz-abilities (cm paralyze, smuggler concussion shot, jedi stasis) to take as much mobs out of combat as possible so that your tank ideally has only to deal with one or maybe two mobs at a time.

Message Edited by darmokVtS on 07-04-2005 12:19 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Kakabus
Mon Jul 04, 2005 3:36 am
#13

IMO the whole aggro thing should be ingame to begin with. Or you could solo grind with an alt toon thats a Master Doc/MasterCM and heal you till the cows come home while u grind.
Page 1 of 2
Previous Next