Doctor Archive

Thread: Doctor or Combat Medic

Doomus
Sun Aug 10, 2003 2:27 am
#1

After the long grind and very little tips or even thank yous I have made it to Master Medic. But know I have the choice ahead of me and I am lost...


1) I have level'd my Pistol skill to specialist and have my Expert Ranged weapon so Combat Medic isnt to far off.


2) Still I'm not really I fighter I like to heal people much more.


3) But I really hate sitting around in the hospitle healing ungrateful people from 75% black out with not even a Thank you.


4) Then agian I have had a few really good experances like tipped 10k for a guy at 90% black and we had a good conversaion to.


I'm just so....mixed up. Please help with your advice




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Elenora
Sun Aug 10, 2003 2:47 am
#2

try doing a post search this has been a topic discussed many many times...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Niles2828
Sun Aug 10, 2003 7:23 am
#3

What's wrong with doing a little bit of both? You can pick up some of the doctor skills and the combat medic skills at the same time. The doctor skills focus on healing wounds, while the combat med skills focus on damage. Work on both if you want to, until you figure out exactly what it is you want to do.


I myself plan on mastering combat medic, and using whatever skill points I have left over to learn wound treatment and med-crafting from the doctor tree.




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Elenora
Sun Aug 10, 2003 9:17 am
#4

actually its much easier to "dabble" in the doctor tree than CM.


Being a good CM requires a hardy investment of skill points to be really effective...


Why?


2 trees in the doctor tree stem directly off of medic skills, while nothing in CM build upon an skills/professions that are prereqs for the class...


more than likely CM will master the CM line but dabble in the doctor line...


as you can see from my sig that is my route...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Dawe
Sun Aug 10, 2003 11:01 am
#5

Going doctor is good and bad. It will speed up your ability to help ppl... in fact its incredible how much it will do so. Using medpack Cs as a master Doctor you probably won't drop below 200 a heal and you can heal again in fairly quick repitition. Don't expect to get to know ppl well being a doctor. You are too fast for your own good
The_Real_Watty
Sat Mar 20, 2004 11:04 am
#6








I just got fencer and i am thinking of getting a medicprofession with it but what would help me better when soloing ?



Bokro Setorch-Chilastra-Master BH//Master Pistoleer/Combat Medic 4000
Kais_SilverBladed
Sat Mar 20, 2004 12:05 pm
#7

well, doctor you can buff yourself. and combat medic you can poisons and diease.


i would go for combat medic, since you will be awesome at PvP also... mind poison baby!
FatesTheatre
Sun Mar 21, 2004 2:21 pm
#8

You can Master Doctor and still have 17 skill points left for scout or artisan, or whatever. However, you wont be able to fully Master Combat Medic and Fencer. If you Mastered CM you could only do 3/4 lines of Fencer and vice versa. So if you're rich and can afford to purchase Combat Medic goods-go for it, very deadly PvP combo. But then again so is Doc, as you can cure and DOT, Rez your buddies and buff yourself.



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Najarai-Pistol Shootin Twi'lek-Master Pistoleer/Desperado/Rogue/Launcher Pistol Specialist
Promethea-Sexy Fotm Monkey-Master Swordsman/Master Doc
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cincoalto
Sun Mar 21, 2004 9:57 pm
#9

um no ur wrong. CM and Doc take the SAME amount of points each. You can master Fencer and Doc or CM, but u will not have enough left to get ur own meat (scout) or be able to find ur own materials (artisan). if u really wanted best of both worlds u coudl get the cm use line and get pretty good poisons and then get some of the doc lines so u can buff urself (HUGE advantage, once ur doc u will not want to give it up lol )U might be able to squeeze in scout there too, not sure about that. As for which is better, i would say doc, cm is more of a stand back support group with their distance heals and being needed to heal others, while doc allows u to keep urself healed very well and and then before battle buffs every1 else. its also nice to be able to quickly heal all ur own wounds from pve, while cm is a lil slower. On the other hand cm is really good for pvp, u could poison ppl while u run at them and get ur stun baton rdy. It woudl let u have a "ranged" attack along iwth fencer stuff. Just be ready for ppl to hate u in pvp if u use poison lol.



Kman / Ifrit-
Ktzero3
Sun Mar 21, 2004 11:33 pm
#10

How would Combat Medic help you while you solo? Doctor for buffs and Stimpack D's...
colemats
Mon Mar 22, 2004 12:27 am
#11

No he's right, you can't fully master CM if your any elite brawler because of the Ranged Support requirement. I used to be a Master Fencer and 4-4-0-4 Combat Medic (all but crafting) and I'll tell you that without the +25 bonus at master it's useless as you won't be able to use decent let alone good Area Poisons or Diseases. Trust me, I've been there. Honestly I'd advise going master Fencer + Master Brawler (lunge 2 and Intimidate 2 are awesome for fencer) then just add in 4-0-3-0 doc and you can heal all states/poisons/diseases/flames honestly, who doesn't have 10k for buffs?
Darth_Llama
Mon Mar 22, 2004 2:18 am
#12






cincoalto wrote:
um no ur wrong. CM and Doc take the SAME amount of points each.





Sorry, but they don't. CM requires the ranged line in marksman in addition to Master Medic. This means you cannot be a master of both professions at the same time.



yay!
ka12345
Mon Mar 22, 2004 3:02 am
#13

Bare minimum for soloing, you need Doc 4/0/3/0, preferably 4/0/4/0.....no soloist lasts long w/o cures for poison, disease, and fire.

From there you have a couple options:

a) Master Doc + 18 SP w/ nowhere good to go

b) Doc 4/0/3/0 + CM 0/0/0/4 ....CM gives you +40 Terrain Negotiation, and the ability to throw just about any level of poison or disease, at about half the strength and speed of a Master. It's good to soften em up before you get to melee range, but CM is always secondary in this template

c) Doc 4/4/4/0 + Scout 3/0/0/0 and 9 SP left...same Terrain Neg. as (b), but taking self buffs, rez, and more powerful cures over the CM tricks.

d) Doc 4/4/4/0 + TKA 3/0/0/0....lose Terrain Neg, but gain powerboost to supplement your self-buffs (mind buff key), and can meditate off mind wounds.


In any case, Fencer/Doctor is an awesome combo. You just have to figure out how you like to supplement it best.



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