Doctor Archive
Thread: Doctor or Combat Medic
After the long grind and very little tips or even thank yous I have made it to Master Medic. But know I have the choice ahead of me and I am lost...
1) I have level'd my Pistol skill to specialist and have my Expert Ranged weapon so Combat Medic isnt to far off.
2) Still I'm not really I fighter I like to heal people much more.
3) But I really hate sitting around in the hospitle healing ungrateful people from 75% black out with not even a Thank you.
4) Then agian I have had a few really good experances like tipped 10k for a guy at 90% black and we had a good conversaion to.
I'm just so....mixed up. Please help with your advice![]()
What's wrong with doing a little bit of both? You can pick up some of the doctor skills and the combat medic skills at the same time. The doctor skills focus on healing wounds, while the combat med skills focus on damage. Work on both if you want to, until you figure out exactly what it is you want to do.
I myself plan on mastering combat medic, and using whatever skill points I have left over to learn wound treatment and med-crafting from the doctor tree.
actually its much easier to "dabble" in the doctor tree than CM.
Being a good CM requires a hardy investment of skill points to be really effective...
Why?
2 trees in the doctor tree stem directly off of medic skills, while nothing in CM build upon an skills/professions that are prereqs for the class...
more than likely CM will master the CM line but dabble in the doctor line...
as you can see from my sig that is my route...
cincoalto wrote:
um no ur wrong. CM and Doc take the SAME amount of points each.
From there you have a couple options:
a) Master Doc + 18 SP w/ nowhere good to go
b) Doc 4/0/3/0 + CM 0/0/0/4 ....CM gives you +40 Terrain Negotiation, and the ability to throw just about any level of poison or disease, at about half the strength and speed of a Master. It's good to soften em up before you get to melee range, but CM is always secondary in this template
c) Doc 4/4/4/0 + Scout 3/0/0/0 and 9 SP left...same Terrain Neg. as (b), but taking self buffs, rez, and more powerful cures over the CM tricks.
d) Doc 4/4/4/0 + TKA 3/0/0/0....lose Terrain Neg, but gain powerboost to supplement your self-buffs (mind buff key), and can meditate off mind wounds.
In any case, Fencer/Doctor is an awesome combo. You just have to figure out how you like to supplement it best.