Doctor Archive
Thread: Possible bug
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Aeneus
Sat Feb 14, 2004 6:36 pm
#1
anyone else have anything like this happen to them
I was making a a probot tonight and didnt get the results I expected... and actually- I am shocked by what I did get.
ADV Probot
2 level 4 armor modules
2 level 4 item storage modules
________________________________________
that should have given me...
ADV probot with a HAM around 820 (normally what I get), 40% resists (normally what I get), and 10 items
what I did get...
ADV probot with HAM at 821 (wasnt surprised), 15% resists (I almost fell out of my chair), and 10 items (no problem there)
anyone else had a problem with their armor not giving what it is supposed to give?
and believe me, I'm no newb DE nor am I a holo-grinder who just got into the profession- but this is the first time its happened to me and I wanted to know if this is a result of the patch or something that has been going on for a while and it just decided to strike me.
Aeneus
Sat Feb 14, 2004 6:38 pm
#2
oh yeah.... and I built a R2 earlier with a lvl 3 armor (dont ask, I just had it and threw it into the droid) and it did give the droid 40% resists
Jenden
Sat Feb 14, 2004 7:07 pm
#3
you try storing it and bringing it back out? Armor (all armor, not just droid armor) has a tendency to change randomly untill stored/unequiped.
Ghost-Raven
Tue Mar 15, 2005 11:23 am
#6
Ok I just got the Tie Aggressor , I loaded the load out with two weapons, when i launch and try fire the primary weapon it shoots backwards i try select weapon group two but nothing then I unload one weapon now it works correctly .... So is this a bug wit5h this ship ....my passenger cant fire a turrett cause there is no weapon if i load 2 weapons i can only shoot backwards ....kindsa fustrating.....anybody else experience this at all...
wyrwulf
Mon Jun 27, 2005 7:28 am
#7
Over the weekend I kept getting the target is to far away message while trying to heal or I would heal get the cooldown timer activated, but it only happened when I had a creature targeted, I thought if you had an invalid target targeted that you would heal yourself.
Anyone else have this probelm.
Puttley
Mon Jun 27, 2005 7:35 am
#8
simillar issues with CM, though i'm new to healing post CU so i wasn't sure that it was a bug or just me doing the wrong thing
c-mot
Mon Jun 27, 2005 4:18 pm
#9
when u target a creature and use a heal - it will be targeted to the group member the creature is attacking.
so i guess the group member the creature was attacking was too far away from u.
btw this works the other way around too. if u target a group member (for a heal) and then use an attack (shot/hit) it will be targeted to the creature the group member is attacking.
so i guess the group member the creature was attacking was too far away from u.
btw this works the other way around too. if u target a group member (for a heal) and then use an attack (shot/hit) it will be targeted to the creature the group member is attacking.
wyrwulf
Tue Jun 28, 2005 6:42 am
#10
c-mot wrote:
when u target a creature and use a heal - it will be targeted to the group member the creature is attacking.
so i guess the group member the creature was attacking was too far away from u.
btw this works the other way around too. if u target a group member (for a heal) and then use an attack (shot/hit) it will be targeted to the creature the group member is attacking.
I am getting this while fighting solo no group.
BuzzBot
Thu Jul 21, 2005 8:05 pm
#11
My Radiant toon (-Lotus-) has 2 vendors, and each vendor currently shows both the items I put on it, and items I put on the other. I have a wookie Powerups vendor and a robo-vendor ship repair kit one. No matter what I do, both vendors display both types of item. It's kinda irritating.
Elyssa
Thu Jul 21, 2005 8:51 pm
#12
I'll let someone else explain it to him. I don't have the energy. 
anja
Thu Jul 21, 2005 9:21 pm
#13
Your view defaults to region. Click on the radio button below that one to see what is on *that* vendor.
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