Doctor Archive
Thread: Crafting blunders
Well, I'm in game right now, so I'll make this short:
Does the quality of a crafting station and crafting tool effect the ablity for success on experimentation and item creation? The chemical crafting tool that I'm using now is around 8.5, and my crafting station is 7.3. Do these variables effect the crafting of the meds?
Mmmm, interesting. Im not sure ive heard anything about the quality of the tool effecting the quality of the item.
Good post, I think I may look into it
I have noticed that if I craft from my home crafting stations I get much noticable success than if I use a crafting station in town. Friend of mine that is an Armor Smith has stated the same thing as well. I did not even think to try and make sure my tools were the highest possible. I will be checking on that tonight!
Elrod Medpack
My 95% Weapon, Droid and General Item Crafting tool is 13.68.
13.68 / 0.95 = 14.4 (theoretical linear max)
It's the same on two different tools that have 95% EE. One has 25% Durability and the other has 27%. If it really goes to 40, the scale must not be linear.
lund0529 wrote:
I think it's supposed to but doesn't appear to actually do so yet. From what I can tell, the scale runs from about -15 to 15
Actually the scale for crafting stations runs from -15 to about 40. I keep missing out on the 20-40 stations.
I can't prove it, but I'm postive I'm getting lower % to fail on experiments since I switched to better crafting tools & stations. What used to give me a 31% chance to fail on a -11 tool and a public craftin station now gives me 0% to fail on a 0 tool and a private 6% station.
Of course, like all things logical, it doesn't necessarily apply to SWG - 0% doesn't mean never fail...
I am not quite understanding the concept of playing with the experimentation of an object that I have crafted from my generic crafting tool...does it depend on the object being crafted? The resources being used? Every object that I have crafted always skips to the final step to create. Thank you for your help in this matter.
Larren.
You can't experiment on an object created with the generic crafting tool. You have to use a specialized crafting tool in the presence of the appropriate crafting station. Hope this helps!
Ok, silly question.
Is it better to have a - or a + crafting station? I just started making them, and it seems weird that an amazing success with good experimentation ends up -11%?
I figured that a +20% has less chance of failing than a -20%? Very confusing. And of course I cannot find any documentation on it anywhere.
Joeble
Crafting TOOLS run -15 to +15.
Crafting STATIONS run probably around -15 to +40.
All dependent upon the resources used. Not sure about the station schematic, but a 1000 Conductivity Metal on a crafting tool with enough experimentation points available would yield an artisan a +15 station.
And yes, + is what you want.
I don't have the numbers with me, but it's an easy test. Get a bad tool and a bad station, and a good tool and a good station and make 10 things. I'll bet you any money that you will get more crit failures on the -tool and station than and mroe great and amazing successes on the +tool and station. So yes, in my experience and testing the +items do provide, in some cases a significant, improvement.