Doctor Archive
Thread: Advanced Component Survey
ABEC 22-13
ALS 182 (takes both water and berries in the 900's)
CRDM 19
ASDS 60
AdvCRDM -49 power(my last batch anyway)
AdvBEC-12 charge 20 power
AdvLS - 152 power
AdvSDS - haven't made any (no dolovite and no oats)
I haven't really made any good quality Adv Bio Controllers yet, but I do get160+ my ALS. I have a 850 OQ water and a 850 OQand 780 PE berries.
Adv BEC
Adv Liq Susp.
Adv CRDM
So we can get an idea what is worth making and what isnt, also what are the max values for these products?
thanks
Best to date. (With components availble in Bloodfin in last 2-3 weeks)
ABEC : 20 Heal, 13 charges (Have since learned to experiment charges first ) ![]()
ALS: 140 Heal (I've heard of people hitting thw 180 mark on these)
ACRDM: 43 Heal. (Crap Class 4 + crap meat = crap ACRDM) I've given up on making these at all. bloodfin hasn't had Class 4 Liquid Petro in months. I paid an extreemly high price just to get a couple thousand to play with back when I started Doc Crafting.
PS, Right now with the HORRID resources on Bloodfin, these now look like the following...
ABEC: ~16 Charges, 10 heal
ALS: ~120 heal
ACRDM: Don't know, I gave up on these until we get Class 4 again.
182 adv liquid! wow must make 425ish+ stim Bs easy ![]()
Raidant using a combo of old stuff and new
20/15- 2 amazings in a row!
142 Liquids
42 Chem releases
I'm with Faith on that one, you guys must have some good stuff, us Radiant folks are being left behind =)
Adv BEC - 22/12
Adv CR - 57 high, stuck with 46 until we get another shift
Adv LS - 142
Adv SDS - 57 High as well
Thryce Twistedfate
Radiant Galaxy
I'd like to expand this post a little, share with the rest:
What types of resources do you think work best in the final assembly of stimpack A through C's ?
Since D's already require fiberplast as the inorganic (which is a shame, since the UT is seldom good) and the rest is the same as in A-C you dont need to include these in the discussion.
I've been using:
Flora for the organic component, anything with high OQ/PE
Mineral for the inorganic component, anything with high OQ/UT
Why UT?
Because I think the formula works like this:
Efficiency-% = (OQ*2+PE)/3
Charges-% = (OQ*2+UT)/3
Anyone figure out what lowers med use without using experimentation points yet?
Also, is it really worth it to get the components for the adv BEC's ? The total boost to efficiency sure as hell doesn't make it worth the price, charges are nice though.
Adv BEC - 20/13
Adv CR - 49
Adv LS - 120 (Using OQ907 water OQ322 - Berries) Arrgghh!!! We need better berries!! =)
Adv SDS -44
Stim B's Highest to date: 389/32 Can't get them any higher without better resources. Our time on Tarquinas has to be coming. <puts ear to ground> "It's coming.. it's coming!!!>
I'm just about done making Stims. 4+ weeks without Class 4 petro!!!! What's up with that. Ok, nevermind that the CL4 available has an OQ of 61..we would take it!!
_____
Dr. Geiger' - Master Surgeon
Theed
I have a confession, an observation and a question. Breif discription: I'm a Master Doc and Master CM and pistol specialist
Confession: I have never used an advance part in the game yet.
Observation: There are only two things I can see advance parts even working well for. That's Enhance packs Ds and stims Bs. But I not sure if going through the trouble of hunting down all those different resources is worth the trouble. I make great money and heal better than most of the people I've seen grouped with me in a large party. My explaintion is this... Stim Ds are the highest stims I make (of course with reg parts.) And I find that fully heals anyone in my party. Pets of course take 2 hits but I do have a single Stim E made for those big pets. Stim Es are FAR too powerful for regular use. I have seen a few Docs brag about how powerful their Stim Es are... I ask... Why use up the extra resources and parts for a heal that is over kill anyway when Reg Stim Ds heal everyone fully?
Adv parts will work well with Stim Bs because Novice Medic can use them and they will heal close to Ds. And of coruse Enhance Ds will boost higher with adv parts but I have never had any complain about my 2k enhancements with reg parts. Or the price.
Question: Just want to know if other feel the same and what are the stats on your adv parts made Stim Bs and Enhance Ds.
Closing... getting caught up in the power of medician can sometimes cloud simple good commonsence judgement. Why make more powerful meds then needed. Safe money and time...
Danirent Coshton <SGO>
Intrepid - Naboo
Master Doc and Master CM
I use Stim Es exclusively, often with advanced components (but primarily only Advanced BECs for the extra charges.) Several reasons for this.
First,the additional resource requirements are minimal for a good boost in heal power. This is important to me because, especially in a smaller group, there are times when you have to get every last drop out of your abilities. You want a guarantee that every time you hit a fully buffed player (and I use Adv Components in all of my enhances,mind you) that you will get all of that damage. Heal variance is enough that even a great D will not always get every last drop of damage on a player. And if you are up on a kimogila that decides to aggro a player, you won't have time to do anything but try to heal that player to full on your every action. My motto here is it's better to be safe (and effectively waste the healing potential of the pack) than sorry and not heal for full and let that one mistake be your downfall.
Second, again for minimal resource additions, you get mare charges. This means I can make a factory run and get 2 crates of 50 Stim Es with enough charges in each to last me over a month of playtime without ever having to craft another one by hand, nor by needing to have stims take any more room in my inventory than absolutely necessary. Sure i could crate Ds, but 5 extra charges (say) in each Stim E * 100 is like having 500 extra charges for the lot of them. That's like 25 Stim Ds worth of room and crafting that I saved right there. Plus due to the first point above I'm actually healing less often because I am safe in the knowledge that I can let a character take more damage before INEED to heal them.
Finally, as you pointed out, there's always the pets. Depedning on what you are up against, some high-end MOBs will chunk away really hard at a pets HAM bars, sometimes they will hit it as fast, or even faster, than you can heal it. You'll need every last drop of what a Stim E can give you in both power and charges in order to delay the inevitable as long as possible.