Doctor Archive
Thread: A Quick Guide to Medical Harvesting 1.0
If you want to make good medicines, or if you are interesting in selling to the medical market, getting the right ingredients makes all the difference. Of special concern to the bio-professions are organic materials.
Here's what to look for:
1. You want organic resources with a high Overall Quality. 500 is okay. 700 is nice. 900's is great. You also want high Potential Energy. Potential Energy adds 1/2 again to the power of medicines.
Medical Rating (MR) = OQ + PE/2
A perfect MR is 1500. Any resource with an MR over 700 is worth harvesting. An MR of 1300+ can produce "perfect" meds.
2. Sample all organics possible and pick the best.
3. Stim-packs need water. For water, just look at Overall Quality.
4. Your remaining ingredients shouldneed ahigh Overall Quality. They should also have a high Unit Toughness.
Here are some specialty materials that medical professional need to make top-notch stim-packs:
- Dolovite Iron*, Class 4 Liquid Petrochemcal*, Lokian Wild Wheat, Dantooine Berry Fruit, Domesticated Oats, Talusian Water Vapor, Herbivore Meat, Tatooine Fiberplast, Avian Meat
*Dolovite Iron and Class4 Liquid Petrochemicalsare "rare" materials. They don't always show up. Stockpile while you can.
This is not an exhaustive list of what medical professionals need. Read up on the market that you wish to supply and target your harvesting or hunting to that profession, or to your own needs.
Happy harvesting!
If you want to make good medicines, or if you are interesting in selling to the medical market, getting the right ingredients makes all the difference. Of special concern to the bio-professions are organic materials.
Here's what to look for:
1. You want organic resources with a high Overall Quality. 500 is okay. 700 is nice. 900's is great. You also want high Potential Energy. Potential Energy adds 1/2 again to the power of medicines.
Medical Rating (MR) = OQ + PE/2
A perfect MR is 1500. Any resource with an MR over 700 is worth harvesting. An MR of 1300+ can produce "perfect" meds.
2. Sample all organics possible and pick the best.
3. Stim-packs need water. For water, just look at Overall Quality.
4. Your remaining ingredients shouldneed ahigh Overall Quality. They should also have a high Unit Toughness.
Here are some specialty materials that medical professional need to make top-notch stim-packs:
- Dolovite Iron*, Class 4 Liquid Petrochemcal*, Lokian Wild Wheat, Dantooine Berry Fruit, Domesticated Oats, Talusian Water Vapor, Herbivore Meat, Tatooine Fiberplast, Avian Meat
*Dolovite Iron and Class4 Liquid Petrochemicalsare "rare" materials. They don't always show up. Stockpile while you can.
This is not an exhaustive list of what medical professionals need. Read up on the market that you wish to supply and target your harvesting or hunting to that profession, or to your own needs.
Happy harvesting!
If you want to make good medicines, or if you are interesting in selling to the medical market, getting the right ingredients makes all the difference. Of special concern to the bio-professions are organic materials.
Here's what to look for:
1. You want organic resources with a high Overall Quality. 500 is okay. 700 is nice. 900's is great. You also want high Potential Energy. Potential Energy adds 1/2 again to the power of medicines.
Medical Rating (MR) = OQ + PE/2
A perfect MR is 1500. Any resource with an MR over 700 is worth harvesting. An MR of 1300+ can produce "perfect" meds.
2. Sample all organics possible and pick the best.
3. Stim-packs need water. For water, just look at Overall Quality.
4. Your remaining ingredients shouldneed ahigh Overall Quality. They should also have a high Unit Toughness.
Here are some specialty materials that medical professional need to make top-notch stim-packs:
- Dolovite Iron*, Class 4 Liquid Petrochemcal*, Lokian Wild Wheat, Dantooine Berry Fruit, Domesticated Oats, Talusian Water Vapor, Herbivore Meat, Tatooine Fiberplast, Avian Meat
*Dolovite Iron and Class4 Liquid Petrochemicalsare "rare" materials. They don't always show up. Stockpile while you can.
This is not an exhaustive list of what medical professionals need. Read up on the market that you wish to supply and target your harvesting or hunting to that profession, or to your own needs.
Happy harvesting!
This is very a very good guide but I do have to correct you on something.
"Medical Rating (MR) = OQ + PE/2" <<< That doesn't work.
The reason it doesn't work is that most of the things you will be making OQ is taken at 66% and PE is taken at 33%. So if you found a resource that was say OQ 800 PE 100 it would make a better stim then say a OQ 100 PE 800. With your formula it would show that they are equal. And they are not. Each blue print requires and weighs a resources properties diffrently. A better formula would be:
MR= (OQ*.66) + (PE*.33)
In your formual the two diffrent resouces would equal out to 450 for either resource.
In my formual they would be 561 and 330 this is a truer representation of the organics properties.
For your inorganics you want to use UT in place of PE so that formula would be:
MR=(OQ*.66)+ (UT*.33)
Now also on the inorganics if your using something with a high mallability it will make your experimentation easier as well. So high mall is a desired quality in an inorganic.
Otherwise the rest of your advice is spot on.
MR = Overall Quality + (0.5 * Potential Energy)
so...
MR = 800 + (.5 * 100) = 850
vs.
MR = 100 + (.5 * 800) = 550
For comparison, my original equation is a little less clear:
MR = 800 + 100/2 = 850
MR = 100 + 800/2 = 550
I hope this shows my intent a little clearer.
Dr. Vema Gara
Some further tips/suggestions for efficient surveying/harvesting
1. Water: In most cases, don't waste time harvesting just any water. Get Talusian water, because it is specifically required for certain advanced components, and often high OQ. When the Talusion water is good, get lots of it. When it's not, focus on other things.
If you are, like me, focusing on making non-advanced Stims, you can help yourself by focusing on just a couple of resources. If you use these, you can have a nice multifunctional resource that you can use for a variety of purposes including making wound packs and res packs.
Seeds/Preferably Berries - This will fulfill your organic requirement. Additionally, seeds are needed specifically to support D-level wound packs, so they have another use. If you can get Berries, those can be used for Stim-Es as well (glorified Pet Stims that they may be)
Chemical/Preferably Fiberplast - This will be your basic inorganic. The nice part is that many chemicals don't have a PE, so you don't have to be worried with it dragging down the average PE for your Stim. Fiberplast is useful as a component for some advanced Stimpacks as well.
Water - Any kind will do. Whatever is the highest OQ you can find
Now, if you can allocate your harvester time in a ratio of 50% harvesting Seeds, 40% harvesting chemicals, and 10% harvesting water at Heavy (or well experimented Medium) harvesting rates, you can have a nearly constant production of Stim-Bs every 36 hours with two factories. The remaining harvester time can cover the metals you'll need for SDS's and any you want to place on advanced resources.
When I wrote this little thing, I had in mind the beginning medics or the non-doctor who wanted to know, "What do yous guys need?" I also had in mind the basic Stim-B market (and arguably the only recession-proof part of the SWG economy).
I used to make and sell meds. That was too much work. I made better money selling off my extra resources. At this point, I am almost entirely a farmer. Last week, I bought a heavy harvester and a fusion reactor (about $250k, all told). I sell out of berries, domesticated oats, generic water, and most any decent organic every day. I currently make about 100,000 cr/week selling produce. It's a very good market. Not only am I supplying Docs and Medics, I'm supplying Bio-Engineers and Chefs.
Good to read your tricks. This will help me harvest a little better.
Dr. Vema Gara, Valcyn | Supplier of fine produce since July
Not trying to confuse issues, but often, even if the official formula says 66% OQ and 33% PE, the effective formula is 50% OQ and 50% PE when used with an inorganic with no PE (the classic example of this is ALSs and ABECs since water and fiberplast have no PE).
Suppose a schematic says that a says that experimental effectiveness is based on 66% OQ and 33% PE. Suppose also that I have the following ingredients:
Organic 1: Berries 750 OQ, 750 PE
Organic 2: Hides 810 OQ (no PE)
Organic 3: Flowers 600 OQ,900 PE
Inorganic 1: Reactive Gas 810 OQ, 150 PE
Inorganic 2: FIberplast 690 OQ
Now, by the stated formula, these have weighted "scores" of 750, 540, 700, 590, and 460. So you should use the berries and reactive gas, right leading to an experimented max of 67% (670 average score). But it doesn't quite work that way because the rules appear to be -
1) If both resources have the property, you avergae the score.
So the berry/reactive gas combination does lead to a 67% as expected.
2) If neither resource has a property, it counts as 0.
So a hides/fiberplast combination could be experimented up to 50%
3) If one resource has a property, but not the other, only the first resource value is used (it is not averaged with 0).
This one is key and works to double the importance of PE for organics when paired with an inorganic with no PE.
For example,a berries/fiberplast combo worksout to:
OQ=(750 + 690)/2 = 720
PE -
Really, people tend to use the 0.66*OQ+ 0.33*PE formula only when determining how good a SINGLE resource is. More or less, it's a quick and dirty tool. Of course, nothing is made from one resource so, when you're actually putting things together, you need to use a different formula (or at least have a bit of firesight). Again, I've laid this all out in the FAQ.
Man, I hate no edit function...
Anyway, the fiberplast/berries is:
OQ=(750 + 690)/2 = 720
PE= 750 (berries only)
Final experimental effectiveness = 73% which is better than using the "best" two resources.
But the fiberplast/flowers combo is equally as good:
OQ = (600 + 690)/2 = 645
PE = 900 (flowers only)
Final effectiveness = 73%
So despite the fact that 150 less OQ on the flowers and 150 PE more would lead you to believe that the flowers our worse than the berries, in reality, PE is equally as important as OQ in many cases.
In the end, you have to look at the schematics and when one resource has no value for a property, you double the importance of the property for the other resource. So instead of (2 * OQ + 1 * PE)/3 you have (2 * OQ + 2 * PE)/4.
If someone believe that this is all compelte rubbish, let me know.