Doctor Archive

Thread: TKM, Master Doctor, 18 SP left, what to go for?

Slipp-Wilson
Tue Nov 30, 2004 6:08 pm
#1

Can anyone help me out here? i dont wanna let those sp goto waste!



Name: Slipp Wilson

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pircio
Tue Nov 30, 2004 6:10 pm
#2

well if you craft ... artisan with surveying, always good to get the resources u need to craft


otherwise


i'd go scout with hunting, that way u can go get avian meat or what have you for docs, armorsmiths, and weaponsmiths,that will get u the most money on the side, especially with high quality avian meat



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Slipp-Wilson
Tue Nov 30, 2004 6:15 pm
#3

thanks for the reply, any other suggestions? i'm open to anything you can possibly think of in your head..



Name: Slipp Wilson

Proffession: Whatever i Respec to next

Server: Wanderhome

Faction: Rebel

Home World: Dantooine

Houdani
Tue Nov 30, 2004 6:44 pm
#4


You could just float the remaining skill points and pick up novice artisan, scout, entertainer as needed.


Alternately, you can put those points into some FS skills.




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VinniusZola
Tue Nov 30, 2004 6:51 pm
#5

I dabble between Novice Artisan and Novice Scout. Use the surveying in artisan when some good resources spawn or use Scout to harvest good creature resources. Melee Speed is always nice in the Force-Sensitive skill trees too.



................................
Vinnius Zola | d Protector of Peace d
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
Vittorio' Zola | Master Doctor / Master Rifleman
................................

MasterNerfSlayer
Tue Nov 30, 2004 8:22 pm
#6






VinniusZola wrote:

I dabble between Novice Artisan and Novice Scout. Use the surveying in artisan when some good resources spawn or use Scout to harvest good creature resources. Melee Speed is always nice in the Force-Sensitive skill trees too.






That pretty much says it. 1000 or 0010 scout, depending on whether you just want TN, or if you're harvesting organics, and occasional switching to 0001 artisan for hunting inorganics.




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jassi007
Wed Dec 01, 2004 6:53 am
#7

spend 3 points on FS skills, then have 15 to flip between entertainer, scout, and artisan as needed.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Dovakic
Wed Dec 01, 2004 6:56 am
#8

It really depends...do you have other accounts? Personally, I have a rifleman ranger so I dont need scout, and an entertainer/artisan/merchant so I dont need that.

Instead I took 0044 combat prowess, 4400 reflexes and 0002 senses. But that wouldnt work the same for a TKM as a swordsman, which I am.



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jassi007
Wed Dec 01, 2004 8:08 am
#9

another intersting thought for you. If you PvP you could take polearms 4 in the brawler tree, thus allowing you to use dot lances. With some citros snowcake, you could land a dot, then switch to your VK and kd/dizzy and let the dot do its magic.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
ShadowCM
Wed Dec 01, 2004 2:24 pm
#10

I suggest u keep the 18 points and constantly switch to whatever new prof u need most...artisan if u feel like a harvester/ scout if ur low on resources/ entertainer if u, like me, live on a desolate planet with near to no entertainers to heal u if u die. I suggest u keep with artisan and engineering 1 for a while (droid batteries)



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ShakariPsy
Wed Dec 01, 2004 4:57 pm
#11






VinniusZola wrote:

I dabble between Novice Artisan and Novice Scout. Use the surveying in artisan when some good resources spawn or use Scout to harvest good creature resources. Melee Speed is always nice in the Force-Sensitive skill trees too.






er TKA speed is capped before you master it so that just a waste.....



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Vegitaa
Thu Dec 02, 2004 9:26 am
#12


I've been a TKM/Master Doc for over a year now... I think this is a pretty good template and a nice start on Jedi if you decide to go that route....


Master Doctor

Master Teras Kasi

Force Sensitive Combat Prowess 0,0,4,4 ( Melee Accuracy +12, Melee Speed +12 )

Force Sensitive Enhanced Reflexes 4,4,0,0 ( Ranged Defense +20, Melee Defense +20 )

Force Sensitive Heightened Senses 2,0,0,0 ( Injury Treatment +10 )


edit: It is true that as TKM your Melee Speed is capped, so the arguement always comes up.... realize, you get melee Speed if you are going to continue down the road to Jedi. Remember your Melee Speed will not be capped as a Padawan and the +12 speed, +12 accuracy, in addition to the +20 ranged/melee defense is extremely helpful as a padawan.

Message Edited by Vegitaa on 12-02-2004 09:28 AM



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I know the power of the Dark Side. I am the fire of hate.
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For I have found true life, in the death of the light.


TheRockStar
Thu Dec 02, 2004 11:33 am
#13

I took scout - as doc you always need herbivore and avian meat, and although my guild is pretty helpful when I need to acquire it, its extremely useful to be able to get my own, I certainly am not interested in paying for it!



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