Doctor Archive
Thread: Im back!
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Agent001
Tue Jul 27, 2004 8:35 am
#1
Someone want to summarize the key topics that havecome upsince the beginning of july?
Houdani
Tue Jul 27, 2004 8:52 am
#2
There were only two biggies, really:
- Innoculations & Area Cures
- Time table or the Combat Revamp (after JTL)
The other topic generating a lot of interest is the cost of buffing (many Docs think we should band together and dramatically increase our fee to 30k per buff set) in response to the absurd cost of meat (herbivore and especially avian).
H.
DoctorGriggs
Tue Jul 27, 2004 8:55 am
#3
Welcome back!
You did not miss too much. Texxie got the ball rolling on some Doc/CM discussions on cures, area cures, innoculations etc.
How was vacation?
You did not miss too much. Texxie got the ball rolling on some Doc/CM discussions on cures, area cures, innoculations etc.
How was vacation?
Houdani
Tue Jul 27, 2004 8:56 am
#4
Oh yeah. And there was a bug introduced in the last patch that eliminated the delay between applying /curepoison and /curedisease and /healstate. I dunno if that's fixed yet ... I haven't been able to play for a while (newborn just arrived).
H.
DoctorGriggs
Tue Jul 27, 2004 8:57 am
#5
Houdani wrote:Oh yeah. And there was a bug introduced in the last patch that eliminated the delay between applying /curepoison and /curedisease and /healstate. I dunno if that's fixed yet ... I haven't been able to play for a while (newborn just arrived).H.
Did we get confirmation of that was indeed a bug or just a bone thrown our way?
Ariven
Tue Jul 27, 2004 8:58 am
#6
Houdani wrote:Oh yeah. And there was a bug introduced in the last patch that eliminated the delay between applying /curepoison and /curedisease and /healstate. I dunno if that's fixed yet ... I haven't been able to play for a while (newborn just arrived).H.
and /healdamage
I will have to test tonight to see if it is still a bug... hmm, I wonder if a guildmate will let me poison them with a few different poisons and disease them a couple times...
DoctorGriggs
Tue Jul 27, 2004 8:59 am
#7
Well when you think of it your ability to /healdamage etc is dependent on your mind pool so the ability to throw heals more often if not careful means you are going to deplete yourself faster.
I am thinking this may not be a bug, but I guess we will find out soon.
I was able to duplicate it just the other night so it is still in-game.
I am thinking this may not be a bug, but I guess we will find out soon.
I was able to duplicate it just the other night so it is still in-game.
Knocky
Tue Jul 27, 2004 9:29 am
#8
Now that the stims are going into the combat queue....when you are panicking and trying to fire off a stim before your incap, you get stim after stim after stim depending on how badly you spam your "save my ass please" key. 
Menoetius
Tue Jul 27, 2004 9:38 am
#9
WB Agent
*whistles while hiding the empty Corellian Ale bottles*
DoctorGriggs
Tue Jul 27, 2004 9:42 am
#10
Knocky wrote:Now that the stims are going into the combat queue....when you are panicking and trying to fire off a stim before your incap, you get stim after stim after stim depending on how badly you spam your "save my ass please" key.
Hmm, never noticed that. Probably because I use a /ui action clearCombatQueue in my heal macro. Never really spamming the same my ass please button
Knocky
Tue Jul 27, 2004 9:51 am
#11
DoctorGriggs wrote:
Knocky wrote:
Now that the stims are going into the combat queue....when you are panicking and trying to fire off a stim before your incap, you get stim after stim after stim depending on how badly you spam your "save my ass please" key.
Hmm, never noticed that. Probably because I use a /ui action clearCombatQueue in my heal macro. Never really spamming the same my ass please button
*goes to make a heal macro*
:shiftyeyes:
DoctorGriggs
Tue Jul 27, 2004 9:53 am
#12
Do it man
My life as a healer in the field is SO much better with the /ui action clearCombatQueue command in there
Ariven
Tue Jul 27, 2004 10:10 am
#13
DoctorGriggs wrote:
Knocky wrote:Now that the stims are going into the combat queue....when you are panicking and trying to fire off a stim before your incap, you get stim after stim after stim depending on how badly you spam your "save my ass please" key.
Hmm, never noticed that. Probably because I use a /ui action clearCombatQueue in my heal macro. Never really spamming the same my ass please button
I have that in mine too.. then I hit a battle where at one point my commands were lagged 2 minutes behind at one point...
I ended up with about 30 various heals stacked that fired all at once.. oops...
that was death #1 in that battle....
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