Doctor Archive

Thread: Crafting, Magic, and Skill Progression

Ledao
Fri Apr 01, 2005 3:07 pm
#1

Crafting, Magic, and Skill Progression


What is the fundamental or essential characteristic of Role Playing Games? Beyond the obvious, that you assume the identity of an avatar and inhabit some sort of avatar-space, I would say that the essential characteristic is that your avatar or character becomes more powerful in more or less direct proportion to the time you invest in said avatar.


This is accomplished, historically, in one of two ways: either through leveling, as in most MMOs, or through equipment, as in SWG up to this point. Because the maximum character level (i.e. the utilization of all your skillpoints) is attained so quickly here, the primary mode of differentiation between different characters is found in their equipment. So, in the SWG context, the difference between a level 10 character and a level 50 character in a level-based game is mirrored by the difference between a master combat character with a non-enhanced weapon and a similar master combat character with a high-end loot enhanced or loot-drop weapon. To follow this parallel through all the way, it makes perfect sense that a high-end weapon might be two or three times as effective as a "standard-issue" version, just as that level 50 character is likely to be at least two or three times as powerful as a level 10 character.


Now, what is the overriding principle shown through the CU documentation that's been released thus far? That, as the Devs see it, the variance between different levels of equipment is too great. For Docs, this is played out in the magic-based healing: instead of our equipment (meds) being the primary determinant of our effectiveness, under the new system, our skillset will be the primary determinant, while our equipment (enhancers) will provide a 10-20% bonus. So, it seems to be irrefutable that the sum total difference between a brand new master Doc and a master Doc with two years of experience in the game will be on the order of 20%. Further, it seems fairly likely that this sort of variance will hold across classes (based on the hints that have been dropped about bringing weapon damages more in-line).



Anyway, I can't help but see all of these recent (and soon-to-be) changes as pandering to the "I want it now" people, and diametrically opposed to what I take MMORPGs to be about. I'm not angry or disappointed because my financial viability in-game is threatened (because it isn't), or because I'll have to take up BE to craft what few meds remain; rather, I'm quite distraught that character advancement is being rendered largely moot in favor of encouraging short-term "fun".


While it is quite likely that these changes will in fact make SWG more fun for those with 3 to 6 month attention spans, it seems even more likely that these changes will eliminate the desire to progress from the more veteran population, something that goes totally against what I see as the most basic tenets of RPGs.



I look forward to your input,


Ledao




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Darksfallen
Fri Apr 01, 2005 3:13 pm
#2

Hmm well put.


It seems to be that the game is slowing down, not speeding up to the I want it now peope. Special poolslimit spamming of skills, god armor can't be used any more...


We'll see.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
toothlessviper
Fri Apr 01, 2005 4:13 pm
#3

very nice. and sad to say true.



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
SantosL
Fri Apr 01, 2005 4:37 pm
#4

Maybe a somewhat-level playing field in terms of healing will allow the more skilled in-combat Doctors to shine, rather then who has the best looted janta bloods.



--
SantosL Halper
Master Doctor / Master BH
EsclavoTKM
Fri Apr 01, 2005 4:41 pm
#5

Very well said

Although I do not play a crafter nor have I spent time being a "crafting doctor"... I found that the "old" system (albeit slightly flawed with such high buff numbers), to be fun and very rewarding. It took time and patience to finally get the right resources and experimentation to create the best of the best.. and even after that there is still a chance that something better will come along.

As it stands with the combat upgrade there will be none of that. We will all become nothing more than lvl 50 clerics that can all heal the same, enhance the same and it will lead to the same disillusionment and pure boredome that healers in other games have felt.

They are making the game very generic and unenjoyable in many aspects. I will say there are some things that I do like. Favorite is the varying of the templates, but I just think they are taking too drastic of steps to "fix" too many things that weren't broken. If it ain't broke, don't fix it stupid.


ALSO, to respond to the post above mine. I doubt highly that will be the case. I've played a cleric and a druid healer type in other games and it becomes extremely monotonous. I don't want to play a cleric in SWG, I want to be a doctor... and part of being a doctor is researching new medicines and improving on what you have. Saying everyone is going to be able to heal for this amount or buff for this amount at this level is very dumbed down, non immersive and well, boring.

Message Edited by EsclavoTKM on 04-01-2005 03:45 PM



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
Silencio Lares'an Tarquinas Galaxy ~ Teras Kasi Master/Master Doctor ~
Besa mi piel
No temas más por nada, siénteme!
Quiero que vengas para darme tu calor
Me queman tus caricias... de pasión!

SantosL
Fri Apr 01, 2005 4:53 pm
#6



EsclavoTKM wrote:
Very well said

Although I do not play a crafter nor have I spent time being a "crafting doctor"... I found that the "old" system (albeit slightly flawed with such high buff numbers), to be fun and very rewarding. It took time and patience to finally get the right resources and experimentation to create the best of the best.. and even after that there is still a chance that something better will come along.

As it stands with the combat upgrade there will be none of that. We will all become nothing more than lvl 50 clerics that can all heal the same, enhance the same and it will lead to the same disillusionment and pure boredome that healers in other games have felt.

They are making the game very generic and unenjoyable in many aspects. I will say there are some things that I do like. Favorite is the varying of the templates, but I just think they are taking too drastic of steps to "fix" too many things that weren't broken. If it ain't broke, don't fix it stupid.


ALSO, to respond to the post above mine. I doubt highly that will be the case. I've played a cleric and a druid healer type in other games and it becomes extremely monotonous. I don't want to play a cleric in SWG, I want to be a doctor... and part of being a doctor is researching new medicines and improving on what you have. Saying everyone is going to be able to heal for this amount or buff for this amount at this level is very dumbed down, non immersive and well, boring.

Message Edited by EsclavoTKM on 04-01-2005 03:45 PM




I played healers in other games as well, so I know what it's like.

I've been one of the larger crafting doctors on my server since November of '03 when I opened my buff shop. I know the minute details in crafting, and have made some of the most effective stims/area cures/resist buffs on my server. I like the crafting a lot, trust me.

I don't think that a standard rate is dumbed down at all. I don't understand why everyone claims that the new system is "too dumbed down" - our current system involved jedi spamming /dervish2, etc. etc. etc. Tactics, skill, knowledge of your own skills will be important now.

And there *will* be items that will make some doctors better then others. It's tough to say how much of an effect the enhancers will have, but there is still the opportunity to pick up the BE crafting line and do your own crafting still. No medic-related items are in the master BE box, and you will still get your 10 points for experimentation.

The knowledge that comes from 2 years of experience, vs. that of a new master, will be evident. I find it odd how people write off the player at the keyboard so quickly, and focus only on the crafted items.



--
SantosL Halper
Master Doctor / Master BH
EsclavoTKM
Fri Apr 01, 2005 5:15 pm
#7

Oh no, not writing off the person at the keyboard... just simply stating that I feel it is very dumbed down and takes the feeling of accomplishment and advancement away. At least even in EQ better equipment makes a better cleric (extended buffs and improved healing and more mana for healing), along with the RL person at the keyboard having a deep understanding of the class. BUT, doctors in SWG won't even get that... it's been stated, buffs WILL ONLY be 10 or 20% (or is it 30%) of the buffee's health. We will all pretty much be cookie cutters.

Sure, skill and all that could shine through, but is that really going to matter? When I was on EQ today, I saw at least 10 clerics sitting in PoK shouting LFG. Is that the future of SWG? Maybe it won't be so bad, but I just keep getting images of EQ, EQ2, WoW etc in my head and I know for a fact that a lot of my friends and family will leave if it becomes that.



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
Silencio Lares'an Tarquinas Galaxy ~ Teras Kasi Master/Master Doctor ~
Besa mi piel
No temas más por nada, siénteme!
Quiero que vengas para darme tu calor
Me queman tus caricias... de pasión!

SantosL
Fri Apr 01, 2005 5:17 pm
#8

Let's not forget that there is a *lot* more to the medical professions then just buffing.



--
SantosL Halper
Master Doctor / Master BH
toothlessviper
Fri Apr 01, 2005 10:10 pm
#9

Sure, skill and all that could shine through, but is that really going to matter? When I was on EQ today, I saw at least 10 clerics sitting in PoK shouting LFG. Is that the future of SWG? Maybe it won't be so bad, but I just keep getting images of EQ, EQ2, WoW etc in my head and I know for a fact that a lot of my friends and family will leave if it becomes that.


not sure bro but i think to many will give it up for a combat class. if not you will see this alot. go from buff lines to lines for of docs looking for groups... lol, total turn around.



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Happymob
Sat Apr 02, 2005 5:58 am
#10






SantosL wrote:

And there *will* be items that will make some doctors better then others. It's tough to say how much of an effect the enhancers will have, but there is still the opportunity to pick up the BE crafting line and do your own crafting still. No medic-related items are in the master BE box, and you will still get your 10 points for experimentation.




It's not hard to say if the "10% to 30%" improvement for enhancers is correct. Here's the deal - if you are good at crafting under the current system, your stuff will be 5% to 10% better then a more casual crafter. Typically, you have the 980/980 resources, while they are working with 930/930. Or they are fooled into thinking the 998/500 resources are better, just because the OQ is so gaudy. Regardless, you aremaking 470 power stim-Bs, while they are stuckmaking 445 power Stim-Bs.


Under the new system, you will still presumably have that 5% to 10% edge on crafted enhancers. So you will be making 29% enhancers while they are making 27% enhancers. But the actual effect of this difference when someone actually heals, is 129% versus 127%, less than a 2% difference.


So yeah, we can still pick up BE and craft for a relatively modest skill point investment. But the crafting has not only moved, it's also been made far less important and therefore a far less interesting mini-game to me.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


SantosL
Sat Apr 02, 2005 11:20 am
#11



Happymob wrote:


SantosL wrote:

And there *will* be items that will make some doctors better then others. It's tough to say how much of an effect the enhancers will have, but there is still the opportunity to pick up the BE crafting line and do your own crafting still. No medic-related items are in the master BE box, and you will still get your 10 points for experimentation.

It's not hard to say if the "10% to 30%" improvement for enhancers is correct. Here's the deal - if you are good at crafting under the current system, your stuff will be 5% to 10% better then a more casual crafter. Typically, you have the 980/980 resources, while they are working with 930/930. Or they are fooled into thinking the 998/500 resources are better, just because the OQ is so gaudy. Regardless, you are making 470 power stim-Bs, while they are stuck making 445 power Stim-Bs.

Under the new system, you will still presumably have that 5% to 10% edge on crafted enhancers. So you will be making 29% enhancers while they are making 27% enhancers. But the actual effect of this difference when someone actually heals, is 129% versus 127%, less than a 2% difference.

So yeah, we can still pick up BE and craft for a relatively modest skill point investment. But the crafting has not only moved, it's also been made far less important and therefore a far less interesting mini-game to me.






Let's be perfectly honest.

This is not a huge difference from what we see now. What's the difference between crafter A with his 938 power buff packs, and crafter B with 944 power buff packs. A difference of 6 points. Convert that into an actual buff, and you're looking at roughly a ONE TO TWO PERCENT difference.

Crafter A makes a Stim E with 1250 power. Crafter B makes a Stim E with 1190 power. Both do will do a full heal to their target.

As it stands right now, the Doctor crafting has a difference at most of 5% in stats. That difference will be the same in the new system as well.

People are freaking out about this, and in truth, the statistical range of products created will be the same as before.



--
SantosL Halper
Master Doctor / Master BH
goldflame
Mon Apr 04, 2005 10:02 am
#12

Well said... I have just started reading the CU changes and they seem irresponsible on Sony's part... I am one of the old generation (MD since 09/03)Docs on Eclipse and as a few others of this generation may say, we have spent a lot of time to be some of the best on the server. This really is a kick in the N**S.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
DoctorBill
Mon Apr 04, 2005 11:02 am
#13






Happymob wrote:





SantosL wrote:

And there *will* be items that will make some doctors better then others. It's tough to say how much of an effect the enhancers will have, but there is still the opportunity to pick up the BE crafting line and do your own crafting still. No medic-related items are in the master BE box, and you will still get your 10 points for experimentation.




It's not hard to say if the "10% to 30%" improvement for enhancers is correct. Here's the deal - if you are good at crafting under the current system, your stuff will be 5% to 10% better then a more casual crafter. Typically, you have the 980/980 resources, while they are working with 930/930. Or they are fooled into thinking the 998/500 resources are better, just because the OQ is so gaudy. Regardless, you aremaking 470 power stim-Bs, while they are stuckmaking 445 power Stim-Bs.


Under the new system, you will still presumably have that 5% to 10% edge on crafted enhancers. So you will be making 29% enhancers while they are making 27% enhancers. But the actual effect of this difference when someone actually heals, is 129% versus 127%, less than a 2% difference.


So yeah, we can still pick up BE and craft for a relatively modest skill point investment. But the crafting has not only moved, it's also been made far less important and therefore a far less interesting mini-game to me.







Problem here is resource kits, with 70% less to craft, resource kits can make anyone an instant pro if they figure out what they are doing.


Nice post Ledao, I think we just got shafted for being to usefull, I think the game has to much crap going on in it to be very stable so they are eliminating whatever they can wherever they can, trying to turn cnet into something other than a buffbot stop or spam city, they are forcing us to group which makes me mad to no end, I agree that being a player for nearly 2yrs shows no bearing what so ever in game play and is very stupid...................


I have said it before and I will say it again, the Dev's should try and actually play the game some time, they might actually get a clue?


My personal fix for the game would have been to eliminate secondary buffs, give us hit points, just dont let them regenerate as fast as we get hit, put a bigger delay between heals, they went to far on the doc changes.





------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Page 1 of 2
Previous Next