Doctor Archive
Thread: Faction Penalty w/buffs
I've never heard of this, but doubt its true. My Master Doc is Imperial and I regularlybuff the same 3 people multiple times per night: myself (imp), my RL friend (imp) and another RL friend (dirty Reb). Out of the 18 buffs (3x6 stats) they're always in the same range, no matter who I'm buffing.
The only 'difference' I've seen in my random testing is that it seems Player Hospitals seem to give the most consistant 'best' rolls. Out of nearly 100 buffs in a Player Hospital I rarely hit under 1000 with 750 strength packs (I wasn't going to use great resources on testing packs).
Wasn't it the same patch that introduced Player Hospitals that also seemed to give us such a more pronounced variance onour buffs? Maybe the connection is there somewhere.. Perhaps if they intended Player Hospitals to provide the BEST modifier they accidently nerfed all other mods (droids, camps, NPC hospitals)?
Traigus wrote:
We were never informed of any such change.
-T
With as much as SOE is trying to accomplish its not suprising. BE's weren't informed of recent changes either and when asking what was 'normal' they weren't answered. Many BEs were able to make pretty amazing pets using Picket and Gnort DNA and now SOE is claiming those pets as borderline exploits.
Basically, the majority of Doctors are here complaining of WILD variance on their buffs. Yes, a few always do after everypublish but the murmur dies down. This time, however, more and more doctors are complaining of unexpected and often wild variance and this is weeks after the patch went live. One or two people complaining can be chalked up to "old timers syndrome" (Back in MY day...) but when this many Doctors are complaining this long after the patch then we can bepretty certain SOMETHING has changed. This wouldn't be the first time there has been an unexpected change that went in (remember the bug that allowed pets to be called anywhere and was left in for so long that people thought it was 'normal'?)
The math ingame is busted. They held any fixes until after the Holidays, for the bugs they knew about. There were more errors then they knew of (it seems there are pets with just borderline bad stats).
No factional changes to healing has gone live... and as of this time, nothing is scheduled for test.
Don't believe me... I can't make you.
-T
Whatever.
My whole point was that SOE has a long history of unintended changes going in and then not answering anyone when asked point blank "Is this intended." (I had a really long post that gotten eaten.. /sigh)
Enough doctors and players are complaining about buff variance for it to be just "post patch syndrome." We're pretty sure something has been changed. One of the things added when the whole buff variance thing started was Player Hospitals for Player Cities. Given SOE's history, would it truly be suprising if they intended to make the modifier on the PH higher and fail to document it? I'm honestly not slamming the devs, however history is still on ours (the players) side. Since it wouldn't have been documented there is no way for us (doctors and players) to know it may have broken other healing mods (NPC hospital, droid, camp ones, etc).
Yes, this is pure conjecture, but I, along with many other doctors, think that something sure has changed..
It is indeed reasonable to think that something relatively postive and minor like that could be missed in patch notes. It is just the changing of a number someplace. 100 to 110.
---------------
Factional buff changes is soemthing entirely different. Someone would have to write specific code to do that. This type of stuff doesn't get missed in patch notes very often... and they don't write code to just write code. There would have to have been an exploit, or a serious player request for something like that... and there is no legit reason why anyone would do that... and if it was a wishlist item, we'd see it sometime in April, not now.
Sorry, if I'm a bit touchy, but I get PMs all the time ranting at me that the Devs have done X, Y or Z when the process doesn't work like that. I wander around goin "huh?" a lot, while redaing these things. The first post in this thread is abotu cross faction buffing, and there isn't a single dev that has the spare time to change soemthing so weird for the hell of it (for no reason).
-T