Doctor Archive

Thread: Faction Penalty w/buffs

ClemGeiger
Sat Jan 10, 2004 11:22 am
#1

I gave a couple below average buffs to some imps last night and was really upset about and a doctor that over heard me bitching told me that since the last update there are faction penalties for a reb buffing a imp and vice-versa. Has anyone seen this or know anything about it? If its true, my life just got more complicated.
boodow
Sat Jan 10, 2004 11:24 am
#2

What penalty, you lost faction points? I've never heard of that yet.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
ClemGeiger
Sat Jan 10, 2004 11:29 am
#3

No, i think it means that your buff hits are lower for an opposite faction pc.
boodow
Sat Jan 10, 2004 11:46 am
#4

Oh, well that isn't as bad as I figured.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Combat_Medic_to_be
Sat Jan 10, 2004 11:52 am
#5

That sounds quite fair to me. If you think that if you were a real rebel you wouldnt do ANYTHING to help out any imp. I think that it is quite fair that buffs are not as good on oposite factions, if you did anything at all for a member of the oposition you wouldnt do it to the best of your abilities now would you?!



Jendi Akasce - Nevaeh
A carebear tumbleweed

Caliwyrm
Sat Jan 10, 2004 12:00 pm
#6

I've never heard of this, but doubt its true. My Master Doc is Imperial and I regularlybuff the same 3 people multiple times per night: myself (imp), my RL friend (imp) and another RL friend (dirty Reb). Out of the 18 buffs (3x6 stats) they're always in the same range, no matter who I'm buffing.


The only 'difference' I've seen in my random testing is that it seems Player Hospitals seem to give the most consistant 'best' rolls. Out of nearly 100 buffs in a Player Hospital I rarely hit under 1000 with 750 strength packs (I wasn't going to use great resources on testing packs).


Wasn't it the same patch that introduced Player Hospitals that also seemed to give us such a more pronounced variance onour buffs? Maybe the connection is there somewhere.. Perhaps if they intended Player Hospitals to provide the BEST modifier they accidently nerfed all other mods (droids, camps, NPC hospitals)?




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Traigus
Sat Jan 10, 2004 12:53 pm
#7

We were never informed of any such change.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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ClemGeiger
Sat Jan 10, 2004 12:55 pm
#8

Thanks for the feedback
Caliwyrm
Sat Jan 10, 2004 3:47 pm
#9






Traigus wrote:
We were never informed of any such change.

-T





With as much as SOE is trying to accomplish its not suprising. BE's weren't informed of recent changes either and when asking what was 'normal' they weren't answered. Many BEs were able to make pretty amazing pets using Picket and Gnort DNA and now SOE is claiming those pets as borderline exploits.


Basically, the majority of Doctors are here complaining of WILD variance on their buffs. Yes, a few always do after everypublish but the murmur dies down. This time, however, more and more doctors are complaining of unexpected and often wild variance and this is weeks after the patch went live. One or two people complaining can be chalked up to "old timers syndrome" (Back in MY day...) but when this many Doctors are complaining this long after the patch then we can bepretty certain SOMETHING has changed. This wouldn't be the first time there has been an unexpected change that went in (remember the bug that allowed pets to be called anywhere and was left in for so long that people thought it was 'normal'?)




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Traigus
Sat Jan 10, 2004 3:59 pm
#10

BEs were indeed told how it worked (i'm a BE too btw and was following the Clone changes closely)... The Corrspondents tend to hear about stuff a short time before everyone else... with few exceptions. BEs weren't given %s and the advanced formulas...that is not the dame as not being told how it works.

The math ingame is busted. They held any fixes until after the Holidays, for the bugs they knew about. There were more errors then they knew of (it seems there are pets with just borderline bad stats).

No factional changes to healing has gone live... and as of this time, nothing is scheduled for test.

Don't believe me... I can't make you.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Caliwyrm
Sat Jan 10, 2004 4:39 pm
#11

Whatever.


My whole point was that SOE has a long history of unintended changes going in and then not answering anyone when asked point blank "Is this intended." (I had a really long post that gotten eaten.. /sigh)


Enough doctors and players are complaining about buff variance for it to be just "post patch syndrome." We're pretty sure something has been changed. One of the things added when the whole buff variance thing started was Player Hospitals for Player Cities. Given SOE's history, would it truly be suprising if they intended to make the modifier on the PH higher and fail to document it? I'm honestly not slamming the devs, however history is still on ours (the players) side. Since it wouldn't have been documented there is no way for us (doctors and players) to know it may have broken other healing mods (NPC hospital, droid, camp ones, etc).


Yes, this is pure conjecture, but I, along with many other doctors, think that something sure has changed..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Traigus
Sat Jan 10, 2004 4:55 pm
#12

Player Hospitals may indeed have a 110 rating. We have been wrangling about hospital vs. player house issues in cities (how to get people to go to hospitals if they can wander into the nearest shops and heal there). I'll go back through threads and check to see if there was a final statement one way or the other on this, but I don't remember one.

It is indeed reasonable to think that something relatively postive and minor like that could be missed in patch notes. It is just the changing of a number someplace. 100 to 110.

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Factional buff changes is soemthing entirely different. Someone would have to write specific code to do that. This type of stuff doesn't get missed in patch notes very often... and they don't write code to just write code. There would have to have been an exploit, or a serious player request for something like that... and there is no legit reason why anyone would do that... and if it was a wishlist item, we'd see it sometime in April, not now.

Sorry, if I'm a bit touchy, but I get PMs all the time ranting at me that the Devs have done X, Y or Z when the process doesn't work like that. I wander around goin "huh?" a lot, while redaing these things. The first post in this thread is abotu cross faction buffing, and there isn't a single dev that has the spare time to change soemthing so weird for the hell of it (for no reason).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Irenik
Sun Jan 11, 2004 1:06 am
#13

As far as Player hospitals, aren't you supposed to get a bonus (med rating 125 or something) when healing in a hospital aligned with you're faction? Haven't tried it out too much myself, but would explain the much better consistancy I see in them while healing.
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