Doctor Archive
Thread: How do i become a 12pt doc and what are its perks?
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nills
Sun Sep 19, 2004 8:11 am
#1
Can someone please just explain to me what i need to get and where i need to get the things to become a 12pt doc?
Can someone please explain to me what the perks are? Can you buff better? can u craft better buffs? please explain i was a 12pt armorsmith but i assume its a bit different with doc.
Thanks,
-nills
Obata
Sun Sep 19, 2004 8:20 am
#2
The extra experimentation points allow you to either add charges or lower the medicine use (or both if you put one point in each). The only way the 2 extra points add power to buffs is that it lets you increase the power rating of your ABECs (assuming that you always max charges first.
Becoming a 12 point doc is the same as with armorsmith. You need +20 in medicine experimentation clothing attachments.
ArdenS
Sun Sep 19, 2004 8:24 am
#3
Better crafting = better buff packs = better buff stats = more money for buffs = = = something...
Opiam
Sun Sep 19, 2004 8:29 am
#4
It is gonna cost you an arm and a leg, plus luck to be a 12 point doctor. Unless you plan on being a commercial crafter and have heaps of cash spare, its not worth considering IMO.
nills
Sun Sep 19, 2004 6:02 pm
#5
OK i i am kinda lost on ABEC's and what not can you please elaborate? where do u remomend me putting the +20 experimentatiion pts bare in mind ur talkign to someone who knows nothing about dr so plz feel free to dumb it down and explain it thouroughly PLZ thanks!
-nills
MNHawkFan
Sun Sep 19, 2004 6:59 pm
#8
"where do u remomend me putting the +20 experimentatiion pts"
Charges first. Then power.
And to someone that said you can always max out power on 10 points. Not if the ingrediants are good enough. I've had avian good enough to require 11 to max out the power.
Charges first. Then power.
And to someone that said you can always max out power on 10 points. Not if the ingrediants are good enough. I've had avian good enough to require 11 to max out the power.
nills
Sun Sep 19, 2004 7:41 pm
#9
arg.... no one is actually answering my question...
First of all what are ABECs and what do they do and what do you do with them..
Second once i get +20 exp pts where do i put them and whats the perks of them
Third should i split them and if so wat does that do
Where should i put the extra 20pts for 12pt dr
PLEASE SOME answer these questions ... i want to be a great dr but im new to it...
LAMANS terms... and plz explain in great detail !!
Thanks so much!
Slash_DPC
Sun Sep 19, 2004 8:59 pm
#10
Nills, it would really help yourself to actually craft a buff pack, or stim e first. You would be able to answer most if not all your question on your own.
Eyedun
Sun Sep 19, 2004 9:04 pm
#11
they didnt teach you any of that while you healed the tumblers?.. oh noes !!one1!!
Bazalan
Mon Sep 20, 2004 2:30 am
#12
Unless you already got 40-60mil credits I wouldn't worry about 12pt doc. Thats what a +20 suit goes for these days.
Obata
Mon Sep 20, 2004 6:36 am
#13
MNHawkFan wrote:
"where do u remomend me putting the +20 experimentatiion pts"
Charges first. Then power.
And to someone that said you can always max out power on 10 points. Not if the ingrediants are good enough. I've had avian good enough to require 11 to max out the power.
The only way you would need the 11th point in effectriveness is if you don't average great successes. If you're making a schematic, it's worth making another attempt or 2 to get the extra charges.
To the original poster. Check the FAQ, it answers your basic questions.
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