Doctor Archive
Thread: Top 5 issues voting done
Page 1 of 5
Agent001
Wed Nov 10, 2004 8:52 pm
#1
please list your top 5 issues from these:
JUST POST THE NUMBERS
any other junk in your post and you get skipped.
Short Descriptions:
1-Player city Cantinas and player houses work just like Hospitals
2-Resuscitation Timer Issues
3-Enhance Action -v- other Enhance Pack Resource Disparity
4-Crafting Schematics with Unused Ratings
5-Rooms/Dungeons and /DragIncap
6-Battle Fatigue Notification (appears later then the 250 it starts affecting patients)
7-Unable to Use Enhance Notification
8-Radial Menu and Heal Options Bug
9-Enhance Timer on Pets
10-Food Factory Deed
11-State Pack Schematics with Range
12-Player Hospital /register Faction Problems
13-"unwise to help this patient" appearing while figting non-GCW factioned NPCs
14-/dragincapacitated player not working on coverts for neutrals, even though all other healing types do.
15-Character title selected "no title" reverts to last title used on logout - login.
16-Spawned Combat UI window resets to default size on login.
17-Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain.
18-Drag and Clone Exploit
19-Pet Re-Enhance Exploit
20-Mounted Healing
21-Doctor Content
22-Make /medicalforage do something useful.
23-Target Friendlies
24-Auto-Retaliate
25-Heal Targeting Persistence
26-Resuscitation Pack Usage on Faction Pets
27-/diagnose Refresh
28-General Inventory Search for Meds
29-Accidental Cloning
30-Wookie doctors can't wear Doc crafter's apron.
31-Power Selection for Factories/Harvesters
32-Animals don't drop resouces appropriate to body type (notably avians)
33-Med Center Grouping
34-Player City Hospital Benefits
35-Request for increased drop counts on animal products
36-State healing uses far too much mind for something that happens so often and repeatedly in combat.
37-Faction Points
38-State Pack Persistence/Immunity
39-First Aid Improvements
40-High Level Wound Pack Consolidation
41-Resuscitation Consent Request
42-Crate combining
43-Medical Bag/Inventory Search for Meds
44-Factory Completion Timer
45-Med Center Crafting Station
46-Medic-looking Clothing
47-Groupmate Numbering
48-/diagnose Damage Level Display
49-Groupmate Highlighting
50-Non-Combat Diseases
51-/registerwithlocation Terminal Request
53-/consent or /group required for buffing
54-Ability to totaly remove buffs (from self)
55-multi-state cures
56-/diagnose window, add buff amount and buff times
2-Resuscitation Timer Issues
3-Enhance Action -v- other Enhance Pack Resource Disparity
4-Crafting Schematics with Unused Ratings
5-Rooms/Dungeons and /DragIncap
6-Battle Fatigue Notification (appears later then the 250 it starts affecting patients)
7-Unable to Use Enhance Notification
8-Radial Menu and Heal Options Bug
9-Enhance Timer on Pets
10-Food Factory Deed
11-State Pack Schematics with Range
12-Player Hospital /register Faction Problems
13-"unwise to help this patient" appearing while figting non-GCW factioned NPCs
14-/dragincapacitated player not working on coverts for neutrals, even though all other healing types do.
15-Character title selected "no title" reverts to last title used on logout - login.
16-Spawned Combat UI window resets to default size on login.
17-Buff timers /icons in the new Buff UI dissapear on short logouts/LD, but the buffs remain.
18-Drag and Clone Exploit
19-Pet Re-Enhance Exploit
20-Mounted Healing
21-Doctor Content
22-Make /medicalforage do something useful.
23-Target Friendlies
24-Auto-Retaliate
25-Heal Targeting Persistence
26-Resuscitation Pack Usage on Faction Pets
27-/diagnose Refresh
28-General Inventory Search for Meds
29-Accidental Cloning
30-Wookie doctors can't wear Doc crafter's apron.
31-Power Selection for Factories/Harvesters
32-Animals don't drop resouces appropriate to body type (notably avians)
33-Med Center Grouping
34-Player City Hospital Benefits
35-Request for increased drop counts on animal products
36-State healing uses far too much mind for something that happens so often and repeatedly in combat.
37-Faction Points
38-State Pack Persistence/Immunity
39-First Aid Improvements
40-High Level Wound Pack Consolidation
41-Resuscitation Consent Request
42-Crate combining
43-Medical Bag/Inventory Search for Meds
44-Factory Completion Timer
45-Med Center Crafting Station
46-Medic-looking Clothing
47-Groupmate Numbering
48-/diagnose Damage Level Display
49-Groupmate Highlighting
50-Non-Combat Diseases
51-/registerwithlocation Terminal Request
53-/consent or /group required for buffing
54-Ability to totaly remove buffs (from self)
55-multi-state cures
56-/diagnose window, add buff amount and buff times
Message Edited by Agent001 on 11-18-2004 05:04 PM
Agent001
Wed Nov 10, 2004 8:53 pm
#2
21-There is concern that there is a lack of Doc specific content, such as missions to craft medicines or to heal an NPC someplace or to go someplace to heal folks until X number of wounds have been treated and so forth. Such missions could be construed as a method of alleviation of the issues concerning how Docs make money.
22-Please make this skill do something useful, or remove it from the game. It confuses new players, and has now useful function in the modern SWG.
23-A request is made for a quick way, like Tab (perhaps a toggle to make Tab work through enemies or friendlies) for quickly scrolling through friendly (or at least non-aggro) targets. (Note: For those of you requesting this for groupmates, Ctrl-Q is already mapped to do this by the default keymap. You may reassign it to whichever mapping you prefer.)
24-The ability to turn off auto-retaliate when fighting has been requested. The reason being that for healer characters the actual fighting process slows down their heals, and can sometimes cause confusion about who/what is targeted occasionally causing heals to go in the wrong place. Some medics prefer to avoid having any weapons in hand in an attempt to not have attacks being fired off from them that might slow down their ability to heal. The possibility of ensuring that heals get priority in the combat queue by going immediately to the front of the queue may help to alleviate this at least some.
25-It is requested that Heals that go into the Combat Queue remember who it was the heal was targeted at initially instead of trying to heal the current target.
26-Resuscitate pack usage on pets has been asked for. Since this obviously does not apply to true beastie-type "pets" as they no longer have perma-death, I believe this request still applies primarily for NPC-style faction "pets".
27-There have been requests for the new /diagnose command to either have a refresh button added to it, that it automatically refresh at some interval (perhaps every 15-30 seconds or following the wound timer), or that reissuing the command will refresh the current window instead of opening a new one
28-We would like to see better management of medicines that are in inventory, such as allowing searches from the /healdamage command to search for a stim in packs if it cannot find it in upper level inventory.
29-Typing while a corpse and hitting enter sometimes is accepted as a Yes response to clone, often to the default cloning center of the closest facility, even if they player would have preferred their bind point. This is a problem for Doctors in that a player may have been attempting some message or communication and accidentally have cloned when a Doctor was available, sometimes even just about to, Resuscitate them. Please look into removing this default behavior.
30-Wookies need some loving with the skill bonus clothing.
31-Power management on factories (and harvesters for that matter) is fairly annoying in that there is no way to tell the structure which power from inventory to use. It is not even possible to hide a power source you do not wish to have used (such as radioactives) in a container. Of particular annoyance here is that a radioactive, usable in some components, will be used preferentially over something like Solar Power, which has very few uses in med production.
32-many animals athat apper to be a certian type (say avian) drop materials that do not seem to match their outward appearance. Whiel this is a general issue, it greatly affects Docs, because Avian meat seems to be the rareast meat of them all.
33-Docs woudl be interested in some kind of bonus for being grouped in medical rated areas with other doctors.
34-Some players have expressed concern that Player City Hospitals offer little benefit over a large house and almost no benefit over a Cantina. Houses can be used for all forms of wound healing. Cantinas can also be used for wound healing, are available on the overhead and planetary maps, and autoheal all forms of wounds and Battle Fatigue. A Hospital only appears to add the /registerwithlocation ability, which is only usable by members of the same faction, if a factional player placed the structure, anyway and is of fairly limited usefulness. Are there other benefits that we are unaware of? If not suggestions have included providing a healing bonus to those /registered there, a free vendor for the placing Doctor to use for med sales, not allowing wound healing in player cantinas and cloning centers, or some other benefit.
35-Animal harvested materials are very rare. Docs would liek them to be more available to the economy.
36-Since states happen so fast and frequently in combat, healing tyhem uses far too much mind ot bother. Healing states uses so much mind that a Doctor could nto be able to heal damage. Please lower mind cost on state heals.
37-Docs are interested in seeing a share of Faction Points in the same way that we are getting Combat XP. It is considered inappropriate that a medic professional would be out in the field and, being unable to assist in taking out an opposing faction NPC or player (because they are healing those who are doing so), they will not gain FPs and so will progress much more slowly in faction gains, while providing at least as valuable a service as the person providing the offensive capabilities. Other considerations have included gaining FPs for healing Overt faction members, especially considering the dangers involved in gaining a TEF in this manner in a place that is known for finding unsuspecting TEFed characters (i.e. The Med Center, see TEF Issues).
38-Docs are wondering if it would be possible to get some level of persistence in Cure packs for States, Poisons and/or Diseases. The states appear to be regained upon the very next hit by a MOB or player. For example, why unblind someone when they are just going to get blinded again before they can even get their own attack off. Some persistence in the state cure packs would provide some level of immunity to being afflicted with the state again immediately. Another possibility would be that state cures offer a temporary increase in resistance against that state. It should also be noted that many states do not seem to have some very obvious effects and with the timer-related errors involved in state pack usage, few Doctors, or their patients for that matter, bother with State healing, apparently. Considering the defense bonuses now being fully applied to moving characters, getting to a character to apply a state cure is even more difficult (because they keep moving around in order to avoid being hit.) Clari fication on the effects of various states, review of their effectiveness and review of their persistence on healing would be welcome.
39-There is some concern that the new First Aid improvements may not be enough. Some Doctors feel that First Aid should improve further as they move up in the Doctor Profession. Suggestions would be that by Master Doctor a Doctor should be able to completely remove a Bleed State in a single application of First Aid.
40-A request has been made for a set of low level wound packs (assuming no consolidation is done based on the Inventory consolidation issue) that would heal, say, Health and the Health secondaries all at the same time and another pack for Action and the Action secondaries. Perhaps limiting them to a comparable A, B and possibly as high as a C-pack, but no higher, at the highest of Doc crafting levels.
Message Edited by Agent001 on 11-10-2004 08:57 PM
Rere
Wed Nov 10, 2004 9:15 pm
#3
For me --
# 43
# 2
# 35
# 17
# 54
Message Edited by Rere on 11-10-2004 08:25 PM
Slash_DPC
Wed Nov 10, 2004 9:20 pm
#4
17, 34, 35, 42, and 52
Message Edited by Slash_DPC on 11-11-2004 11:29 AM
Cytosoul
Wed Nov 10, 2004 10:34 pm
#7
34
28
20
55
43
Message Edited by Cytosoul on 11-10-2004 11:35 PM
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