Doctor Archive
Thread: Best Combat Profession to match with Doctor?
I'm a 4440 doc about to master rifleman. Have been a master doc in the past and have also been a Bounty hunter, so I can't speak for the meelee professions.
Rifleman is among the most powerful of the combat professions. At master you are an absolute death machine at range and even up close. With strafeshot at master you can drop large groups at a time in PVE, and headshot is devastating in PVP.
Couple that with doctor and you can remove any state, stop bleeding, extinguish fire, buff yourself, and heal damage as it occurs. Pretty much unstoppable PVE with decent armor and a great support/offensive character in PVP.
A completely dedicated flavor of the month PVP'er with all the skill tapes and stacked defenses will probably own you in PVP, but you're pretty much a guaranteed trip to the cloning center for anyone else, and you can buff/heal/cure yourself and your group/guildmates.
I hit for 2019 per stat with good packs in my +25 medical smock and 2250 or so with bivoli. Some buff a bit better but those are good solid buffs.
This combo makes me a completely self-sufficient player. It also allows me to stay up long enough to dispose of the goddamn combat medics in base defense/raid situations. They throw the poison, I take it off. We can do that all night, poison stims are a hell of a lot cheaper than poison.
I've had great fun with this combo. Also thought about TK/fencer/doc in some combination, which would also be fun, but I'm more of a gun guy than a meele player.
Vermicious_Knid wrote:
I'm a 4440 doc about to master rifleman. Have been a master doc in the past and have also been a Bounty hunter, so I can't speak for the meelee professions.
Rifleman is among the most powerful of the combat professions. At master you are an absolute death machine at range and even up close. With strafeshot at master you can drop large groups at a time in PVE, and headshot is devastating in PVP.
Couple that with doctor and you can remove any state, stop bleeding, extinguish fire, buff yourself, and heal damage as it occurs. Pretty much unstoppable PVE with decent armor and a great support/offensive character in PVP.
A completely dedicated flavor of the month PVP'er with all the skill tapes and stacked defenses will probably own you in PVP, but you're pretty much a guaranteed trip to the cloning center for anyone else, and you can buff/heal/cure yourself and your group/guildmates.
I hit for 2019 per stat with good packs in my +25 medical smock and 2250 or so with bivoli. Some buff a bit better but those are good solid buffs.
This combo makes me a completely self-sufficient player. It also allows me to stay up long enough to dispose of the goddamn combat medics in base defense/raid situations. They throw the poison, I take it off. We can do that all night, poison stims are a hell of a lot cheaper than poison.
I've had great fun with this combo. Also thought about TK/fencer/doc in some combination, which would also be fun, but I'm more of a gun guy than a meele player.
there are a ton of tkm/docs out there....
for hunting in pve, few things kill as quickly as a tkm, but like the two posters above mentioned, riflemen are generally better in pvp if they know how to kite. tkm gives you some redundancies, like wound healing, state, and disease/poison healing with meditate, but i generally meditate away my wounds rather than heal them as its fast and free. i enjoy tkm, the damage output is extreme. 3500pts of damage per second and you literally never ever miss.
fencer/doc is good.... doc takes so many skillpoints you can't really template too well AND hunt for yourself. a doc/tk/fencer combo is going to be EXTREMELY tough to beat, and a doc/tk/pistoleer template can get you to ranged and melee damage mitigation 3, which means bad ol riflemen don't really hit you that hard anymore.
my guess is you will find more tkm/docs than anything. its an extremely popular combo.
-Unstable
tkm/doc
I am Master Rifle, Master Doc. And I have been a Master TK, and while TK was devastating I do find rifle more usefull (if a strictly PVE World that is) as TK is limited to one damage type.. find a100% Kinetic resist creature and go away crying. (I really wanted a peko albatross feather
)
Just my 2 cents they are both extremely powerfull though ![]()
I tried rifleman/doc but i am absolutely despise rifleman in PvE...early on it is nearly worthless against creatures...as at close range you are very inaccurate. I suppose at higher levels it gets better, but i could not stand past the first tier.
I tried fencer/Mdoc, but it is too weak in PvE, though with doc buffs/CoB macro you are nearly unkillable, especially if you have mind healing stuff/stimpacks.
Right now i am doing HS/Doc, so far i LOVE it. It is basically a money making template, i can basically kill off janta missions in about half the time i could as fencer, and while doing it i can get janta blood to help me with my doc skills and also make 27k a mission.
Those are my combat profession with doc experiences.