Doctor Archive
Thread: Stand Healstate dizzy macro question
I keep my stand on one hotkey and my healdizzy on another. This way I can just hit the heal dizzy if I'm kneeling, or I can hit stand and then healdizzy very quickly if I'm on my back.
(TIP: I use lunge (posture down and longer range) when I can stick a dizzy on a target but KD doesn't seem to be working (thakatillo). This will quite often bring someone to their knees and when they try to stand they fall down anyway. It is also quite handy against ranged fighters running around to stay away from a melee fighter as it will bring them to their knees and allow the melee fighter to catch up to them.)
CloverRidge wrote:so what kind of success are you having with the stand and heal dizzy? Mine has not been very good....if I'm flat on my back and hit that macro it is just extremely inconsistent and I find rarely works.I haven't found the posture change to be an issue yet with it but I have been only using it when I'm flat on my back and dizzied.
Success? That depends...
I watch like a hawk and hit the healdizzy IMMEDIATELY if I get a dizzy on me. I would say that probably 90% of the time, if you get a dizzy stuck on you by an NPC, there -will- be a successful knockdown or posture down coming pretty soon afterward (and against a PC, it's guaranteed). If you have already healed the dizzy, which you can almost always do against an NPC before the knockdown or posture change, then you can just laugh it off.
But once you are down and dizzy, it's too late to worry about a macro since none of it matters until after you succeed in either standing, kneeling or sitting.
And trying to stand while dizzy is not something that is sucessfull very often.
Message Edited by bioshock on 04-27-2004 08:35 AM
CloverRidge wrote:
Yes primarily the one I'm talking about is the TK knockdown/dizzy combo. Hmm maybe others have over-stated their success with it. The posts I've read people have made it "sound" like they have much better success with it than I have.It's also my understanding that once you're dizzied and knocked down that every stand is actually successful but the dizzy just knocks you down again. So the server does something like......You successfully stand....server checks to see if dizzy makes you fall again. So even though you don't see the stand from yourself you actually do. If you fight NPCs using the knockdown dizzy you see it better. You'll actually see them stand back up and the posture Icon change and then the fall again from the dizzy.I just thought maybe people were somehow hitting that window between the stand and the dizzy check to get the dizzy heal in.
Well, I think that it is entirely possible to hit that micro-second spot between standing and falling down again. To do it reliably is another matter though.
I also think that if it were possible to do it reliably, and if enough people were doing it, that the devs would notice it, declare it to be an exploit (which it would be) and code around it.
Which is a nice way of saying don't get your hopes up that there is something "tricky" you can pull to avoid the effect of a dizzy/kd on a regular basis.
I took my healstate dizzy out of my healallself routine...here's why...
When I would receive a dizzy state (not knoced down yet), I would preemptively do the healallself...
But since I was allready standing, my first /stand command before the healself dizzy would end up knocking me down!
So I either had to wait to fall down and heal dizzy through that macro,(and not be able to auto heal any other states because the stand would kd me...) or remove it entirely from the list of healstates...
I think i need to rewrite it to...
Message Edited by Flynn_Nomad on 04-27-2004 02:59 PM
CloverRidge wrote:yeah I'm not talking about doing anything "tricky" per se just two mouse clicks you can do anyway but in the macro....just wondered if it should be working better or there was some timing to it or something to make it work. Wouldn't be an exploit I wouldn't thinkg..../shrug
Exactly: What you want is the exact timing to make it work every time - or as close to every time as possible. What you want is a one-button way to do something that you couldn't do normally.
What makes it "tricky" or an "exploit" is achieving that by using a macro which has been programmed to work every time.
This is certainly not what you would get by "just two mouse clicks you do anyway". Manually clicking the buttons is not something that anyone would be able to reliably do with the exact timing needed to make it work every time. Working out the exact timing and then creating a macro to achieve something which you could not achieve otherwise is what would make it an exploit.
You want a way to basically ignore dizzy/kd. I'd love to have that myself. Who wouldn't?
However, if the devs wanted us to have that, they could have easily made it so we could heal dizzy while laying on our backs. The didn't. That wasn't their intent.
And finding a workaround which gives you something which is counter to the devs intent is an exploit.
IF it even worked, and I don't think it does.
And if it did work, and the devs knew about it and it was counter to their intent, you could expect them to do something about it; since it -would- be an exploit.
I do them separately to avoid knocking myself down...
1 macro for all the cures and states (dizzy first, then poison, etc. -- dizzy is more dangerous than poison... linked to on the faq thread.)
1 specifically for dizzy/kds:
/healstate dizzy self;
/kneel;
bioshock wrote:
Exactly: What you want is the exact timing to make it work every time - or as close to every time as possible. What you want is a one-button way to do something that you couldn't do normally.
CloverRidge wrote:
yeah I'm not talking about doing anything "tricky" per se just two mouse clicks you can do anyway but in the macro....just wondered if it should be working better or there was some timing to it or something to make it work. Wouldn't be an exploit I wouldn't thinkg..../shrug
What makes it "tricky" or an "exploit" is achieving that by using a macro which has been programmed to work every time.
This is certainly not what you would get by "just two mouse clicks you do anyway". Manually clicking the buttons is not something that anyone would be able to reliably do with the exact timing needed to make it work every time. Working out the exact timing and then creating a macro to achieve something which you could not achieve otherwise is what would make it an exploit.
You want a way to basically ignore dizzy/kd. I'd love to have that myself. Who wouldn't?
However, if the devs wanted us to have that, they could have easily made it so we could heal dizzy while laying on our backs. The didn't. That wasn't their intent.
And finding a workaround which gives you something which is counter to the devs intent is an exploit.
IF it even worked, and I don't think it does.
And if it did work, and the devs knew about it and it was counter to their intent, you could expect them to do something about it; since it -would- be an exploit.
Your analysis is incorrect. The macro commands and key binding system are intended to allow you to do things in game more efficiently. That was the Dev's intent. Since it is possible to hit one button tostand then hit another button to healstate dizzy and get this to work, and since, as has been indicated in other posts above, it is not guranteed to work even if you have it in a macro, it is not an exploit.Putting commands into a macro that accomplish the same thing that can be accomplished legally, but manually, is only making the process of doing so more efficient.
The only way it would be an exploit is if the Devs intended for a Dizzy/KD to be an I WIN button. But since it is possible to stand and clear dizzy outside of a macro, it is perfectly legitimate to do this within a macro..