Doctor Archive

Thread: Raw Numbers Buffs

Darksfallen
Thu Jan 27, 2005 2:02 pm
#1

There are lots of questions here on "How much Money" and buffing and costs, here you are.


I put this up a bit ago and wanted to add it here. Raw numbers for materials, NOT factoring time, but as I gather myself, it's a reality.




I know I'm just asking for it but....


*Disclaimer! I'm not a flawless, I might have been off on some numbers, I'm fairly confident I'm on the money though. This is a straight cost listing, not counting buffs for guildmates and stuff, blah blah.


Lets look at what it takes to make a full crate of each buff.


Let's first look at resource requirements:


Advanced Chemical Release Duration Mechinism
1. Requires 16 units of Herbivore Meat
2. Requires 16 units of Class 4 Liquid Petro Fuel

Total: 32 Units


Advanced Biological Effect Controller
1. Requires 18 units of Lokian Wild Wheat
2. Requires 18 units of Tatooinian Fiberplast

Total: 36 Units


Advanced Solid Delivery Shell
1. Requires 16 units of Domesticated Oats
2. Requires 16 units of Dolovite Iron

Total: 32 Units


Enhance Action Medpack - D
1. Requires 22 units of Organic
2. Requires 22 units of Inorganic
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 2 identical Biological Effect Controller
1100 Organic, 1100 Inorganic, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 1800 Lokian Wild Wheat, 1800 Tatoonian Fiberplast
Total: 10,600 Resources for a Crate of 50 Action Buff Packs
(Note: Good Docs will use the same Avian Meat and Gas so all Buff packs resemble each other. We will be assuming this in this example.)


Enhance Health Medpack - D
1. Requires 28 units of Avian Meat
2. Requires 28 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1400 Avian, 1400 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 13,000 Resources for a Crate of 50 Health Buff Packs


Enhance Constitution Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 2 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 1800 Lokian Wild Wheat, 1800 Tatoonian Fiberplast
Total: 10,600 Resources for a Crate of 50 Constitution Buff Packs


Enhance Quickness Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Quickness Buff Packs


Enhance Stamina Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Stamina Buff Packs


Enhance Strength Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Strength Buff Packs


Shopping List For a full Crate of 50 of each Buff Pack:

Lokian Wild Wheat 14,000 units
Tatooinian Fiberplast 14,000 units
Class 4 Liquid Petro Fuel 8000 units
Herbivore Meat 8000 units
Domesticated Oats 4800 units
Dolovite Iron 4800 units
Reactive Gas 6900 units
Avian Meat 6900 units
Total: 67,400 units of resources


So I'm a lonely person, I will do this all by myself.
My Template will be:
Master Doctor
0444 TK
0100 Scout
Novice Artisan

This template will cover the both kinds of meat gathering. I'm sure there's better combos, but this is just off the top of my head. I will also be using a max harvesting mod Droid. Gathering my own meat will get credits in addition to the meats.


I will split my lots up like so:
1 House (Yay! I got for free joining someone's city!)
1 Factory (What? 30k these days?)
8 Harvesters (BER13s What? 100k these days? (2 Fusion, 2 Floral, 1 Gas, 2 chemical, 1 mineral)
Total Costs: ~800k (+100k (50k each)Maint on the House and Factory
(Yes this is alot, but solo leveling TK (not in a group) in Baz Nitches/Quenkers 10 of these missions a day will gather enough for one harvester, if you only do 10.) Okay you might have to do 12 missions if you have to have someone buff you for 15k.


Lets Keep an Eye on SWGCrafters and watch for good spawns!


Maintainence:
BER13 harvesters:
Fusion on a 50% yeild: 20k Credits will get you ~10 days and 93,000 power
Fusion on a 50% yeild: 20k Credits will get you ~10 days and 93,000 power
Mineral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Dolovite Iron
Chemical on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Tatoonian Fiberplast
Chemcial on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Class 4 Liquid Petro Fuel
Floral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Lokian Wild Wheat
Floral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Domesticated Oats
Gas on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Reactive Gas
Total costs:
186k Power (120k used)
160k Credits


Leaving meats. Herb meat is easy to get, there are many big animals with Herb meat, namely Bolles and others. Very simple to gather that. Avian on the other hand can be a pain the the arse to find good stuff. I put my nose to the grind stone while the subcomponents are factorying and I gather 7000 Avian in 3-4 days. Much less if it's spawned on Dathimor or Yavin 4, with the help of a Harvester Droid.


Advanced Chemical Release Duration Mechinism are Experimented on for Power
Advanced Biological Effect Controller are Experimented on for Charges
Advanced Solid Delivery Shell are Experimented on for Power


Turning out a XXX power, ~25 charged Buff pack


You have 1250 Buff Sets here and enough resources to make 5-6 more full sets of 50 packs as soon as you take the time to gather the Avian.

Total costs to make (approx.) = 1,060,000 credits (Unknown Costs: Harvesting Droid + whatever I'm forgetting)


You will earn:

1250 x 15,000 = 18,750,000 credits
1250 x 12,000 = 15,000,000 credits
1250 x 10,000 = 12,500,000 credits
1250 x 6,000 = 7,500,000 credits (Once apon a time)


The Next set of 50 you make will take:
Total Cost: Nothing (you buff yourself, travel by your own ship, maint on the house and factory will still be good, gathering meat)


You will earn:
1250 x 15,000 = 18,750,000 credits
1250 x 12,000 = 15,000,000 credits
1250 x 10,000 = 12,500,000 credits
1250 x 6,000 = 7,500,000 credits (Once apon a time)


The next 4 sets of 50 Buffs will cost you:
(Time to gather the meat)
Total Cost: ~100k Maint on the factory and House


You will earn:
1250 x 15,000 = 18,750,000 credits x4
1250 x 12,000 = 15,000,000 credits x4
1250 x 10,000 = 12,500,000 credits x4
1250 x 6,000 = 7,500,000 credits (Once apon a time) x4


So, in closing, you spent, 1,200,000 credits, and you will make anywhere between:
37,500,000 - 93,750,000 credits


Once you start getting your face out there people will bring you resources for favors, rezzes, healing, buffing, in a greater than cost basis, if you are a personable type.


Now. I only put the harvsters on a 50% spawn. Chemicals quite often will go upto 90%s quite commonly. The only resources I drop on at 50% is Ore. Everything else I would get to a 75-85% before dropping anything. 25 charges on a Buff pack is quite normal with med-good resources, so I under sold everything here........


BE Crafting Cloths are not necessary, if you want to be the best, go for it.
BE Wound Treatment clothing is very cheep.
BE/Chef Food is also not necessary but gives it a bit of a boost as we all know


With the above numbers:
Cost Per Buff Set: 848 credits
Cost Per Single Stat Buff: 142 credits
Resource Per Single Stat Buff: ~260 units


And we pay this much for buffs..... why?


****************** Data Used from www.SWGcrafters.com, harvester values from the Tool links there.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Kyodor
Thu Jan 27, 2005 2:07 pm
#2

Woah, thats some serious number crunching, and some of the figures are massive o.O



Logic
Grammar
Ratification

Got Coherence?

Darksfallen
Thu Jan 27, 2005 2:08 pm
#3

IF you do it yourself, and IF you wait for spawns, and NOT counting your own time. These numbers are correct.


Mining is seriously undercut in my example...


Charges should be more in the ~35s...


But that's it, you want to make money, be a Doc.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
MyT_Chicken
Thu Jan 27, 2005 4:51 pm
#4






Darksfallen wrote:

*snip*




And we pay this much for buffs..... why?


****************** Data Used from www.SWGcrafters.com, harvester values from the Tool links there.





Awesomepost. But to answer your question as to why people are willing to pay 15k for buffs. It's rather simple. 99% of the people that are *buffbots* are to lazy or just don't know how to actually harvest their own resources. The Doctors that actually play "Doctor" normally don't buff unless it's for a group hunt or something like that. Real Doctor's don't set the price of buffs;IMO it's the people looking for a quick buck.


The other reasons is because in reality, people just don't care. They can't live without buffs (or so they think) so the cost is worth the gain. Seriously, we could probably charge 50k and people would still pay for buffs because "it's just too hard not to use them" (which is the most common excuse I hear).


But your right, the actual cost of buffs is not even remotely close to what people pay for them. Never could really understand why we wentover 5k. The hardest part about crafting for us, is the fact most of us can't afford SP for Scout/Artisan. So now we have to depend on other people to fill in for our resource use.








h Egri p
§ If you don't know; you'll find out soon enough! §

Darksfallen
Thu Jan 27, 2005 4:55 pm
#5


I agree, I still buff for tips, I get tipped anywhere between 6k to 50k average being around 18k personally, people tend to tip more when they don't feel like they are forced to tip something...


Irony...

Message Edited by Darksfallen on 01-27-2005 04:35 PM



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
MyT_Chicken
Thu Jan 27, 2005 4:57 pm
#6






Darksfallen wrote:

I agree, I still bugg for tips, I get tipped anywhere between 6k to 50k average being around 18k personally, people tend to tip more when they don't feel like they are forced to tip something...


Irony...






Yup, I was suprised how so many people tipped so much for me healing so little. Big change from when I mastered when the game came out. My average tip for *healing* was 7k-15k. I was quite suprised.




h Egri p
§ If you don't know; you'll find out soon enough! §

Nornerator
Thu Jan 27, 2005 5:06 pm
#7






Darksfallen wrote:

There are lots of questions here on "How much Money" and buffing and costs, here you are.


I put this up a bit ago and wanted to add it here. Raw numbers for materials, NOT factoring time, but as I gather myself, it's a reality.




I know I'm just asking for it but....


*Disclaimer! I'm not a flawless, I might have been off on some numbers, I'm fairly confident I'm on the money though. This is a straight cost listing, not counting buffs for guildmates and stuff, blah blah.


Lets look at what it takes to make a full crate of each buff.


Let's first look at resource requirements:


Advanced Chemical Release Duration Mechinism
1. Requires 16 units of Herbivore Meat
2. Requires 16 units of Class 4 Liquid Petro Fuel

Total: 32 Units


Advanced Biological Effect Controller
1. Requires 18 units of Lokian Wild Wheat
2. Requires 18 units of Tatooinian Fiberplast

Total: 36 Units


Advanced Solid Delivery Shell
1. Requires 16 units of Domesticated Oats
2. Requires 16 units of Dolovite Iron

Total: 32 Units


Enhance Action Medpack - D
1. Requires 22 units of Organic
2. Requires 22 units of Inorganic
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 2 identical Biological Effect Controller
1100 Organic, 1100 Inorganic, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 1800 Lokian Wild Wheat, 1800 Tatoonian Fiberplast
Total: 10,600 Resources for a Crate of 50 Action Buff Packs
(Note: Good Docs will use the same Avian Meat and Gas so all Buff packs resemble each other. We will be assuming this in this example.)


Enhance Health Medpack - D
1. Requires 28 units of Avian Meat
2. Requires 28 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1400 Avian, 1400 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 13,000 Resources for a Crate of 50 Health Buff Packs


Enhance Constitution Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 2 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 1800 Lokian Wild Wheat, 1800 Tatoonian Fiberplast
Total: 10,600 Resources for a Crate of 50 Constitution Buff Packs


Enhance Quickness Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Quickness Buff Packs


Enhance Stamina Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Stamina Buff Packs


Enhance Strength Medpack - D
1. Requires 22 units of Avian Meat
2. Requires 22 units of Reactive Gas
3. Requires 1 Solid Delivery Shell
4. Requires 2 identical Chemical Release Duration Mechanism
5. Requires 3 identical Biological Effect Controller
1100 Avian, 1100 Reactive Gas, 800 Domesticated Oats, 800 Dolovite Iron, 1600 Herbivore Meat, 1600 Class 4 Liquid Petro Fuel, 2700 Lokian Wild Wheat, 2700 Tatoonian Fiberplast
Total: 12,400 Resources for a Crate of 50 Strength Buff Packs


Shopping List For a full Crate of 50 of each Buff Pack:

Lokian Wild Wheat 14,000 units
Tatooinian Fiberplast 14,000 units
Class 4 Liquid Petro Fuel 8000 units
Herbivore Meat 8000 units
Domesticated Oats 4800 units
Dolovite Iron 4800 units
Reactive Gas 6900 units
Avian Meat 6900 units
Total: 67,400 units of resources


So I'm a lonely person, I will do this all by myself.
My Template will be:
Master Doctor
0444 TK
0100 Scout
Novice Artisan

This template will cover the both kinds of meat gathering. I'm sure there's better combos, but this is just off the top of my head. I will also be using a max harvesting mod Droid. Gathering my own meat will get credits in addition to the meats.


I will split my lots up like so:
1 House (Yay! I got for free joining someone's city!)
1 Factory (What? 30k these days?)
8 Harvesters (BER13s What? 100k these days? (2 Fusion, 2 Floral, 1 Gas, 2 chemical, 1 mineral)
Total Costs: ~800k (+100k (50k each)Maint on the House and Factory
(Yes this is alot, but solo leveling TK (not in a group) in Baz Nitches/Quenkers 10 of these missions a day will gather enough for one harvester, if you only do 10.) Okay you might have to do 12 missions if you have to have someone buff you for 15k.


Lets Keep an Eye on SWGCrafters and watch for good spawns!


Maintainence:
BER13 harvesters:
Fusion on a 50% yeild: 20k Credits will get you ~10 days and 93,000 power
Fusion on a 50% yeild: 20k Credits will get you ~10 days and 93,000 power
Mineral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Dolovite Iron
Chemical on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Tatoonian Fiberplast
Chemcial on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Class 4 Liquid Petro Fuel
Floral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Lokian Wild Wheat
Floral on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Domesticated Oats
Gas on a 50% yeild: 20k Credits/Power will get you ~10 days and 93,000 Reactive Gas
Total costs:
186k Power (120k used)
160k Credits


Leaving meats. Herb meat is easy to get, there are many big animals with Herb meat, namely Bolles and others. Very simple to gather that. Avian on the other hand can be a pain the the arse to find good stuff. I put my nose to the grind stone while the subcomponents are factorying and I gather 7000 Avian in 3-4 days. Much less if it's spawned on Dathimor or Yavin 4, with the help of a Harvester Droid.


Advanced Chemical Release Duration Mechinism are Experimented on for Power
Advanced Biological Effect Controller are Experimented on for Charges
Advanced Solid Delivery Shell are Experimented on for Power


Turning out a XXX power, ~25 charged Buff pack


You have 1250 Buff Sets here and enough resources to make 5-6 more full sets of 50 packs as soon as you take the time to gather the Avian.

Total costs to make (approx.) = 1,060,000 credits (Unknown Costs: Harvesting Droid + whatever I'm forgetting)


You will earn:

1250 x 15,000 = 18,750,000 credits
1250 x 12,000 = 15,000,000 credits
1250 x 10,000 = 12,500,000 credits
1250 x 6,000 = 7,500,000 credits (Once apon a time)


The Next set of 50 you make will take:
Total Cost: Nothing (you buff yourself, travel by your own ship, maint on the house and factory will still be good, gathering meat)


You will earn:
1250 x 15,000 = 18,750,000 credits
1250 x 12,000 = 15,000,000 credits
1250 x 10,000 = 12,500,000 credits
1250 x 6,000 = 7,500,000 credits (Once apon a time)


The next 4 sets of 50 Buffs will cost you:
(Time to gather the meat)
Total Cost: ~100k Maint on the factory and House


You will earn:
1250 x 15,000 = 18,750,000 credits x4
1250 x 12,000 = 15,000,000 credits x4
1250 x 10,000 = 12,500,000 credits x4
1250 x 6,000 = 7,500,000 credits (Once apon a time) x4


So, in closing, you spent, 1,200,000 credits, and you will make anywhere between:
37,500,000 - 93,750,000 credits


Once you start getting your face out there people will bring you resources for favors, rezzes, healing, buffing, in a greater than cost basis, if you are a personable type.


Now. I only put the harvsters on a 50% spawn. Chemicals quite often will go upto 90%s quite commonly. The only resources I drop on at 50% is Ore. Everything else I would get to a 75-85% before dropping anything. 25 charges on a Buff pack is quite normal with med-good resources, so I under sold everything here........


BE Crafting Cloths are not necessary, if you want to be the best, go for it.
BE Wound Treatment clothing is very cheep.
BE/Chef Food is also not necessary but gives it a bit of a boost as we all know


With the above numbers:
Cost Per Buff Set: 848 credits
Cost Per Single Stat Buff: 142 credits
Resource Per Single Stat Buff: ~260 units


And we pay this much for buffs..... why?


****************** Data Used from www.SWGcrafters.com, harvester values from the Tool links there.






In order to get into the buff business your way, you would need to wait an upwards of 6 months in order for a decent spawn of everything that can be harvested by a harvester to spawn.


Also any Doctor that would ever make any money needs to pay people to harvest his Herbivore and Avian meat. Medical shops need to be reliable in order to make money, and in order to be reliable a Doctor must have 150-200k of HQ avian stored up, and atleast 300k of HQ herbivore. Not to mention that Class 4 spawns are few and far between, and on my server especially we've only had 1 decent spawn of Class 4, it wasn't even Godly, it was decent. So prices for that can be as high as 200 CPU.


Also you didn't add in the cost of attachments, Med Assembly, and Med Experimentation a suit of +25/+20 can run as high as 60 Million credits, and the product must reflect this cost in its price.


Herbivore is priced as high as 80 CPU for good stuff, and Avian 250 CPU.


Assuming that the Doctor wants to sell these buffs he/she is going to shell out a lot of dough.




Advanced Chemical Release Duration Mechinism
1. Requires 16 units of Herbivore Meat
2. Requires 16 units of Class 4 Liquid Petro Fuel

Total: 32 Units


Lets say the Doc pays 60 CPU for Herbivore, and he gets a good deal on Class 4 at 10 CPU.


Thats 1120 Credits per ACRDM



Advanced Biological Effect Controller
1. Requires 18 units of Lokian Wild Wheat
2. Requires 18 units of Tatooinian Fiberplast

Total: 36 Units


The best Wild Wheats and Fiberplast on Gorath costs around 10 CPU, so thats 360 Credits per ABEC



Advanced Solid Delivery Shell
1. Requires 16 units of Domesticated Oats
2. Requires 16 units of Dolovite Iron

Total: 32 Units


The best Domesticated Oats costs 15 CPU on Gorath, and 15 CPU for the best Dolovite spawn


480 Credits perASDS



Avian meat, any good doc knows not to use avian or reactivein their action Buffs, and instead challenge themselves by searching for a matching pair of organic and inorganic resources, typically 5-7 CPU for these, lets go with 6 CPU


So for the Action pack

22 Inorganicx6 CPU

22 Organicx6CPU


So 264 Credits per resources in the Action pack.


It takes 116 Units of avian for the rest of the packs, and 116 Units of Reactive Gas for the rest.


The Avian and Reactive gas I use costs 200 CPU, and 50 CPU respectively.


So 23,200 Credits for the Avian, and 5,800 Credits for the Reactive.


For 1 set of all 6 stats you need


16 ABEC's @ 360

12 ACRDM @ 1120

6 ASDS @ 480


For just the sub Components for a single pack it costs 22,080 Credits. Then add the resources for the Action pack, Avian, and Reactive Gas. Thats 51,344 Credits per pack.


Add in the cost of Power and Maintenence of your Factories, about 1,000 Credits per pack (including power)


Also say you want to pay off that40 Million Credit suit you bought in order to Craft these excellent meds. Say you want to pay it off in 2000 Sets of buffs. Thats 20,000 Credits PER SET, Totalling:


72,344 Credits Per Set: 50 Sets would equal 3,617,200 Credits


Also take into Account that these buffs will be premium quality, and will sell for 180k per set. You stand to make 9 Million Credits off of 50 Sets, or 5,382,800 Credits in profit.


If you are a new Medical vendor, the first couple weeks you may only sell 20-30 Packs a entire week. Maybe less depending on your advertising.


After selling buff packs for a month and a half and adjusting my prices, I sell around 120 sets a week.Which is about 13 Million Credits in profit for running my shoppe. Is 13 Million credits a week too much?


If you Buff people manually and Charge 15k Per buff with 50 sets of these (31 Charges)


Thats 1550 Full buffs @ 15,000= 23.25 Million. If you buff 24/7 and you have customers continuously and you have a large supply of Bivoli, and Brandy, you can buff one person ever 1.75 Minutes or every 105 Seconds.


These are all Ideal conditions, under these conditions, it would take. 1 Day 21 Hours 12 Minutes and 29 Seconds.

Now consider that most people play less than 4 hours a day, and also take into account that there isn't always someone infront of you needing a buff, so consider that you buff someone every 160 seconds on average.


Thats Over 17 days of buffing for the complete duration that you a playing. Whereas somebody that goes out on hunts daily for the duration of 4 hours, is likely to get mission money (up to a million) and Will most likely get enough loot each log in to sell for 1 Million credits.


Considering that after you've crafted the Schematics for the buffs it takes about 3 days (with 6 factories) to go from Schematic to buffs.


So over a 20 Day period the Cnet Buffer will make 23.25 Million (revenue)whereas a looter/mission taker will Likely earn 30 Million(revenue) or more in 20 days if done right.




LSD Meds- Buffs and More Offered at -555, -3540 Corellia Just out of Coronet
LSD Meds- Buffs are now offered in the New Haven mall on Corellia
Artal'tri Senkupf
Happy Doc
Darksfallen
Thu Jan 27, 2005 5:25 pm
#8

Yep, I never said how long it would take, I fully know all that. But it's a hell of a pet project, keep an eye out for when the resources come around.

I never bought resources from anyone, I go it all myself, it's not necessary to buy from other people.


Master Doctor
0444 TK
0100 Scout
Novice Artisan


Swap between artisan and Hunting depending on the spawns. More than enough with a Harvesting driod to get all that you need. I do it. Well did it.


You don't NEED EXP clothing, I never had any, never had the month or them, I still make ~2300 after food when I buff. If you want to be the best you NEED it, then that above and beyond just making money.


See to sell buffs you don't need the best, you need good stuff but you don't NEED the best to sell for 6k-15k it might cut into your profit a little but it's all completely possible.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
MyT_Chicken
Thu Jan 27, 2005 5:31 pm
#9







Nornerator wrote:

In order to get into the buff business your way, you would need to wait an upwards of 6 months in order for a decent spawn of everything that can be harvested by a harvester to spawn.


Depending on your server yes, 6 months is a great estimate. I waited 5 months gathering all the "uber" resources on StarSider.



Also any Doctor that would ever make any money needs to pay people to harvest his Herbivore and Avian meat. Medical shops need to be reliable in order to make money, and in order to be reliable a Doctor must have 150-200k of HQ avian stored up, and atleast 300k of HQ herbivore. Not to mention that Class 4 spawns are few and far between, and on my server especially we've only had 1 decent spawn of Class 4, it wasn't even Godly, it was decent. So prices for that can be as high as 200 CPU.


Not entirely. you don't *have* to pay people to harvest. I harvested everything I could in my 5 month prep period. I got junk stuff to craft with early on, and "uber" stuff for hitting MD. I personally don't have scout anymore due to SP limitations, but people in my guild help out a lot for items that are spawning.


So yes, you might eventually need to outsource Creature Resources, but if you have a tight guild/friendship, its really not that bad. I personally would rather Drop a few trees in Doc to pick up Scout then have to pay for resources.


Also you didn't add in the cost of attachments, Med Assembly, and Med Experimentation a suit of +25/+20 can run as high as 60 Million credits, and the product must reflect this cost in its price.


You don't *have* to have this stuff. All that really does for you with buffs is give you a few extra charges any ways.


Herbivore is priced as high as 80 CPU for good stuff, and Avian 250 CPU.


Depends on the server, but again you don't have to pay for it if you don't want to. There are far better ways to get resources then paying out the ying-yang for resources.











h Egri p
§ If you don't know; you'll find out soon enough! §

DrElJefeMD
Thu Jan 27, 2005 5:34 pm
#10

This is total and complete non-sense


Why you ask? I did not craft my first buff pack until over 6 months after mastering doc


Here's why.This model assumes that at any given time over a two week period that there is spawning uber quality resources. Totally and completely, let me repeat that TOTALLY AND COMPLETELY FALSE. At any given time, you will be lucky if any ONE of the resources you need will beANYWHERE near the quality required. Let's take an easy example using my server, GORATH


Want that uber ACRDM - try it with the current spawn of Class 4 which has the stats of OQ 371 and PE 210. Hey you got lucky at least there is a half way decent spawn of herb meat on TAT OQ 989 PE 283. I would never craft buff packs with this crap


Want that uber ABEC - try it with the current spawn of TAT Fiberplast OQ 81 and the current spawn of LOK wild wheat with OQ 905 and PE 115. Once again i would never let any of this touch a buff pack i would create


Want that uber ASDS - Try it with the best spawn domesticate oatsat OQ 753 and PE 578 and dolovite iron OQ 558. Would not touch these with a ten foot pole.


Lets talk Avian - ever tried to harvest avian on planets like tatooine, correllia or rori - where the best spawns generally occur. Totally and competely the most mind numbing and boring and you harvest so little its almost pointless. Try getting 10,000 units of avian when you need to kill a dwarf nuna on tat only drops 4 units on average and only 3 spawn per lair on average. It takes forever for one person to do it. I know i've tried. So what's uber spawn on GORATH? currently on LOK OQ 794 and PE 380 and DR 56 (how many people want a one hour buff?)


Lets talk reactive gas - once again that uber spawn onGORATH right now (the only spawn btw for the past 4 days) is OQ 795 and DR 255


What kind of buff can you expect from this you might ask? About a power of 650 and 1.5 hour duration (you can all put these numbers into the interactive buff calc in the faq stickied up top). You'd be lucky to get anyone to buy these from you let alone anyone would let you buff them with these


Ask any buff seller if they sell any packs below 800 power, ive never heard of it let alone anyone buying a buff from a guy that low


Oh, yeah forgot. The 35 - 50 million in credits you need to buy your way to being a 12 pt doc. I'm currently at 11pt experimentation and plus 20 on assembly and its cost me approx 18 million so far. I expect the last 10 pts on exper to cost between 20 to 25 million. Oh but wait,you can loot that +25 medical exp tape in less than2 weeks from baz nitch missions, LOL. Spread the 40 mill over your buff packs and see what your price comes out to. And in case you dont think you need 12 pts, you will never hit 920 plus without 12 pts. I have the best or second best spawn of each resource on our planet (outside of avian)and I still can only hit 915 on my packs.


For anyone that thinks it's easy I ask you only to try it yourself


Dr. ElJefe MD


ingame Eljefe
MyT_Chicken
Thu Jan 27, 2005 5:37 pm
#11






DrElJefeMD wrote:

*snip*





Maybe you should read the thread before flipping a lid. We've already gone over all that.




h Egri p
§ If you don't know; you'll find out soon enough! §

Darksfallen
Thu Jan 27, 2005 5:41 pm
#12






DrElJefeMD wrote:

This is total and complete non-sense


I did it.


Why you ask? I did not craft my first buff pack until over 6 months after mastering doc


Been here since Launch, my first buff pack was made in beta Three


Here's why.This model assumes that at any given time over a two week period that there is spawning uber quality resources. Totally and completely, let me repeat that TOTALLY AND COMPLETELY FALSE. At any given time, you will be lucky if any ONE of the resources you need will beANYWHERE near the quality required. Let's take an easy example using my server, GORATH


I don't assume anything I never made ANY time reference to the time this would take, I mentioned it as a pet project.


Want that uber ACRDM - try it with the current spawn of Class 4 which has the stats of OQ 371 and PE 210. Hey you got lucky at least there is a half way decent spawn of herb meat on TAT OQ 989 PE 283. I would never craft buff packs with this crap


Time, it will take time but the numbers are completely accurate.


Want that uber ABEC - try it with the current spawn of TAT Fiberplast OQ 81 and the current spawn of LOK wild wheat with OQ 905 and PE 115. Once again i would never let any of this touch a buff pack i would create


Time, relax.


Want that uber ASDS - Try it with the best spawn domesticate oatsat OQ 753 and PE 578 and dolovite iron OQ 558. Would not touch these with a ten foot pole.


See above, again.


Lets talk Avian - ever tried to harvest avian on planets like tatooine, correllia or rori - where the best spawns generally occur. Totally and competely the most mind numbing and boring and you harvest so little its almost pointless. Try getting 10,000 units of avian when you need to kill a dwarf nuna on tat only drops 4 units on average and only 3 spawn per lair on average. It takes forever for one person to do it. I know i've tried. So what's uber spawn on GORATH? currently on LOK OQ 794 and PE 380 and DR 56 (how many people want a one hour buff?)


See above a again.


Lets talk reactive gas - once again that uber spawn onGORATH right now (the only spawn btw for the past 4 days) is OQ 795 and DR 255


See above again


What kind of buff can you expect from this you might ask? About a power of 650 and 1.5 hour duration (you can all put these numbers into the interactive buff calc in the faq stickied up top). You'd be lucky to get anyone to buy these from you let alone anyone would let you buff them with these


Nope, they will be great! they will just take awhile to make.


Ask any buff seller if they sell any packs below 800 power, ive never heard of it let alone anyone buying a buff from a guy that low


This model assumes you are selling buffs to clients, not buff packs to Docs.


Oh, yeah forgot. The 35 - 50 million in credits you need to buy your way to being a 12 pt doc. I'm currently at 11pt experimentation and plus 20 on assembly and its cost me approx 18 million so far. I expect the last 10 pts on exper to cost between 20 to 25 million. Oh but wait,you can loot that +25 medical exp tape in less than2 weeks from baz nitch missions, LOL. Spread the 40 mill over your buff packs and see what your price comes out to. And in case you dont think you need 12 pts, you will never hit 920 plus without 12 pts. I have the best or second best spawn of each resource on our planet (outside of avian)and I still can only hit 915 on my packs.


You don't need doc cloths to make 2100-2300 buffs, more than what people are wiling to pay 15k for.


For anyone that thinks it's easy I ask you only to try it yourself


I'm been there since beta 2


Dr. ElJefe MD


ingame Eljefe









Miriam
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BraindG
Fri Jan 28, 2005 1:47 pm
#13


Nice Post


this is how I started out.


I mastered Doc about 1 year ago now I think, I proceeded to spend the next 9 months collecting my own resources.


During which time, I make a few packs, and buffed at Cnet. I even, bought from ardente (ex superb Doc on Flurry) an buffed people at Cnet.


Then, the time came.. 9 months of collecting was about to be cashed in.


I started with all my good avian, these made 900+ packs. This is where my initial cash came from.


I created a bunch of grinding buffs (~2200) and sold them fairly cheap (200 a hit - ive put up prices for time being as im stocking up vendor to last me 2 months)


This initial step generated that much cash I was able to pay hunters to collect avian/herb for me.


A contract was placed on Lok avian, and herb.. during the shift I bought around ~180k of avian and ~340k of Herb.


Recently, another fairly decent shift arrived (now left) of yav avian, this contract brought me ~360k of avian... enough to last me a life time.. lol, anyways these made


And here I am..


I have over 3000 sets of buffs in stock, with 3 full sets of sub components sitting in my output/input hoppers awaiting creation.


I have at least 1000 of all med components sitting in storage, with more being created as we type..


in 4 weeks time, I will have enough stock to last me a very long time.


9 months of sitting on my resources, 9 months or hard avian collecting, 9 months of understanding what I was doing as doc, 9 months of learning, 9 months of going insane have finally paid off..


aaahhh... its it a nice feeling.


I wouldn't say it was easy, not by a long shot..



anyways, I kind of diverted there, basically, if your doing it all yourself will make you the most money, however, it will take allot of time, and dedication. even with paying people 3cpu for mined, 50 cpu for herb, and 200 cpu for avian, you still make a profit selling buffs are 300 a hit, 1800 a set. But, the market isn't geared for these costs.. I average around 3k a set. We all know how much it actually costs us, but you would be mad to sell for those costs, imho.


Also, you state you create around 50 sets in your analysis there. When I first started creating packs, I had a 25 set diagram. This broke down the abecs etc required, the amount of resources required for everything. I still use it to this day, if I have quantities of avian around 3k, or multiples thereof. However, you, perhaps like I did will start start to see, that you can actually go for a full run of buffs, which is 333 =D When I set my goals on this, it became obsessive. Initially it was just getting a successful run of 333 buffs, however then I was addicted to making it more efficient. How can it make it more efficient, how can I make all the sub components quicker, there must be a way.. to date the quickest way, for me to do this was to use 15 factories. 6 make 999 abecs, other six make 6six6 acrdms, followed by 3 factories creating 666 sds. , I think in total it took about 4 days to churn out a full run. Now, I just create all the subcomponents, and have them sitting in the output hopper, and input hopper ready and waiting...


lol, I don't have ramble on do I.


Ok, with what I just said in mind.. you will start to need allot more resources, mined and harvested. this will require more miners, more hunting.. the whole process becomes a juggling game, between asking Guildies to take over factories, to moving harvesters between spawns.. keeping power in everything.. to be honest.. its fun.. however this cannot be done on your own, you need help from Guildies/friends.


My coordination is a little bit like this..


I have 16 factories running that have been placed by Guildies.


this leaves 13 lots available between me, and my alt. these lots are used to collect the resources required.


I also have 4 people that assist in mining resources for me.


When, there are no resources to harvest, the 13 lots are used by factories, and create more meds..


its just a bit balancing act..


Fun, loads of fun.. but soooo time consuming..


/Brains gf whaps Him





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